Roxsee Watsonian

Center for Advanced Studies [CAS]

Gallente Gallente

Last ActiveSep 6, 2020
BirthdayMar 6, 2015 (11 years old)
Next BirthdayMar 6, 2027 (139 days)

Combat

Kills2,090

Losses567

Efficiency79%

Danger Ratio91%

ISK

Destroyed1.88t

Lost56.80b

ISK Efficiency97%

Balance+1.82t

Solo

Solo Kills180

Solo Ratio9%

Final Blows463

Combat Points2,062

Other

NPC Losses52

NPC Loss Ratio9%

Avg Kills/Day0.49

ActivityInactive

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Bio

security status and you ( systems you will be aggressed by concord)
Below -2 = no 1.0 systems
Below -2.5 = no .9 systems
Below -3 = no .8 systems
Below -3.5 = no .7 systems
Below -4 = no .6 systems
Below -4.5 =

10 types of Anomalies (green signatures, not DED sites)
1/10 = (Faction) Hideaway or Drone Cluster (easiest)
2/10 = (Faction) Burrow or Drone Collection
3/10 = (Faction) Refuge or Drone Assembly
4/10 = (Faction) Den or Drone Gathering
5/10 = (Faction) Yard or Drone Surveillance
6/10 = (Faction) Rally Point or Drone Menagerie
7/10 = (Faction) Port or Drone Herd
8/10 = (Faction) Hub or Drone Squad
9/10 = (Faction) Haven or Drone Patrol
10/10 = (Faction) Sanctum or Drone Horde (hardest)

Anomaly level's
Level 1 = (Faction name) + Anomaly Class (easiest)
Level 2 = (Faction name) Hidden + Anomaly Class
Level 3 = (Faction name) Forsaken + Anomaly Class
Level 4 = (Faction name) Forlorn + Anomaly Class (hardest)

Enemies ------- Hardener to use ---------- Damage type to use

Blood Raider --- EM/Thermal --------------- EM
Guristas ------- Kinetic/Thermal ------------ Kinetic
Sanshas ------- EM/Thermal --------------- EM
Serpentis ------ Thermal/Kinetic ------------ Kinetic
Angel. --------- Explosive/Kinetic --------- Explosive
Mordus -------- Kinetic/Thermal ------------ Kinetic
Rogue Drones -- All Resist --------------- EM
Mercenary ----- All Resist --------------- Thermal
Minmatar. ------ All Resist ---------------- Thermal, Explosive
Gallente. ------- Kinetic/Thermal (sec. EM) -- Thermal
Amarr --------- EM/Thermal. -------------- Thermal
Caldari -------- Kinetic/Thermal ------------ Kinetic


-Smallest to Largest Site
1 2 3 4 5 6 7 8 9 10
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum

-Easiest to Hardest Site-
1 2 3
Hidden > Forsaken > Forlorn

Module Stacking Effectiveness:
1st mod: c(1) = 100,00% effectiveness
2nd mod: c(2) = 86,91% effectiveness
3rd mod: c(3) = 57,06% effectiveness
4th mod: c(4) = 28,30% effectivenes

Red jammers jam Minmatar ships
Yellow jam Amarr ships
Dark blue jam Caldari ships
Cyan/green jam Gallente ships

Dashboard

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