Roxsee Watsonian
Sep 6, 2020
Mar 6, 2015(11y)
Mar 6, 2027(185d)
Combat
Kills2,090
Losses567
Efficiency79%
ISK
Destroyed1.88t
Lost56.80b
ISK Eff.97%
Solo
Solo Kills180
Solo Ratio9%
Final Blows463
Combat Points2,062
Other
NPC Losses52
NPC Loss Ratio9%
Avg Kills/Day0.50
ActivityInactive
Roxsee Watsonian
Last Active
Sep 6, 2020
Birthday
Mar 6, 2015 (11 years old)
Next Birthday
Mar 6, 2027 (185 days)
Combat
Kills2,090
Losses567
Efficiency79%
Danger Ratio91%
ISK
Destroyed1.88t
Lost56.80b
ISK Efficiency97%
Balance+1.82t
Solo
Solo Kills180
Solo Ratio9%
Final Blows463
Combat Points2,062
Other
NPC Losses52
NPC Loss Ratio9%
Avg Kills/Day0.50
ActivityInactive
Nothing in the last 7d
Bio
security status and you ( systems you will be aggressed by concord)
Below -2 = no 1.0 systems
Below -2.5 = no .9 systems
Below -3 = no .8 systems
Below -3.5 = no .7 systems
Below -4 = no .6 systems
Below -4.5 =
10 types of Anomalies (green signatures, not DED sites)
1/10 = (Faction) Hideaway or Drone Cluster (easiest)
2/10 = (Faction) Burrow or Drone Collection
3/10 = (Faction) Refuge or Drone Assembly
4/10 = (Faction) Den or Drone Gathering
5/10 = (Faction) Yard or Drone Surveillance
6/10 = (Faction) Rally Point or Drone Menagerie
7/10 = (Faction) Port or Drone Herd
8/10 = (Faction) Hub or Drone Squad
9/10 = (Faction) Haven or Drone Patrol
10/10 = (Faction) Sanctum or Drone Horde (hardest)
Anomaly level's
Level 1 = (Faction name) + Anomaly Class (easiest)
Level 2 = (Faction name) Hidden + Anomaly Class
Level 3 = (Faction name) Forsaken + Anomaly Class
Level 4 = (Faction name) Forlorn + Anomaly Class (hardest)
Enemies ------- Hardener to use ---------- Damage type to use
Blood Raider --- EM/Thermal --------------- EM
Guristas ------- Kinetic/Thermal ------------ Kinetic
Sanshas ------- EM/Thermal --------------- EM
Serpentis ------ Thermal/Kinetic ------------ Kinetic
Angel. --------- Explosive/Kinetic --------- Explosive
Mordus -------- Kinetic/Thermal ------------ Kinetic
Rogue Drones -- All Resist --------------- EM
Mercenary ----- All Resist --------------- Thermal
Minmatar. ------ All Resist ---------------- Thermal, Explosive
Gallente. ------- Kinetic/Thermal (sec. EM) -- Thermal
Amarr --------- EM/Thermal. -------------- Thermal
Caldari -------- Kinetic/Thermal ------------ Kinetic
-Smallest to Largest Site
1 2 3 4 5 6 7 8 9 10
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
-Easiest to Hardest Site-
1 2 3
Hidden > Forsaken > Forlorn
Module Stacking Effectiveness:
1st mod: c(1) = 100,00% effectiveness
2nd mod: c(2) = 86,91% effectiveness
3rd mod: c(3) = 57,06% effectiveness
4th mod: c(4) = 28,30% effectivenes
Red jammers jam Minmatar ships
Yellow jam Amarr ships
Dark blue jam Caldari ships
Cyan/green jam Gallente ships
Below -2 = no 1.0 systems
Below -2.5 = no .9 systems
Below -3 = no .8 systems
Below -3.5 = no .7 systems
Below -4 = no .6 systems
Below -4.5 =
10 types of Anomalies (green signatures, not DED sites)
1/10 = (Faction) Hideaway or Drone Cluster (easiest)
2/10 = (Faction) Burrow or Drone Collection
3/10 = (Faction) Refuge or Drone Assembly
4/10 = (Faction) Den or Drone Gathering
5/10 = (Faction) Yard or Drone Surveillance
6/10 = (Faction) Rally Point or Drone Menagerie
7/10 = (Faction) Port or Drone Herd
8/10 = (Faction) Hub or Drone Squad
9/10 = (Faction) Haven or Drone Patrol
10/10 = (Faction) Sanctum or Drone Horde (hardest)
Anomaly level's
Level 1 = (Faction name) + Anomaly Class (easiest)
Level 2 = (Faction name) Hidden + Anomaly Class
Level 3 = (Faction name) Forsaken + Anomaly Class
Level 4 = (Faction name) Forlorn + Anomaly Class (hardest)
Enemies ------- Hardener to use ---------- Damage type to use
Blood Raider --- EM/Thermal --------------- EM
Guristas ------- Kinetic/Thermal ------------ Kinetic
Sanshas ------- EM/Thermal --------------- EM
Serpentis ------ Thermal/Kinetic ------------ Kinetic
Angel. --------- Explosive/Kinetic --------- Explosive
Mordus -------- Kinetic/Thermal ------------ Kinetic
Rogue Drones -- All Resist --------------- EM
Mercenary ----- All Resist --------------- Thermal
Minmatar. ------ All Resist ---------------- Thermal, Explosive
Gallente. ------- Kinetic/Thermal (sec. EM) -- Thermal
Amarr --------- EM/Thermal. -------------- Thermal
Caldari -------- Kinetic/Thermal ------------ Kinetic
-Smallest to Largest Site
1 2 3 4 5 6 7 8 9 10
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
-Easiest to Hardest Site-
1 2 3
Hidden > Forsaken > Forlorn
Module Stacking Effectiveness:
1st mod: c(1) = 100,00% effectiveness
2nd mod: c(2) = 86,91% effectiveness
3rd mod: c(3) = 57,06% effectiveness
4th mod: c(4) = 28,30% effectivenes
Red jammers jam Minmatar ships
Yellow jam Amarr ships
Dark blue jam Caldari ships
Cyan/green jam Gallente ships
Dashboard
Stats
No activity in the last 90d
Last seen Sep 2020
Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -