Eredan Visteen
1d ago
Oct 19, 2023(2y)
Oct 19, 2026(143d)
Combat
Kills327
Losses85
Efficiency79%
ISK
Destroyed48.22b
Lost2.81b
ISK Eff.94%
Solo
Solo Kills5
Solo Ratio2%
Final Blows26
Points403
Other
NPC Losses6
NPC Loss Ratio7%
Avg Kills/Day0.34
ActivityVery High
Eredan Visteen
Last Active
1d ago
Birthday
Oct 19, 2023 (2 years old)
Next Birthday
Oct 19, 2026 (143 days)
Combat
Kills327
Losses85
Efficiency79%
Danger Ratio93%
ISK
Destroyed48.22b
Lost2.81b
ISK Efficiency94%
Balance+45.41b
Solo
Solo Kills5
Solo Ratio2%
Final Blows26
Points403
Other
NPC Losses6
NPC Loss Ratio7%
Avg Kills/Day0.34
ActivityVery High
Bio
The missile knows where it is at all times. It knows this because it knows where it isn't. By subtracting where it is from where it isn't, or where it isn't from where it is (whichever is greater) it obtains a difference or deviation. The guidance subsystem uses deviations to generate corrective commands to drive the missile from a position where it is to a position where it isn't, and arriving at a position that it wasn't, it now is. Consequently, the position where it is is now the position that it wasn't, and if follows that the position that it was is now the position that it isn't. In the event that the position that it is in is not the position that it wasn't, the system has acquired a variation. The variation being the difference between where the missile is and where it wasn't. If variation is considered to be a significant factor, it too may be corrected by the GEA. However, the missile must also know where it was. The missile guidance computer scenario works as follows: Because a variation has modified some of the information that the missile has obtained, it is not sure just where it is. However, it is sure where it isn't, within reason, and it know where it was. It now subtracts where it should be from where it wasn't, or vice versa. And by differentiating this from the algebraic sum of where it shouldn't be and where it was, it is able to obtain the deviation and its variation, which is called error.
Dashboard
Stats
Kills186
Losses34
Efficiency85%
ISK Destroyed20.62b
ISK Lost1.42b
ISK Efficiency94%
Solo Kills0
Solo Losses6
NPC Losses0
Blob Factor16.44
Active TimezoneUSTZ
Final Blows12
Points262
Activity Heat Map (EVE Time)
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Intel Profile
PlaystyleFleet (186 kills)
Small 16% Mid 31% Fleet 53%
Avg Fleet: 16.4 FC: Low Bait (24x)
Typically Flies
Typically Loses
Targets (Alliances)
Top Fleet Partners