4d ago
Jan 1, 1970(56y)
Jan 1, 2027(112d)
Combat
Kills172
Losses28
Efficiency86%
ISK
Destroyed104.16b
Lost1.87b
ISK Eff.98%
Solo
Solo Kills2
Solo Ratio1%
Final Blows13
Combat Points12
Other
NPC Losses4
NPC Loss Ratio14%
Avg Kills/Day0.01
ActivityHigh
Nothing in the last 7d
Bio
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret & then shoot it.
3. When in doubt: Shoot it!!
4. Overkill works.
5. Just because it breathes doesn't mean it should.
6. If all is going well, it's an ambush.
7. If it's not moving, shoot it anyway, it might move later.
8. If it starts moving, jam it, shoot it and call for back-up.
Dashboard
Stats
Kills148
Losses21
Efficiency88%
ISK Destroyed91.18b
ISK Lost1.74b
ISK Efficiency98%
Solo Kills1
Solo Losses3
NPC Losses2
Blob Factor55.72
Active TimezoneEUTZ
Final Blows11
Points10
Activity Heat Map (EVE Time)
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38
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Intel Profile
PlaystyleFleet (146 kills)
Solo 1% Small 5% Mid 10% Fleet 58% Blob 26%
Avg Fleet: 50.7 FC: Medium Bait (9x)
Top Fleet Partners
Eoton25. Wolfpack Division [Synergy of Steel]7
MundM RotinequeSpace Colony [Synergy of Steel]7
Fredericus RerMarauders Associated [Synergy of Steel]7
DeidealizerSpace Colony [Synergy of Steel]6
Lexxy KSpace Colony [Synergy of Steel]6
Caymia KazumaMarauders Associated [Synergy of Steel]6
ArnaldurMarauders Associated [Synergy of Steel]5
Nidaros HvideMarauders Associated [Synergy of Steel]4
Biddy FrogFleet Horizon Explorers [Synergy of Steel]4
NoxanySpace Colony [Synergy of Steel]4