KamiFreighter
13d ago
Jan 10, 2011(15y)
Jan 10, 2027(93d)
Combat
Kills303
Losses194
Efficiency61%
ISK
Destroyed81.38b
Lost49.89b
ISK Eff.62%
Solo
Solo Kills49
Solo Ratio16%
Final Blows81
Combat Points302
Other
NPC Losses13
NPC Loss Ratio7%
Avg Kills/Day0.05
ActivityMedium
KamiFreighter
Last Active
13d ago
Birthday
Jan 10, 2011 (15 years old)
Next Birthday
Jan 10, 2027 (93 days)
Combat
Kills303
Losses194
Efficiency61%
Danger Ratio93%
ISK
Destroyed81.38b
Lost49.89b
ISK Efficiency62%
Balance+31.49b
Solo
Solo Kills49
Solo Ratio16%
Final Blows81
Combat Points302
Other
NPC Losses13
NPC Loss Ratio7%
Avg Kills/Day0.05
ActivityMedium
Nothing in the last 7d
Bio
Control is the true measure of power.
Denial, Suppression, Interruption, Manipulation, Pressure.
Most players assume combat begins when the first shot is fired. By then, they’ve already lost.
80% of pilots panic when their options are taken away. They flail, they freeze, they fold. It’s why mechanics that limit movement, disable modules, or dictate engagements are always called “unfair.” The ones who cry about it the loudest are the ones who thought they had control to begin with.
-From the victim’s point of view, they were locked down, helpless, and killed without ever having a say. To them, it was never a fight—just a foregone conclusion.
-From the aggressor’s point of view, the fight was decided long before the victim realized they were in one. The battle was in the preparation, the positioning, the denial of escape. The kill is just a formality.
Denial, Suppression, Interruption, Manipulation, Pressure.
Most players assume combat begins when the first shot is fired. By then, they’ve already lost.
80% of pilots panic when their options are taken away. They flail, they freeze, they fold. It’s why mechanics that limit movement, disable modules, or dictate engagements are always called “unfair.” The ones who cry about it the loudest are the ones who thought they had control to begin with.
-From the victim’s point of view, they were locked down, helpless, and killed without ever having a say. To them, it was never a fight—just a foregone conclusion.
-From the aggressor’s point of view, the fight was decided long before the victim realized they were in one. The battle was in the preparation, the positioning, the denial of escape. The kill is just a formality.
Dashboard
Stats
Kills13
Losses4
Efficiency76%
ISK Destroyed2.26b
ISK Lost1.21b
ISK Efficiency65%
Solo Kills2
Solo Losses1
NPC Losses0
Blob Factor6.46
Active TimezoneAUTZ
Final Blows2
Points16
Activity Heat Map (EVE Time)
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Flies With (Corps)
Flies With (Alliances)
Dies To (Alliances)
Intel Profile
PlaystyleSmall Gang (13 kills)
Solo 15% Small 38% Mid 38% Fleet 8%
Avg Fleet: 6.5
Typically Flies
Typically Loses
Targets (Alliances)
Top Fleet Partners