Last ActiveMar 28, 2015
BirthdayMar 1, 2014 (12 years old)
Next BirthdayMar 1, 2027 (134 days)
Combat
Kills20
Losses1
Efficiency95%
Danger Ratio100%
ISK
Destroyed4.46b
Lost4.48m
ISK Efficiency100%
Balance+4.46b
Solo
Solo Kills0
Solo Ratio0%
Final Blows2
Combat Points20
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
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Bio
Minimum Ship Skills:
Power Grid Management V: maximize the power core.
CPU Management V: maximize the CPU.
Capacitor Management V: maximize the capacitor capacity.
Capacitor Systems Operation V: maximize the capacitor recharge rate.
Energy Grid Upgrades V: to reduce the CPU requirements of installing power modules.
Mechanics V: maximize structure hitpoints.
Shield Management V: maximize shield capacity.
Shield Operation V: maximize the shield recharge rate.
Hull Upgrades V: maximize armor hitpoints.
Repair Systems IV: be able to operate the best armor and hull repair modules. If you train to V, some of your cap stable ships may become non cap stable, because the armor repairers will run shorter cycles.
Power Grid Management V: maximize the power core.
CPU Management V: maximize the CPU.
Capacitor Management V: maximize the capacitor capacity.
Capacitor Systems Operation V: maximize the capacitor recharge rate.
Energy Grid Upgrades V: to reduce the CPU requirements of installing power modules.
Mechanics V: maximize structure hitpoints.
Shield Management V: maximize shield capacity.
Shield Operation V: maximize the shield recharge rate.
Hull Upgrades V: maximize armor hitpoints.
Repair Systems IV: be able to operate the best armor and hull repair modules. If you train to V, some of your cap stable ships may become non cap stable, because the armor repairers will run shorter cycles.
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