Neptune Torres
9d ago
Aug 4, 2020(6y)
Aug 4, 2027(339d)
Combat
Kills1,662
Losses698
Efficiency70%
ISK
Destroyed158.84b
Lost37.24b
ISK Eff.81%
Solo
Solo Kills87
Solo Ratio5%
Final Blows423
Points2,424
Other
NPC Losses55
NPC Loss Ratio8%
Avg Kills/Day0.75
ActivityHigh
Neptune Torres
Last Active
9d ago
Birthday
Aug 4, 2020 (6 years old)
Next Birthday
Aug 4, 2027 (339 days)
Combat
Kills1,662
Losses698
Efficiency70%
Danger Ratio92%
ISK
Destroyed158.84b
Lost37.24b
ISK Efficiency81%
Balance+121.59b
Solo
Solo Kills87
Solo Ratio5%
Final Blows423
Points2,424
Other
NPC Losses55
NPC Loss Ratio8%
Avg Kills/Day0.75
ActivityHigh
Nothing in the last 7d
Bio
╭∩╮(◣_◢)╭∩╮
Rosehill Solutions was never meant to be memorable.
It began as something simple. Logistics. Repairs. Cleanups.
A place to “solve problems” for capsuleers who didn’t ask too many questions.
But somewhere in the early contracts, something started answering back.
The first anomaly was a shipment marked medical supplies that arrived as empty crates… yet every station that opened them reported feeling “lighter.”
As if something had been removed that they couldn’t name.
Then came the tissue box incident.
A harmless object. Standard issue.
Until fleets started seeing it in cargo holds that never contained it…
and stations began logging it in places it was never delivered to.
Rosehill called it a glitch.
Neptune Torres called it home.
Now Neptune exists as something between contractor and consequence — a ghost-layer in the Rosehill network. Not always present, not always absent. Just… reflected.
When systems destabilise, when fleets vanish from overview for a heartbeat, when local chat goes quiet for too long…
Rosehill Solutions doesn’t deploy response teams anymore.
They wait for the echo to finish moving through the gates.
Because every incident report ends the same way:
“Subject: Neptune Torres
Status: Not present. Not absent.
Outcome: Already resolved.”
And somewhere in the static between systems…
a tissue box opens by itself.
A Sledge > People who support CODE, or skip the tutorial makes my bunny cry.
( , ,)
(>(")(")
DENCOM!
༼̲̲▔̲▔̲༽̲ Shooting trigs ery day!!!
(^O^) ̢____̢ /(_, ,_)\\
〈୍[▔̲▔̲]\\̢_⋌[█▔̲̲▔̲̚█(((> - ♒>◙̅◙̅▆▆▅̅▅̅▄̅▄̅▄ \\ _/ \\_ /
〉̢̚⁀〉̢̚ /̲▔̲▔̲\\̲ ▄▌̲█▄̅▃̅▃ // \\\\
⊠⊠-████████▔̲̚\\̲̚╲̲.̢̲ \\\\ (@)(@)//
♒>[▌̲E̲A̲G̲L̲2̲▐̲█████ \\'="=="=/
,=== / \\===,
",=== \\ /===,"
",==='------'===,"
Friendly Krab Don't Shoot !!
Rosehill Solutions was never meant to be memorable.
It began as something simple. Logistics. Repairs. Cleanups.
A place to “solve problems” for capsuleers who didn’t ask too many questions.
But somewhere in the early contracts, something started answering back.
The first anomaly was a shipment marked medical supplies that arrived as empty crates… yet every station that opened them reported feeling “lighter.”
As if something had been removed that they couldn’t name.
Then came the tissue box incident.
A harmless object. Standard issue.
Until fleets started seeing it in cargo holds that never contained it…
and stations began logging it in places it was never delivered to.
Rosehill called it a glitch.
Neptune Torres called it home.
Now Neptune exists as something between contractor and consequence — a ghost-layer in the Rosehill network. Not always present, not always absent. Just… reflected.
When systems destabilise, when fleets vanish from overview for a heartbeat, when local chat goes quiet for too long…
Rosehill Solutions doesn’t deploy response teams anymore.
They wait for the echo to finish moving through the gates.
Because every incident report ends the same way:
“Subject: Neptune Torres
Status: Not present. Not absent.
Outcome: Already resolved.”
And somewhere in the static between systems…
a tissue box opens by itself.
A Sledge > People who support CODE, or skip the tutorial makes my bunny cry.
( , ,)
(>(")(")
DENCOM!
༼̲̲▔̲▔̲༽̲ Shooting trigs ery day!!!
(^O^) ̢____̢ /(_, ,_)\\
〈୍[▔̲▔̲]\\̢_⋌[█▔̲̲▔̲̚█(((> - ♒>◙̅◙̅▆▆▅̅▅̅▄̅▄̅▄ \\ _/ \\_ /
〉̢̚⁀〉̢̚ /̲▔̲▔̲\\̲ ▄▌̲█▄̅▃̅▃ // \\\\
⊠⊠-████████▔̲̚\\̲̚╲̲.̢̲ \\\\ (@)(@)//
♒>[▌̲E̲A̲G̲L̲2̲▐̲█████ \\'="=="=/
,=== / \\===,
",=== \\ /===,"
",==='------'===,"
Friendly Krab Don't Shoot !!
Dashboard
Stats
Kills149
Losses88
Efficiency63%
ISK Destroyed22.82b
ISK Lost10.72b
ISK Efficiency68%
Solo Kills15
Solo Losses47
NPC Losses3
Blob Factor5.82
Active TimezoneAUTZ
Final Blows45
Points765
Activity Heat Map (EVE Time)
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Flies With (Corps)
Dies To (Corps)
Intel Profile
PlaystyleSmall Gang (146 kills)
Solo 5% Small 60% Mid 29% Fleet 5%
Avg Fleet: 5.9 Logi Pilot Bait (13x)
Top Fleet Partners