kiv Eistiras
21m ago
Jun 5, 2014(11y)
Jun 5, 2026(7d)
Combat
Kills1,393
Losses195
Efficiency88%
ISK
Destroyed1.32t
Lost16.32b
ISK Eff.99%
Solo
Solo Kills30
Solo Ratio2%
Final Blows235
Points1,408
Other
NPC Losses5
NPC Loss Ratio3%
Avg Kills/Day0.32
ActivityMedium
kiv Eistiras
Last Active
21m ago
Birthday
Jun 5, 2014 (11 years old)
Next Birthday
Jun 5, 2026 (7 days)
Combat
Kills1,393
Losses195
Efficiency88%
Danger Ratio97%
ISK
Destroyed1.32t
Lost16.32b
ISK Efficiency99%
Balance+1.30t
Solo
Solo Kills30
Solo Ratio2%
Final Blows235
Points1,408
Other
NPC Losses5
NPC Loss Ratio3%
Avg Kills/Day0.32
ActivityMedium
Bio
Stacking penalty
mod for Nth module or rig=
0.5 ^ [ ((N-1) / 2.22292)^2 ] (number is rounded)
1st: 100%
2nd: 86.9%
3rd: 57.1%
4th: 28.3%
5th: 10.6%
note: modules with highest bonuses are calculated first.
Turret chance to hit
ChanceToHit = 0.5 ^ ((((Transversal speed/(Range to target * Turret Tracking))*(Turret Signature Resolution / Target Signature Radius))^2) + ((max(0, Range To Target - Turret Optimal Range))/Turret Falloff)^2)
Align time (seconds) =
[mass(kg) / 1mil] x inertia x 1.386
Lock time (seconds) =
[40000/ScanRes] / [asinh(SigRadius) ^2]
Standing to use agents:
Lv2 = 1.0
Lv3 = 3.0
Lv4 = 5.0
Lv5 = 7.0
Skill training rate =
Primary attrib. + [0.5x Secondary attrib.] SP per minute
hardener calculation
newres = res+[(1-res)*(hardener*stackpen)]
where newres is your current resistance after fitting the hardener, res is what you had before, hardener is the hardeners resist bonus, and stackpen is stacking penalty factor
mod for Nth module or rig=
0.5 ^ [ ((N-1) / 2.22292)^2 ] (number is rounded)
1st: 100%
2nd: 86.9%
3rd: 57.1%
4th: 28.3%
5th: 10.6%
note: modules with highest bonuses are calculated first.
Turret chance to hit
ChanceToHit = 0.5 ^ ((((Transversal speed/(Range to target * Turret Tracking))*(Turret Signature Resolution / Target Signature Radius))^2) + ((max(0, Range To Target - Turret Optimal Range))/Turret Falloff)^2)
Align time (seconds) =
[mass(kg) / 1mil] x inertia x 1.386
Lock time (seconds) =
[40000/ScanRes] / [asinh(SigRadius) ^2]
Standing to use agents:
Lv2 = 1.0
Lv3 = 3.0
Lv4 = 5.0
Lv5 = 7.0
Skill training rate =
Primary attrib. + [0.5x Secondary attrib.] SP per minute
hardener calculation
newres = res+[(1-res)*(hardener*stackpen)]
where newres is your current resistance after fitting the hardener, res is what you had before, hardener is the hardeners resist bonus, and stackpen is stacking penalty factor
Dashboard
Stats
Kills14
Losses1
Efficiency93%
ISK Destroyed6.63b
ISK Lost82.94m
ISK Efficiency99%
Solo Kills0
Solo Losses0
NPC Losses0
Blob Factor8
Active TimezoneEUTZ
Final Blows1
Points29
Activity Heat Map (EVE Time)
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Intel Profile
PlaystyleMid Gang (14 kills)
Small 29% Mid 71%
Avg Fleet: 8
Typically Flies
Typically Loses
Targets (Alliances)
Groups Flown With
Top Fleet Partners