Last ActiveSep 23, 2018
BirthdayApr 7, 2013 (13 years old)
Next BirthdayApr 7, 2027 (157 days)
Combat
Kills163
Losses134
Efficiency55%
Danger Ratio97%
ISK
Destroyed61.19b
Lost22.49b
ISK Efficiency73%
Balance+38.70b
Solo
Solo Kills7
Solo Ratio4%
Final Blows14
Combat Points163
Other
NPC Losses4
NPC Loss Ratio3%
Avg Kills/Day0.03
ActivityInactive
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Bio
NPC DAMAGE TYPES (TANK):
Guristas - Kinetic(95%)/Thermal(5%)fff
Serpentis - Thermal(50%)/Kinetic(50%)
Blood Raider - EM(50%)/Thermal(50%)
Sansha's Nation - EM(60%)/Thermal(40%)
Angel Cartel - Kinetic(35%)/Explosive(50%)/Thermal(10%)/EM(5%)
EoM - Kinetic(85%)/Thermal(15%)
Rogue Drones - Kinetic(35%)/Explosive(50%)/Thermal(10%)/EM(5%)
Mercenary - EM(35%)/Thermal(35%)/Kinetic(15%)/Explosive(15%)
The Seven - Explosive(35%)/Kinetic(35%)/Thermal(15%)/EM(15%)
Mordu Legion - Kinetic(60%)/Thermal(40%)
** Main Damage type to shoot at the eneqmy **
Guristas - Kinetic
Serpentis - Kinetic/Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - EM & Thermal
Angel - Explosive
Mercenary - Thermal
Corpum - EM & Thermal
Gist - Explosive
Targeting systems:
Minmatar - Ladar
Caldari - Gravimetric
Gallente - Magnetometric
Amarr - Radar
* Burrow (lowest)
* Hideaway
* Refuge
* Den
* Yard
* Rally Point
* Port
* Hub
# Haven
# Sanctum / (hardest
Guristas - Kinetic(95%)/Thermal(5%)fff
Serpentis - Thermal(50%)/Kinetic(50%)
Blood Raider - EM(50%)/Thermal(50%)
Sansha's Nation - EM(60%)/Thermal(40%)
Angel Cartel - Kinetic(35%)/Explosive(50%)/Thermal(10%)/EM(5%)
EoM - Kinetic(85%)/Thermal(15%)
Rogue Drones - Kinetic(35%)/Explosive(50%)/Thermal(10%)/EM(5%)
Mercenary - EM(35%)/Thermal(35%)/Kinetic(15%)/Explosive(15%)
The Seven - Explosive(35%)/Kinetic(35%)/Thermal(15%)/EM(15%)
Mordu Legion - Kinetic(60%)/Thermal(40%)
** Main Damage type to shoot at the eneqmy **
Guristas - Kinetic
Serpentis - Kinetic/Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - EM & Thermal
Angel - Explosive
Mercenary - Thermal
Corpum - EM & Thermal
Gist - Explosive
Targeting systems:
Minmatar - Ladar
Caldari - Gravimetric
Gallente - Magnetometric
Amarr - Radar
* Burrow (lowest)
* Hideaway
* Refuge
* Den
* Yard
* Rally Point
* Port
* Hub
# Haven
# Sanctum / (hardest
Dashboard
Stats
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