kiv Eistiras
10h ago
Jun 5, 2014(12y)
Jun 5, 2027(235d)
Combat
Kills1,648
Losses241
Efficiency87%
ISK
Destroyed1.42t
Lost23.24b
ISK Eff.98%
Solo
Solo Kills39
Solo Ratio2%
Final Blows279
Combat Points1,640
Other
NPC Losses6
NPC Loss Ratio2%
Avg Kills/Day0.37
ActivityHigh
kiv Eistiras
Last Active
10h ago
Birthday
Jun 5, 2014 (12 years old)
Next Birthday
Jun 5, 2027 (235 days)
Combat
Kills1,648
Losses241
Efficiency87%
Danger Ratio98%
ISK
Destroyed1.42t
Lost23.24b
ISK Efficiency98%
Balance+1.40t
Solo
Solo Kills39
Solo Ratio2%
Final Blows279
Combat Points1,640
Other
NPC Losses6
NPC Loss Ratio2%
Avg Kills/Day0.37
ActivityHigh
Bio
Stacking penalty
mod for Nth module or rig=
0.5 ^ [ ((N-1) / 2.22292)^2 ] (number is rounded)
1st: 100%
2nd: 86.9%
3rd: 57.1%
4th: 28.3%
5th: 10.6%
note: modules with highest bonuses are calculated first.
Turret chance to hit
ChanceToHit = 0.5 ^ ((((Transversal speed/(Range to target * Turret Tracking))*(Turret Signature Resolution / Target Signature Radius))^2) + ((max(0, Range To Target - Turret Optimal Range))/Turret Falloff)^2)
Align time (seconds) =
[mass(kg) / 1mil] x inertia x 1.386
Lock time (seconds) =
[40000/ScanRes] / [asinh(SigRadius) ^2]
Standing to use agents:
Lv2 = 1.0
Lv3 = 3.0
Lv4 = 5.0
Lv5 = 7.0
Skill training rate =
Primary attrib. + [0.5x Secondary attrib.] SP per minute
hardener calculation
newres = res+[(1-res)*(hardener*stackpen)]
where newres is your current resistance after fitting the hardener, res is what you had before, hardener is the hardeners resist bonus, and stackpen is stacking penalty factor
mod for Nth module or rig=
0.5 ^ [ ((N-1) / 2.22292)^2 ] (number is rounded)
1st: 100%
2nd: 86.9%
3rd: 57.1%
4th: 28.3%
5th: 10.6%
note: modules with highest bonuses are calculated first.
Turret chance to hit
ChanceToHit = 0.5 ^ ((((Transversal speed/(Range to target * Turret Tracking))*(Turret Signature Resolution / Target Signature Radius))^2) + ((max(0, Range To Target - Turret Optimal Range))/Turret Falloff)^2)
Align time (seconds) =
[mass(kg) / 1mil] x inertia x 1.386
Lock time (seconds) =
[40000/ScanRes] / [asinh(SigRadius) ^2]
Standing to use agents:
Lv2 = 1.0
Lv3 = 3.0
Lv4 = 5.0
Lv5 = 7.0
Skill training rate =
Primary attrib. + [0.5x Secondary attrib.] SP per minute
hardener calculation
newres = res+[(1-res)*(hardener*stackpen)]
where newres is your current resistance after fitting the hardener, res is what you had before, hardener is the hardeners resist bonus, and stackpen is stacking penalty factor
Dashboard
Stats
Kills142
Losses33
Efficiency81%
ISK Destroyed56.66b
ISK Lost3.70b
ISK Efficiency94%
Solo Kills6
Solo Losses8
NPC Losses1
Blob Factor6.37
Active TimezoneEUTZ
Final Blows23
Points88
Activity Heat Map (EVE Time)
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Flies With (Corps)
Dies To (Corps)
Intel Profile
PlaystyleMid Gang (141 kills)
Solo 4% Small 43% Mid 51% Fleet 3%
Avg Fleet: 6.4 Bait (12x)
Typically Flies
Typically Loses
Top Fleet Partners