Strategos' Modified Siege Module
Officer Siege ModulesStrategos' Modified Siege Module — Officer Siege Module (Module) — EVE Online item
An electronic interface designed to augment and enhance a dreadnought's siege warfare abilities. Through a series of electromagnetic polarity field shifts, the siege module diverts energy from the ship's propulsion and warp systems to lend additional power to its offensive and defensive capabilities.
This results in a tremendous increase in damage, as well as a greatly increased rate of defensive self-sustenance. Defensive benefits include improved self-repair and shield boosting effectiveness, as well as increased resistance to most forms of electronic warfare. As a side effect of the ionic field created by the siege module, beneficial remote repair and capacitor transfer effects are ineffective against the fitted ship while the module is active.
In addition, the lack of power to locomotion systems means that neither standard propulsion nor warp travel are available to the ship nor are you allowed to dock until out of siege mode.
Notes:
- A siege module requires Strontium clathrates to run and operate effectively.
- Bonuses to the Shield Booster amount and duration are only applied to Capital sized boosters.
- Bonuses to the Armor Repairer amount and duration are only applied to Capital sized repairers.
- Only one siege module can be fitted to a dreadnought class ship. The increased shield boosting and armor repairing gained from the Siege Module is subject to a stacking penalty when used with other similar modules that affect the same attribute on the ship.
This results in a tremendous increase in damage, as well as a greatly increased rate of defensive self-sustenance. Defensive benefits include improved self-repair and shield boosting effectiveness, as well as increased resistance to most forms of electronic warfare. As a side effect of the ionic field created by the siege module, beneficial remote repair and capacitor transfer effects are ineffective against the fitted ship while the module is active.
In addition, the lack of power to locomotion systems means that neither standard propulsion nor warp travel are available to the ship nor are you allowed to dock until out of siege mode.
Notes:
- A siege module requires Strontium clathrates to run and operate effectively.
- Bonuses to the Shield Booster amount and duration are only applied to Capital sized boosters.
- Bonuses to the Armor Repairer amount and duration are only applied to Capital sized repairers.
- Only one siege module can be fitted to a dreadnought class ship. The increased shield boosting and armor repairing gained from the Siege Module is subject to a stacking penalty when used with other similar modules that affect the same attribute on the ship.
Jita Price12.99bISK
90d Avg12.92bISK
Volume4,000m³
All Regions price history
Daily traded price, corrected when EVERef republishes historical data.
Sellers (5)
| Location | ||||
|---|---|---|---|---|
| 1 | 13,000,000,000 | Jita IV - Moon 4 - Caldari Navy Assembly Plant (0.9) | 1 | 78d 2h |
| 1 | 16,000,000,000 | Jita IV - Moon 4 - Caldari Navy Assembly Plant (0.9) | 1 | 88d 10h |
| 1 | 19,800,000,000 | Jita IV - Moon 4 - Caldari Navy Assembly Plant (0.9) | 1 | 75d 13h |
| 1 | 19,960,000,000 | Jita IV - Moon 4 - Caldari Navy Assembly Plant (0.9) | 1 | 56d 19h |
| 1 | 20,000,000,000 | Jita IV - Moon 4 - Caldari Navy Assembly Plant (0.9) | 1 | 46d 9h |
Buyers (18)
| Location | ||||
|---|---|---|---|---|
| 1 | 7,500,000,000 | Jita IV - Moon 4 - Caldari Navy Assembly Plant (0.9) | 1 | 89d 18h |
| 1 | 138,000,000 | Jita IV - Moon 4 - Caldari Navy Assembly Plant (0.9) | 1 | 89d 18h |
| 1 | 137,000,000 | Jita IV - Moon 4 - Caldari Navy Assembly Plant (0.9) | 1 | 75d 20h |
| 1 | 38,880,000 | Dodixie IX - Moon 20 - Federation Navy Assembly Plant (0.9) | 1 | 15d 14h |
| 2 | 26,680,000 | Jita IV - Moon 4 - Caldari Navy Assembly Plant (0.9) | 1 | 76d 19h |
| 1 | 25,670,000 | Perimeter - 0.0% Neutral States Market HQ (0.9) | 1 | 75d 3h |
| 2 | 23,340,000 | Jita IV - Moon 4 - Caldari Navy Assembly Plant (0.9) | 1 | 57d 6h |
| 1 | 22,000,000 | Jita IV - Moon 4 - Caldari Navy Assembly Plant (0.9) | 1 | 56d 17h |
| 1 | 20,000,000 | Jita IV - Moon 4 - Caldari Navy Assembly Plant (0.9) | 1 | 50d 0h |
| 3 | 14,500,000 | Hek VIII - Moon 12 - Boundless Creation Factory (0.8) | 1 | 83d 6h |
| 1 | 10,040,000 | Amarr VIII - Emperor Family Academy (0.9) | 1 | 89d 5h |
| 1 | 10,030,000 | Amarr VIII - Emperor Family Academy (0.9) | 1 | 89d 4h |
| 2 | 1,896,000 | Jita IV - Moon 4 - Caldari Navy Assembly Plant (0.9) | 1 | 56d 1h |
| 10 | 1.67 | Hek VIII - Moon 12 - Boundless Creation Factory (0.8) | 1 | 13d 5h |
| 67 | 1.67 | Frarn - FUEGO Market - Lowest Tax - 0.2% (0.8) | 1 | 82d 6h |
| 100,000 | 1 | Kisogo VII - AIR Laboratories School (0.9) | 1 | 9d 2h |
| 100 | 1 | D87E-A VII - Moon 6 - Guardian Angels Assembly Plant (0.0) | 1 | 72d 14h |
| 100,000 | 1 | Cistuvaert V - AIR Laboratories School (0.9) | 1 | 89d 4h |