kiv Eistiras
2d ago
Jun 5, 2014(12y)
Jun 5, 2027(281d)
Combat
Kills1,578
Losses223
Efficiency88%
ISK
Destroyed1.39t
Lost20.87b
ISK Eff.99%
Solo
Solo Kills36
Solo Ratio2%
Final Blows271
Points2,176
Other
NPC Losses6
NPC Loss Ratio3%
Avg Kills/Day0.35
ActivityVery High
kiv Eistiras
Last Active
2d ago
Birthday
Jun 5, 2014 (12 years old)
Next Birthday
Jun 5, 2027 (281 days)
Combat
Kills1,578
Losses223
Efficiency88%
Danger Ratio97%
ISK
Destroyed1.39t
Lost20.87b
ISK Efficiency99%
Balance+1.37t
Solo
Solo Kills36
Solo Ratio2%
Final Blows271
Points2,176
Other
NPC Losses6
NPC Loss Ratio3%
Avg Kills/Day0.35
ActivityVery High
Bio
Stacking penalty
mod for Nth module or rig=
0.5 ^ [ ((N-1) / 2.22292)^2 ] (number is rounded)
1st: 100%
2nd: 86.9%
3rd: 57.1%
4th: 28.3%
5th: 10.6%
note: modules with highest bonuses are calculated first.
Turret chance to hit
ChanceToHit = 0.5 ^ ((((Transversal speed/(Range to target * Turret Tracking))*(Turret Signature Resolution / Target Signature Radius))^2) + ((max(0, Range To Target - Turret Optimal Range))/Turret Falloff)^2)
Align time (seconds) =
[mass(kg) / 1mil] x inertia x 1.386
Lock time (seconds) =
[40000/ScanRes] / [asinh(SigRadius) ^2]
Standing to use agents:
Lv2 = 1.0
Lv3 = 3.0
Lv4 = 5.0
Lv5 = 7.0
Skill training rate =
Primary attrib. + [0.5x Secondary attrib.] SP per minute
hardener calculation
newres = res+[(1-res)*(hardener*stackpen)]
where newres is your current resistance after fitting the hardener, res is what you had before, hardener is the hardeners resist bonus, and stackpen is stacking penalty factor
mod for Nth module or rig=
0.5 ^ [ ((N-1) / 2.22292)^2 ] (number is rounded)
1st: 100%
2nd: 86.9%
3rd: 57.1%
4th: 28.3%
5th: 10.6%
note: modules with highest bonuses are calculated first.
Turret chance to hit
ChanceToHit = 0.5 ^ ((((Transversal speed/(Range to target * Turret Tracking))*(Turret Signature Resolution / Target Signature Radius))^2) + ((max(0, Range To Target - Turret Optimal Range))/Turret Falloff)^2)
Align time (seconds) =
[mass(kg) / 1mil] x inertia x 1.386
Lock time (seconds) =
[40000/ScanRes] / [asinh(SigRadius) ^2]
Standing to use agents:
Lv2 = 1.0
Lv3 = 3.0
Lv4 = 5.0
Lv5 = 7.0
Skill training rate =
Primary attrib. + [0.5x Secondary attrib.] SP per minute
hardener calculation
newres = res+[(1-res)*(hardener*stackpen)]
where newres is your current resistance after fitting the hardener, res is what you had before, hardener is the hardeners resist bonus, and stackpen is stacking penalty factor
Dashboard
Stats
Kills184
Losses28
Efficiency87%
ISK Destroyed67.74b
ISK Lost4.55b
ISK Efficiency94%
Solo Kills6
Solo Losses6
NPC Losses1
Blob Factor6.15
Active TimezoneEUTZ
Final Blows36
Points767
Activity Heat Map (EVE Time)
00
2
01
0
02
0
03
0
04
0
05
0
06
2
07
1
08
7
09
3
10
4
11
0
12
4
13
7
14
8
15
10
16
13
17
19
18
39
19
46
20
12
21
4
22
3
23
0
Flies With (Corps)
Flies With (Alliances)
Dies To (Corps)
Intel Profile
PlaystyleMid Gang (184 kills)
Solo 3% Small 47% Mid 49% Fleet 1%
Avg Fleet: 6.1 Bait (9x)
Typically Flies
Typically Loses
Top Fleet Partners