Siege Module II
Tech IISiege ModulesSiege Module II — Tech II Siege Module (Module) — EVE Online item
An electronic interface designed to augment and enhance a dreadnought's siege warfare abilities. Through a series of electromagnetic polarity field shifts, the siege module diverts energy from the ship's propulsion and warp systems to lend additional power to its offensive and defensive capabilities.
This results in a tremendous increase in damage, as well as a greatly increased rate of defensive self-sustenance. Defensive benefits include improved self-repair and shield boosting effectiveness, as well as increased resistance to most forms of electronic warfare. As a side effect of the ionic field created by the siege module, beneficial remote repair and capacitor transfer effects are ineffective against the fitted ship while the module is active.
In addition, the lack of power to locomotion systems means that neither standard propulsion nor warp travel are available to the ship nor are you allowed to dock until out of siege mode.
Notes:
- A siege module requires Strontium clathrates to run and operate effectively.
- Bonuses to the Shield Booster amount and duration are only applied to Capital sized boosters.
- Bonuses to the Armor Repairer amount and duration are only applied to Capital sized repairers.
- Only one siege module can be fitted to a dreadnought class ship. The increased shield boosting and armor repairing gained from the Siege Module is subject to a stacking penalty when used with other similar modules that affect the same attribute on the ship.
This results in a tremendous increase in damage, as well as a greatly increased rate of defensive self-sustenance. Defensive benefits include improved self-repair and shield boosting effectiveness, as well as increased resistance to most forms of electronic warfare. As a side effect of the ionic field created by the siege module, beneficial remote repair and capacitor transfer effects are ineffective against the fitted ship while the module is active.
In addition, the lack of power to locomotion systems means that neither standard propulsion nor warp travel are available to the ship nor are you allowed to dock until out of siege mode.
Notes:
- A siege module requires Strontium clathrates to run and operate effectively.
- Bonuses to the Shield Booster amount and duration are only applied to Capital sized boosters.
- Bonuses to the Armor Repairer amount and duration are only applied to Capital sized repairers.
- Only one siege module can be fitted to a dreadnought class ship. The increased shield boosting and armor repairing gained from the Siege Module is subject to a stacking penalty when used with other similar modules that affect the same attribute on the ship.
Jita Price
119.81m ISK
90d Avg
116.70m ISK
Volume
4,000 m³
Base Price
47.02m ISK
Jita Market (90d)
Latest Price (2026-08-15)
119.81m ISK
90d Average
116.70m ISK
90d High
149.80m ISK
90d Low
90.10m ISK
Avg Daily Volume
76
Variations(3)
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10.48bRequired Skills
Attributes
Structure HP999,999
Velocity Modifier-100.0%
Powergrid Usage105000 MW
CPU Usage110 tf
Cycle Time300.0s
Reprocessing Materials
Properties
Type ID4292
Group ID515
Category ID7
Mass1 kg
Volume4,000 m³
Packaged Volume1,000 m³
Portion Size1
Meta Level5
Tech Level2
PublishedYes
Recent Prices (Jita)
DatePriceVolume
2026-08-15119.81m84
2026-08-14117.17m58
2026-08-13110.80m177
2026-08-12110.43m59
2026-08-11116.10m53
2026-08-10117.80m113
2026-08-09119.41m67
2026-08-08120.51m57
2026-08-07121.97m43
2026-08-06122.00m105
2026-08-05117.49m57
2026-08-04116.25m116
2026-08-03113.46m83
2026-08-02113.24m64
2026-08-01117.53m96
2026-07-31118.92m99
2026-07-30124.70m53
2026-07-29125.72m58
2026-07-28123.25m45
2026-07-27127.10m41
2026-07-26126.13m87
2026-07-25117.60m106
2026-07-24116.99m75
2026-07-23116.06m82
2026-07-22117.13m55
2026-07-21116.73m44
2026-07-20117.21m63
2026-07-19116.83m65
2026-07-18119.24m53
2026-07-17116.65m74