Highstellar Syndicate [HSS1.]
41 members
Nov 18, 2018(7y)
15% tax
War Eligible
Combat
Kills407
Losses272
Efficiency60%
Danger Ratio80%
ISK
Destroyed328.21b
Lost64.61b
ISK Eff.84%
Balance+263.60b
Activity
Solo Kills41
Final Blows96
Points813
Members41
Last 90 Days
Kills401
Losses205
ISK Destroyed317.78b
ISK Lost42.99b
Highstellar Syndicate [HSS1.]
Members
41
Founded
Nov 18, 2018 (7 years)
Tax Rate
15%
War Eligible
Combat
Kills407
Losses272
Efficiency60%
Danger Ratio80%
ISK
Destroyed328.21b
Lost64.61b
ISK Efficiency84%
Balance+263.60b
Activity
Solo Kills41
Final Blows96
Points813
Members41
Last 90 Days
Kills401
Losses205
ISK Destroyed317.78b
ISK Lost42.99b
Bio
We are in alliance with:
Weapons Of Mass Production
Plenitude
HighStellar Syndicate
Beginners Guide: https://wiki.eveuniversity.org/Getting_Started_in_EVE_Online
ATTENTION NEW PLAYERS: Rather than as what to train, here is the Magic 14 Skills
"The Magic 14"
The skill plan based on this post from EVE Uni. These are considered very versatile and core fitting skills and will improve the performance of nearly every ship. Several of these skills are required for tech II ships, such as Interceptors and Assault Frigates, so they will significantly contribute to your progress in the ship trees. You should aim for getting these skills to at least 4, and eventually to level 5. You can copy this plan and use the "Add skills listed in clipboard to end of queue" button in your training queue.
CPU Management
Power Grid Management
Capacitor Management
Capacitor Systems Operation
Mechanics
Hull Upgrades
Shield Management
Shield Operation
Long Range Targeting
Signature Analysis
Navigation
Evasive Maneuvering
Warp Drive Operation
Spaceship Command
Weapons Of Mass Production
Plenitude
HighStellar Syndicate
Beginners Guide: https://wiki.eveuniversity.org/Getting_Started_in_EVE_Online
ATTENTION NEW PLAYERS: Rather than as what to train, here is the Magic 14 Skills
"The Magic 14"
The skill plan based on this post from EVE Uni. These are considered very versatile and core fitting skills and will improve the performance of nearly every ship. Several of these skills are required for tech II ships, such as Interceptors and Assault Frigates, so they will significantly contribute to your progress in the ship trees. You should aim for getting these skills to at least 4, and eventually to level 5. You can copy this plan and use the "Add skills listed in clipboard to end of queue" button in your training queue.
CPU Management
Power Grid Management
Capacitor Management
Capacitor Systems Operation
Mechanics
Hull Upgrades
Shield Management
Shield Operation
Long Range Targeting
Signature Analysis
Navigation
Evasive Maneuvering
Warp Drive Operation
Spaceship Command
Active Members
Stats
Kills401
Losses206
Efficiency66%
ISK Destroyed317.78b
ISK Lost43.08b
ISK Efficiency88%
Solo Kills40
NPC Losses24
Final Blows94
Points807
Most Used Ships
Dies To (Corps)