10h ago
Jan 1, 1970(56y)
Jan 1, 2027(159d)
Combat
Kills110
Losses21
Efficiency84%
ISK
Destroyed73.14b
Lost1.42b
ISK Eff.98%
Solo
Solo Kills2
Solo Ratio2%
Final Blows8
Points118
Other
NPC Losses3
NPC Loss Ratio14%
Avg Kills/Day0.01
ActivityHigh
Bio
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret & then shoot it.
3. When in doubt: Shoot it!!
4. Overkill works.
5. Just because it breathes doesn't mean it should.
6. If all is going well, it's an ambush.
7. If it's not moving, shoot it anyway, it might move later.
8. If it starts moving, jam it, shoot it and call for back-up.
Dashboard
Stats
Kills109
Losses20
Efficiency84%
ISK Destroyed73.12b
ISK Lost1.56b
ISK Efficiency98%
Solo Kills2
Solo Losses2
NPC Losses3
Blob Factor59.63
Active TimezoneEUTZ
Final Blows7
Points117
Activity Heat Map (EVE Time)
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2
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2
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9
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32
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Intel Profile
PlaystyleFleet (109 kills)
Solo 2% Small 6% Mid 9% Fleet 57% Blob 27%
Avg Fleet: 59.6 FC: Low Logi Pilot Bait (8x)
Top Fleet Partners
Eoton25. Wolfpack Division [Synergy of Steel]6
Caymia KazumaMarauders Associated [Synergy of Steel]6
DeidealizerSpace Colony [Synergy of Steel]6
Fredericus RerMarauders Associated [Synergy of Steel]6
Lexxy KSpace Colony [Synergy of Steel]5
MundM RotinequeSpace Colony [Synergy of Steel]5
NoxanySpace Colony [Synergy of Steel]4
Cypher775Space Colony [Synergy of Steel]4
ArnaldurMarauders Associated [Synergy of Steel]4
Nidaros HvideMarauders Associated [Synergy of Steel]4