48 members
Nov 18, 2018(7y)
15% tax
War Eligible
Combat
Kills478
Losses326
Efficiency59%
Danger Ratio82%
ISK
Destroyed361.78b
Lost72.94b
ISK Eff.83%
Balance+288.84b
Activity
Solo Kills50
Final Blows115
Points1,135
Members48
Last 90 Days
Kills472
Losses245
ISK Destroyed351.34b
ISK Lost32.08b
Bio
We are in alliance with:

Weapons Of Mass Production
Plenitude


HighStellar Syndicate


Beginners Guide: https://wiki.eveuniversity.org/Getting_Started_in_EVE_Online

ATTENTION NEW PLAYERS: Rather than as what to train, here is the Magic 14 Skills

"The Magic 14"
The skill plan based on this post from EVE Uni. These are considered very versatile and core fitting skills and will improve the performance of nearly every ship. Several of these skills are required for tech II ships, such as Interceptors and Assault Frigates, so they will significantly contribute to your progress in the ship trees. You should aim for getting these skills to at least 4, and eventually to level 5. You can copy this plan and use the "Add skills listed in clipboard to end of queue" button in your training queue.

CPU Management
Power Grid Management
Capacitor Management
Capacitor Systems Operation
Mechanics
Hull Upgrades
Shield Management
Shield Operation
Long Range Targeting
Signature Analysis
Navigation
Evasive Maneuvering
Warp Drive Operation
Spaceship Command