28d ago
Oct 19, 2023(2y)
Oct 19, 2026(52d)
Combat
Kills502
Losses99
Efficiency84%
ISK
Destroyed165.56b
Lost3.40b
ISK Eff.98%
Solo
Solo Kills8
Solo Ratio2%
Final Blows47
Points633
Other
NPC Losses6
NPC Loss Ratio6%
Avg Kills/Day0.48
ActivityHigh
Nothing in the last 7d
Bio
The missile knows where it is at all times. It knows this because it knows where it isn't. By subtracting where it is from where it isn't, or where it isn't from where it is (whichever is greater) it obtains a difference or deviation. The guidance subsystem uses deviations to generate corrective commands to drive the missile from a position where it is to a position where it isn't, and arriving at a position that it wasn't, it now is. Consequently, the position where it is is now the position that it wasn't, and if follows that the position that it was is now the position that it isn't. In the event that the position that it is in is not the position that it wasn't, the system has acquired a variation. The variation being the difference between where the missile is and where it wasn't. If variation is considered to be a significant factor, it too may be corrected by the GEA. However, the missile must also know where it was. The missile guidance computer scenario works as follows: Because a variation has modified some of the information that the missile has obtained, it is not sure just where it is. However, it is sure where it isn't, within reason, and it know where it was. It now subtracts where it should be from where it wasn't, or vice versa. And by differentiating this from the algebraic sum of where it shouldn't be and where it was, it is able to obtain the deviation and its variation, which is called error.
Dashboard
Stats
Kills175
Losses14
Efficiency93%
ISK Destroyed117.34b
ISK Lost585.29m
ISK Efficiency100%
Solo Kills3
Solo Losses4
NPC Losses0
Blob Factor22.86
Active TimezoneUSTZ
Final Blows21
Points230
Activity Heat Map (EVE Time)
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Intel Profile
PlaystyleFleet (175 kills)
Solo 1% Small 8% Mid 35% Fleet 47% Blob 9%
Avg Fleet: 22.9 FC: Low Bait (10x)
Top Fleet Partners
Gregory McMorrowA few Amigos [Empyrean Edict]15
Dead4everPrime Directive. [Slide On Contact]13
Fallen AuroraPrime Directive. [Slide On Contact]13
Magnis SolarisTask Force 641 [Empyrean Edict]12
Alienora ViireinenArquebus Co. [The Ravens' Nest]11
MSterupPrime Directive. [Slide On Contact]11
chewbanacasDirt 'n' Glitter [Local Is Primary]11
Sir Came alotDirt 'n' Glitter [Local Is Primary]10
Valcent VintineDirt 'n' Glitter [Local Is Primary]10
ThovDirt 'n' Glitter [Local Is Primary]9