Descension Caller
2d ago
Apr 6, 2020(6y)
Apr 6, 2027(187d)
Combat
Kills42
Losses31
Efficiency58%
ISK
Destroyed7.20b
Lost5.22b
ISK Eff.58%
Solo
Solo Kills4
Solo Ratio10%
Final Blows9
Combat Points32
Other
NPC Losses8
NPC Loss Ratio26%
Avg Kills/Day0.02
ActivityLow
Descension Caller
Last Active
2d ago
Birthday
Apr 6, 2020 (6 years old)
Next Birthday
Apr 6, 2027 (187 days)
Combat
Kills42
Losses31
Efficiency58%
Danger Ratio74%
ISK
Destroyed7.20b
Lost5.22b
ISK Efficiency58%
Balance+1.98b
Solo
Solo Kills4
Solo Ratio10%
Final Blows9
Combat Points32
Other
NPC Losses8
NPC Loss Ratio26%
Avg Kills/Day0.02
ActivityLow
Bio
Firepower is meaningless without timing.
Burst, Alpha, Overheat, Execution, Opportunity.
Most pilots think DPS wins fights. They forget that damage only matters if it lands at the right moment.
99% of ships will die if hit hard enough, fast enough, before they can react. Shields won’t recharge. Armor reps won’t cycle. Backup won’t arrive. The window is small, but in that window, everything is decided. Strike too early, and the target stabilizes. Strike too late, and they escape. But strike at the perfect moment, and they disappear before they even register the danger.
-From the victim’s point of view, they were fine one second and dead the next. They never had a chance to react, no time to correct their mistake. To them, it felt unfair.
-From the aggressor’s point of view, the fight was never about sustained damage. It was about patience. Holding fire. Waiting for the exact second when every factor aligned—then unleashing a single, overwhelming strike that left no room for survival.
Burst, Alpha, Overheat, Execution, Opportunity.
Most pilots think DPS wins fights. They forget that damage only matters if it lands at the right moment.
99% of ships will die if hit hard enough, fast enough, before they can react. Shields won’t recharge. Armor reps won’t cycle. Backup won’t arrive. The window is small, but in that window, everything is decided. Strike too early, and the target stabilizes. Strike too late, and they escape. But strike at the perfect moment, and they disappear before they even register the danger.
-From the victim’s point of view, they were fine one second and dead the next. They never had a chance to react, no time to correct their mistake. To them, it felt unfair.
-From the aggressor’s point of view, the fight was never about sustained damage. It was about patience. Holding fire. Waiting for the exact second when every factor aligned—then unleashing a single, overwhelming strike that left no room for survival.
Dashboard
Stats
Kills8
Losses6
Efficiency57%
ISK Destroyed2.20b
ISK Lost200.98m
ISK Efficiency92%
Solo Kills0
Solo Losses3
NPC Losses2
Blob Factor6.38
Active TimezoneAUTZ
Final Blows0
Points2
Activity Heat Map (EVE Time)
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Flies With (Corps)
Flies With (Alliances)
Dies To (Corps)
Dies To (Alliances)
Intel Profile
PlaystyleSmall Gang (8 kills)
Small 75% Mid 13% Fleet 13%
Avg Fleet: 6.4
Typically Flies
Typically Loses
Targets (Alliances)
Top Fleet Partners