Neptune Torres
1d ago
Aug 4, 2020(5y)
Aug 4, 2026(21d)
Combat
Kills1,703
Losses719
Efficiency70%
ISK
Destroyed158.41b
Lost36.45b
ISK Eff.81%
Solo
Solo Kills88
Solo Ratio5%
Final Blows431
Points2,352
Other
NPC Losses57
NPC Loss Ratio8%
Avg Kills/Day0.78
ActivityHigh
Neptune Torres
Last Active
1d ago
Birthday
Aug 4, 2020 (5 years old)
Next Birthday
Aug 4, 2026 (21 days)
Combat
Kills1,703
Losses719
Efficiency70%
Danger Ratio92%
ISK
Destroyed158.41b
Lost36.45b
ISK Efficiency81%
Balance+121.96b
Solo
Solo Kills88
Solo Ratio5%
Final Blows431
Points2,352
Other
NPC Losses57
NPC Loss Ratio8%
Avg Kills/Day0.78
ActivityHigh
Bio
╭∩╮(◣_◢)╭∩╮
Rosehill Solutions was never meant to be memorable.
It began as something simple. Logistics. Repairs. Cleanups.
A place to “solve problems” for capsuleers who didn’t ask too many questions.
But somewhere in the early contracts, something started answering back.
The first anomaly was a shipment marked medical supplies that arrived as empty crates… yet every station that opened them reported feeling “lighter.”
As if something had been removed that they couldn’t name.
Then came the tissue box incident.
A harmless object. Standard issue.
Until fleets started seeing it in cargo holds that never contained it…
and stations began logging it in places it was never delivered to.
Rosehill called it a glitch.
Neptune Torres called it home.
Now Neptune exists as something between contractor and consequence — a ghost-layer in the Rosehill network. Not always present, not always absent. Just… reflected.
When systems destabilise, when fleets vanish from overview for a heartbeat, when local chat goes quiet for too long…
Rosehill Solutions doesn’t deploy response teams anymore.
They wait for the echo to finish moving through the gates.
Because every incident report ends the same way:
“Subject: Neptune Torres
Status: Not present. Not absent.
Outcome: Already resolved.”
And somewhere in the static between systems…
a tissue box opens by itself.
A Sledge > People who support CODE, or skip the tutorial makes my bunny cry.
( , ,)
(>(")(")
DENCOM!
༼̲̲▔̲▔̲༽̲ Shooting trigs ery day!!!
(^O^) ̢____̢ /(_, ,_)\\
〈୍[▔̲▔̲]\\̢_⋌[█▔̲̲▔̲̚█(((> - ♒>◙̅◙̅▆▆▅̅▅̅▄̅▄̅▄ \\ _/ \\_ /
〉̢̚⁀〉̢̚ /̲▔̲▔̲\\̲ ▄▌̲█▄̅▃̅▃ // \\\\
⊠⊠-████████▔̲̚\\̲̚╲̲.̢̲ \\\\ (@)(@)//
♒>[▌̲E̲A̲G̲L̲2̲▐̲█████ \\'="=="=/
,=== / \\===,
",=== \\ /===,"
",==='------'===,"
Friendly Krab Don't Shoot !!
Rosehill Solutions was never meant to be memorable.
It began as something simple. Logistics. Repairs. Cleanups.
A place to “solve problems” for capsuleers who didn’t ask too many questions.
But somewhere in the early contracts, something started answering back.
The first anomaly was a shipment marked medical supplies that arrived as empty crates… yet every station that opened them reported feeling “lighter.”
As if something had been removed that they couldn’t name.
Then came the tissue box incident.
A harmless object. Standard issue.
Until fleets started seeing it in cargo holds that never contained it…
and stations began logging it in places it was never delivered to.
Rosehill called it a glitch.
Neptune Torres called it home.
Now Neptune exists as something between contractor and consequence — a ghost-layer in the Rosehill network. Not always present, not always absent. Just… reflected.
When systems destabilise, when fleets vanish from overview for a heartbeat, when local chat goes quiet for too long…
Rosehill Solutions doesn’t deploy response teams anymore.
They wait for the echo to finish moving through the gates.
Because every incident report ends the same way:
“Subject: Neptune Torres
Status: Not present. Not absent.
Outcome: Already resolved.”
And somewhere in the static between systems…
a tissue box opens by itself.
A Sledge > People who support CODE, or skip the tutorial makes my bunny cry.
( , ,)
(>(")(")
DENCOM!
༼̲̲▔̲▔̲༽̲ Shooting trigs ery day!!!
(^O^) ̢____̢ /(_, ,_)\\
〈୍[▔̲▔̲]\\̢_⋌[█▔̲̲▔̲̚█(((> - ♒>◙̅◙̅▆▆▅̅▅̅▄̅▄̅▄ \\ _/ \\_ /
〉̢̚⁀〉̢̚ /̲▔̲▔̲\\̲ ▄▌̲█▄̅▃̅▃ // \\\\
⊠⊠-████████▔̲̚\\̲̚╲̲.̢̲ \\\\ (@)(@)//
♒>[▌̲E̲A̲G̲L̲2̲▐̲█████ \\'="=="=/
,=== / \\===,
",=== \\ /===,"
",==='------'===,"
Friendly Krab Don't Shoot !!
Dashboard
Stats
Kills172
Losses92
Efficiency65%
ISK Destroyed20.03b
ISK Lost10.46b
ISK Efficiency66%
Solo Kills14
Solo Losses48
NPC Losses2
Blob Factor4.97
Active TimezoneUSTZ
Final Blows53
Points821
Activity Heat Map (EVE Time)
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Intel Profile
PlaystyleSmall Gang (172 kills)
Solo 4% Small 67% Mid 27% Fleet 2%
Avg Fleet: 5 Bait (15x)
Typically Flies
Targets (Alliances)
Top Fleet Partners