1d ago
Jun 12, 2016(10y)
Jun 12, 2027(333d)
Combat
Kills507
Losses114
Efficiency82%
ISK
Destroyed217.80b
Lost14.34b
ISK Eff.94%
Solo
Solo Kills85
Solo Ratio17%
Final Blows219
Points672
Other
NPC Losses24
NPC Loss Ratio21%
Avg Kills/Day0.14
ActivityVery High
Bio
V∇⊼⋖⊿Λ
⋜⊴Γ⋖⊿⊴
Δ7⊼7Δ7
7⋖L⊿≧7
⊼⋖7⋚⋜Λ
⊼⋖ ⊴⊼⋜⋖V⊴
⊽⊴⋖Γ ⊿Γ⋚ΛΓ⋖⋈⊴⋚⊴
⋖≧⊽∇⋖Δ ∇Γ∇⋖Δ∇LΛΓ⋚
⊿⊼⋖⋜⊽⊴ Zorya Triglav Is My Sugar Mommy
⊼⋖Γ⊴≶⊿ LLΛΓ⋖7⋚⋖Δ7⊽ΔΛ7⋜Λ⋖V⊴⊼⋜⊽∇⋖
⊼Λ⋚⋜⋖⋈ 7Δ⋖⊼Λ⋚⋜⋖ΔL⊿V⊴⊼⋖⋈ΛΓ7⋖⋜⊿Γ⋖
⊼ΛΛΓΛ⊽ ⊿⋚⋜⊴Γ⋖
⊽⊴≧⊴⊽7 ∇⋖LΛΔ⊴
⊽⋚⊿⋖⊿⊽
7⊼⋖≧⊽∇
≧⊴⋖⊴


drink bepis


The missile knows where it is at all times. It knows this because it knows where it isn't. By subtracting where it is from where it isn't, or where it isn't from where it is - whichever is greater - it obtains a difference or deviation. The guidance subsystem uses deviations to generate corrective commands to drive the missile from a position where it is to a position where it isn't, and arriving at a position that it wasn't, it now is. Consequently, the position where it is is now the position that it wasn't, and if follows that the position that it was is now the position that it isn't. In the event that the position that the position that it is in is not the position that it wasn't, the system has acquired a variation. The variation being the difference between where the missile is and where it wasn't. If variation is considered to be a significant factor, it too may be corrected by the GEA. However, the missile must also know where it was. The missile guidance computer scenario works as follows: Because a variation has modified some of the information that the missile has obtained, it is not sure just where it is. However, it is sure where it isn't, within reason, and it know where it was. It now subtracts where it should be from where it wasn't, or vice versa. And by differentiating this from the algebraic sum of where it shouldn't be and where it was, it is able to obtain the deviation and its variation, which is called error.
Dashboard
Stats
Kills202
Losses15
Efficiency93%
ISK Destroyed67.23b
ISK Lost590.25m
ISK Efficiency99%
Solo Kills54
Solo Losses7
NPC Losses1
Blob Factor11.23
Active TimezoneEUTZ
Final Blows127
Points367
Activity Heat Map (EVE Time)
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Intel Profile
PlaystyleSmall Gang (202 kills)
Solo 26% Small 40% Mid 12% Fleet 16% Blob 6%
Avg Fleet: 11.2 Logi Pilot Bait (4x)
Top Fleet Partners
RobinEggzThe Unspoken Ones [Rolled Out.]62
Jorden HuntinYouThe Unspoken Ones [Rolled Out.]34
Wolf CryThe Unspoken Ones [Rolled Out.]21
Master oeNThe Unspoken Ones [Rolled Out.]20
Forcing EntryThe Unspooken Ones [Wormhole State]20
Felirx KanjusThe Unspoken Ones [Rolled Out.]19
Alexis JupiterThe Unspoken Ones [Rolled Out.]18
Miles YetkinThe Unspoken Ones [Rolled Out.]17
Ducem KalganThe Unspoken Ones [Rolled Out.]16
Drahomi'r Bozi'darThe Unspoken Ones [Rolled Out.]16