Ascension Caller
Apr 6, 2020(6y)
Apr 6, 2027(354d)
Combat
Kills49
Losses25
Efficiency66%
ISK
Destroyed7.37b
Lost5.61b
ISK Eff.57%
Solo
Solo Kills7
Solo Ratio14%
Final Blows15
Points49
Other
NPC Losses4
NPC Loss Ratio16%
Avg Kills/Day0.02
ActivityInactive
Ascension Caller
Birthday
Apr 6, 2020 (6 years old)
Next Birthday
Apr 6, 2027 (354 days)
Combat
Kills49
Losses25
Efficiency66%
Danger Ratio84%
ISK
Destroyed7.37b
Lost5.61b
ISK Efficiency57%
Balance+1.76b
Solo
Solo Kills7
Solo Ratio14%
Final Blows15
Points49
Other
NPC Losses4
NPC Loss Ratio16%
Avg Kills/Day0.02
ActivityInactive
No data available
Bio
Endurance decides the victor.
Buffer, Resistance, Regeneration, Mitigation, Attrition.
Most pilots think a fight is over when they hit half armor. That’s why they lose.
95% of engagements are decided by who lasts longer, not who hits harder. People underestimate the power of surviving just a few seconds more—because in those seconds, their enemy runs out of ammo, capacitor, drones, or patience. A fight that doesn’t end quickly turns into a fight of who can’t keep going.
-From the victim’s point of view, they did everything right. They landed shots, played their hand—but their target just wouldn’t die. They watched their own ship bleed out while the enemy simply refused to break. To them, it was an unwinnable fight.
-From the aggressor’s point of view, the fight was a simple equation: Take damage. Absorb it. Keep absorbing until the enemy has nothing left to give. Then, once they’ve exhausted themselves trying to kill something they never could, finish them.
Buffer, Resistance, Regeneration, Mitigation, Attrition.
Most pilots think a fight is over when they hit half armor. That’s why they lose.
95% of engagements are decided by who lasts longer, not who hits harder. People underestimate the power of surviving just a few seconds more—because in those seconds, their enemy runs out of ammo, capacitor, drones, or patience. A fight that doesn’t end quickly turns into a fight of who can’t keep going.
-From the victim’s point of view, they did everything right. They landed shots, played their hand—but their target just wouldn’t die. They watched their own ship bleed out while the enemy simply refused to break. To them, it was an unwinnable fight.
-From the aggressor’s point of view, the fight was a simple equation: Take damage. Absorb it. Keep absorbing until the enemy has nothing left to give. Then, once they’ve exhausted themselves trying to kill something they never could, finish them.
Dashboard
Stats
Kills0
Losses0
Efficiency0%
ISK Destroyed0
ISK Lost0
ISK Efficiency0%
Solo Kills0
Solo Losses0
NPC Losses0
Blob Factor0
Active TimezoneUSTZ
Final Blows0
Points0
Activity Heat Map (EVE Time)
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Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -
Groups Flown With
Top Fleet Partners