Highstellar Syndicate [HSS1.]
45 members
Nov 18, 2018(7y)
15% tax· 15% LP
War Eligible
Combat
Kills512
Losses352
Efficiency59%
Danger Ratio84%
ISK
Destroyed370.49b
Lost74.14b
ISK Eff.83%
Balance+296.34b
Activity
Solo Kills52
Final Blows120
Points1,184
Members45
Last 90 Days
Kills104
Losses80
ISK Destroyed42.29b
ISK Lost9.48b
Highstellar Syndicate [HSS1.]
Members
45
Founded
Nov 18, 2018 (7 years)
Tax Rate
15% · 15% LP
War Eligible
Combat
Kills512
Losses352
Efficiency59%
Danger Ratio84%
ISK
Destroyed370.49b
Lost74.14b
ISK Efficiency83%
Balance+296.34b
Activity
Solo Kills52
Final Blows120
Points1,184
Members45
Last 90 Days
Kills104
Losses80
ISK Destroyed42.29b
ISK Lost9.48b
Bio
We are in alliance with:
Weapons Of Mass Production
Plenitude
HighStellar Syndicate
Beginners Guide: https://wiki.eveuniversity.org/Getting_Started_in_EVE_Online
ATTENTION NEW PLAYERS: Rather than as what to train, here is the Magic 14 Skills
"The Magic 14"
The skill plan based on this post from EVE Uni. These are considered very versatile and core fitting skills and will improve the performance of nearly every ship. Several of these skills are required for tech II ships, such as Interceptors and Assault Frigates, so they will significantly contribute to your progress in the ship trees. You should aim for getting these skills to at least 4, and eventually to level 5. You can copy this plan and use the "Add skills listed in clipboard to end of queue" button in your training queue.
CPU Management
Power Grid Management
Capacitor Management
Capacitor Systems Operation
Mechanics
Hull Upgrades
Shield Management
Shield Operation
Long Range Targeting
Signature Analysis
Navigation
Evasive Maneuvering
Warp Drive Operation
Spaceship Command
Weapons Of Mass Production
Plenitude
HighStellar Syndicate
Beginners Guide: https://wiki.eveuniversity.org/Getting_Started_in_EVE_Online
ATTENTION NEW PLAYERS: Rather than as what to train, here is the Magic 14 Skills
"The Magic 14"
The skill plan based on this post from EVE Uni. These are considered very versatile and core fitting skills and will improve the performance of nearly every ship. Several of these skills are required for tech II ships, such as Interceptors and Assault Frigates, so they will significantly contribute to your progress in the ship trees. You should aim for getting these skills to at least 4, and eventually to level 5. You can copy this plan and use the "Add skills listed in clipboard to end of queue" button in your training queue.
CPU Management
Power Grid Management
Capacitor Management
Capacitor Systems Operation
Mechanics
Hull Upgrades
Shield Management
Shield Operation
Long Range Targeting
Signature Analysis
Navigation
Evasive Maneuvering
Warp Drive Operation
Spaceship Command
Active Members
Stats
Kills104
Losses80
Efficiency57%
ISK Destroyed42.29b
ISK Lost9.48b
ISK Efficiency82%
Solo Kills11
NPC Losses4
Final Blows24
Points372
Most Used Ships
Dies To (Corps)