Sep 6, 2026
Jun 12, 2016(10y)
Jun 12, 2027(242d)
Combat
Kills560
Losses119
Efficiency82%
ISK
Destroyed266.07b
Lost15.43b
ISK Eff.95%
Solo
Solo Kills92
Solo Ratio16%
Final Blows236
Combat Points605
Other
NPC Losses24
NPC Loss Ratio20%
Avg Kills/Day0.15
ActivityHigh
Nothing in the last 7d
Bio
V∇⊼⋖⊿Λ
⋜⊴Γ⋖⊿⊴
Δ7⊼7Δ7
7⋖L⊿≧7
⊼⋖7⋚⋜Λ
⊼⋖ ⊴⊼⋜⋖V⊴
⊽⊴⋖Γ ⊿Γ⋚ΛΓ⋖⋈⊴⋚⊴
⋖≧⊽∇⋖Δ ∇Γ∇⋖Δ∇LΛΓ⋚
⊿⊼⋖⋜⊽⊴ Zorya Triglav Is My Sugar Mommy
⊼⋖Γ⊴≶⊿ LLΛΓ⋖7⋚⋖Δ7⊽ΔΛ7⋜Λ⋖V⊴⊼⋜⊽∇⋖
⊼Λ⋚⋜⋖⋈ 7Δ⋖⊼Λ⋚⋜⋖ΔL⊿V⊴⊼⋖⋈ΛΓ7⋖⋜⊿Γ⋖
⊼ΛΛΓΛ⊽ ⊿⋚⋜⊴Γ⋖
⊽⊴≧⊴⊽7 ∇⋖LΛΔ⊴
⊽⋚⊿⋖⊿⊽
7⊼⋖≧⊽∇
≧⊴⋖⊴


drink bepis


The missile knows where it is at all times. It knows this because it knows where it isn't. By subtracting where it is from where it isn't, or where it isn't from where it is - whichever is greater - it obtains a difference or deviation. The guidance subsystem uses deviations to generate corrective commands to drive the missile from a position where it is to a position where it isn't, and arriving at a position that it wasn't, it now is. Consequently, the position where it is is now the position that it wasn't, and if follows that the position that it was is now the position that it isn't. In the event that the position that the position that it is in is not the position that it wasn't, the system has acquired a variation. The variation being the difference between where the missile is and where it wasn't. If variation is considered to be a significant factor, it too may be corrected by the GEA. However, the missile must also know where it was. The missile guidance computer scenario works as follows: Because a variation has modified some of the information that the missile has obtained, it is not sure just where it is. However, it is sure where it isn't, within reason, and it know where it was. It now subtracts where it should be from where it wasn't, or vice versa. And by differentiating this from the algebraic sum of where it shouldn't be and where it was, it is able to obtain the deviation and its variation, which is called error.
Dashboard
Stats
Kills53
Losses5
Efficiency91%
ISK Destroyed48.28b
ISK Lost1.08b
ISK Efficiency98%
Solo Kills7
Solo Losses2
NPC Losses0
Blob Factor16.26
Active TimezoneEUTZ
Final Blows17
Points64
Activity Heat Map (EVE Time)
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7
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Intel Profile
PlaystyleMid Gang (53 kills)
Solo 13% Small 25% Mid 34% Fleet 21% Blob 8%
Avg Fleet: 16.3
Top Fleet Partners
Jorden HuntinYouThe Unspoken Ones [Rolled Out.]23
Drahomi'r Bozi'darThe Unspoken Ones [Rolled Out.]18
Jymy Annikan0 Tax United18
Lynn KernelThe Unspoken Ones [Rolled Out.]15
GluttonyFangThe Unspoken Ones [Rolled Out.]15
dratsrabThe Unspoken Ones [Rolled Out.]12
Forcing EntryThe Unspooken Ones [Wormhole State]11
whitewolf147 RotinequeThe Unspoken Ones [Rolled Out.]11
Miles YetkinThe Unspoken Ones [Rolled Out.]11
Merqui CadelanneThe Unspoken Ones [Rolled Out.]11