4d ago
Sep 16, 2010(15y)
Sep 16, 2026(61d)
Combat
Kills61
Losses219
Efficiency22%
ISK
Destroyed51.03b
Lost21.72b
ISK Eff.70%
Solo
Solo Kills12
Solo Ratio20%
Final Blows23
Points69
Other
NPC Losses60
NPC Loss Ratio27%
Avg Kills/Day0.01
ActivityLow
Last Active
4d ago
Birthday
Sep 16, 2010 (15 years old)
Next Birthday
Sep 16, 2026 (61 days)
Combat
Kills61
Losses219
Efficiency22%
Danger Ratio73%
ISK
Destroyed51.03b
Lost21.72b
ISK Efficiency70%
Balance+29.32b
Solo
Solo Kills12
Solo Ratio20%
Final Blows23
Points69
Other
NPC Losses60
NPC Loss Ratio27%
Avg Kills/Day0.01
ActivityLow
Bio
Kill: Minmatar Control Tower
5 Plex 0.02
-Smallest to Largest
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
-Easiest to Hardest
Hidden > Forsaken > Forlorn
Abyssal
0 1 2 3 4 5 6
Tranquil, Calm, Agitated, Fierce, Raging, Chaotic, Cataclysmic
Weather Penalty Bonus
Dark -30/50/70% Turret Optimal & Falloff Range
+50% Maximum Velocity
Electrical -30/50/70% EM Resist -50% Capacitor Recharge Time
Exotic -30/50/70% Kinetic Resist +50% Scan Resolution
Firestorm -30/50/70% Thermal Resist +50% Armor HP
Gamma -30/50/70% Explosive Resist +50% Shield HP
10 different types of Anomaly Class
• Class 1 = Hideaway or Drone Cluster (easiest)
• Class 2 = Burrow or Drone Collection
• Class 3 = Refuge or Drone Assembly
• Class 4 = Den or Drone Gathering
• Class 5 = Yard or Drone Surveillance
• Class 6 = Rally Point or Drone Menagerie
• Class 7 = Port or Drone Herd
• Class 8 = Hub or Drone Squad
• Class 9 = Haven or Drone Patrol
• Class 10 = Sanctum or Drone Horde (hardest)
*** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Mordus Legion - Thermal / Kinetic
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Thukker Tribe - Thermal / Explosive
Pithy - Thermal / Kinetic
*** Shoot with ***
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - Thermal
Sansha - Thermal
Angel - Explosive
Mercenary - Thermal
Pithy - Thermal & Kinetic
Gist - Explosive
Each Anomaly Class has 4 different level's ranging from Level 1 (easiest) to Level 4 (hardest).
• Level 1 = Anomaly Class (easiest)
• Level 2 = Hidden + Anomaly Class
• Level 3 = Forsaken + Anomaly Class
• Level 4 = Forlorn + Anomaly Class (hardest)
5 Plex 0.02
-Smallest to Largest
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
-Easiest to Hardest
Hidden > Forsaken > Forlorn
Abyssal
0 1 2 3 4 5 6
Tranquil, Calm, Agitated, Fierce, Raging, Chaotic, Cataclysmic
Weather Penalty Bonus
Dark -30/50/70% Turret Optimal & Falloff Range
+50% Maximum Velocity
Electrical -30/50/70% EM Resist -50% Capacitor Recharge Time
Exotic -30/50/70% Kinetic Resist +50% Scan Resolution
Firestorm -30/50/70% Thermal Resist +50% Armor HP
Gamma -30/50/70% Explosive Resist +50% Shield HP
10 different types of Anomaly Class
• Class 1 = Hideaway or Drone Cluster (easiest)
• Class 2 = Burrow or Drone Collection
• Class 3 = Refuge or Drone Assembly
• Class 4 = Den or Drone Gathering
• Class 5 = Yard or Drone Surveillance
• Class 6 = Rally Point or Drone Menagerie
• Class 7 = Port or Drone Herd
• Class 8 = Hub or Drone Squad
• Class 9 = Haven or Drone Patrol
• Class 10 = Sanctum or Drone Horde (hardest)
*** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Mordus Legion - Thermal / Kinetic
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Thukker Tribe - Thermal / Explosive
Pithy - Thermal / Kinetic
*** Shoot with ***
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - Thermal
Sansha - Thermal
Angel - Explosive
Mercenary - Thermal
Pithy - Thermal & Kinetic
Gist - Explosive
Each Anomaly Class has 4 different level's ranging from Level 1 (easiest) to Level 4 (hardest).
• Level 1 = Anomaly Class (easiest)
• Level 2 = Hidden + Anomaly Class
• Level 3 = Forsaken + Anomaly Class
• Level 4 = Forlorn + Anomaly Class (hardest)
Dashboard
Stats
Kills3
Losses18
Efficiency14%
ISK Destroyed46.58m
ISK Lost1.47b
ISK Efficiency3%
Solo Kills1
Solo Losses10
NPC Losses2
Blob Factor1.67
Active TimezoneUSTZ
Final Blows1
Points11
Activity Heat Map (EVE Time)
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Intel Profile
PlaystyleSmall Gang (3 kills)
Solo 33% Small 67%
Avg Fleet: 1.7 Bait (2x)
Typically Flies
Typically Loses
Targets (Alliances)
Groups Flown With
Top Fleet Partners