kiv Eistiras
9h ago
Jun 5, 2014(12y)
Jun 5, 2027(326d)
Combat
Kills1,496
Losses206
Efficiency88%
ISK
Destroyed1.36t
Lost18.00b
ISK Eff.99%
Solo
Solo Kills33
Solo Ratio2%
Final Blows255
Points1,735
Other
NPC Losses5
NPC Loss Ratio2%
Avg Kills/Day0.34
ActivityHigh
kiv Eistiras
Last Active
9h ago
Birthday
Jun 5, 2014 (12 years old)
Next Birthday
Jun 5, 2027 (326 days)
Combat
Kills1,496
Losses206
Efficiency88%
Danger Ratio98%
ISK
Destroyed1.36t
Lost18.00b
ISK Efficiency99%
Balance+1.35t
Solo
Solo Kills33
Solo Ratio2%
Final Blows255
Points1,735
Other
NPC Losses5
NPC Loss Ratio2%
Avg Kills/Day0.34
ActivityHigh
Bio
Stacking penalty
mod for Nth module or rig=
0.5 ^ [ ((N-1) / 2.22292)^2 ] (number is rounded)
1st: 100%
2nd: 86.9%
3rd: 57.1%
4th: 28.3%
5th: 10.6%
note: modules with highest bonuses are calculated first.
Turret chance to hit
ChanceToHit = 0.5 ^ ((((Transversal speed/(Range to target * Turret Tracking))*(Turret Signature Resolution / Target Signature Radius))^2) + ((max(0, Range To Target - Turret Optimal Range))/Turret Falloff)^2)
Align time (seconds) =
[mass(kg) / 1mil] x inertia x 1.386
Lock time (seconds) =
[40000/ScanRes] / [asinh(SigRadius) ^2]
Standing to use agents:
Lv2 = 1.0
Lv3 = 3.0
Lv4 = 5.0
Lv5 = 7.0
Skill training rate =
Primary attrib. + [0.5x Secondary attrib.] SP per minute
hardener calculation
newres = res+[(1-res)*(hardener*stackpen)]
where newres is your current resistance after fitting the hardener, res is what you had before, hardener is the hardeners resist bonus, and stackpen is stacking penalty factor
mod for Nth module or rig=
0.5 ^ [ ((N-1) / 2.22292)^2 ] (number is rounded)
1st: 100%
2nd: 86.9%
3rd: 57.1%
4th: 28.3%
5th: 10.6%
note: modules with highest bonuses are calculated first.
Turret chance to hit
ChanceToHit = 0.5 ^ ((((Transversal speed/(Range to target * Turret Tracking))*(Turret Signature Resolution / Target Signature Radius))^2) + ((max(0, Range To Target - Turret Optimal Range))/Turret Falloff)^2)
Align time (seconds) =
[mass(kg) / 1mil] x inertia x 1.386
Lock time (seconds) =
[40000/ScanRes] / [asinh(SigRadius) ^2]
Standing to use agents:
Lv2 = 1.0
Lv3 = 3.0
Lv4 = 5.0
Lv5 = 7.0
Skill training rate =
Primary attrib. + [0.5x Secondary attrib.] SP per minute
hardener calculation
newres = res+[(1-res)*(hardener*stackpen)]
where newres is your current resistance after fitting the hardener, res is what you had before, hardener is the hardeners resist bonus, and stackpen is stacking penalty factor
Dashboard
Stats
Kills116
Losses12
Efficiency91%
ISK Destroyed48.55b
ISK Lost1.77b
ISK Efficiency96%
Solo Kills3
Solo Losses3
NPC Losses0
Blob Factor6.96
Active TimezoneEUTZ
Final Blows21
Points355
Activity Heat Map (EVE Time)
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Intel Profile
PlaystyleMid Gang (116 kills)
Solo 3% Small 37% Mid 59% Fleet 1%
Avg Fleet: 7
Typically Flies
Targets (Alliances)
Groups Flown With
Top Fleet Partners