Jan 26, 2017
Jan 1, 1970(56y)
Jan 1, 2027(222d)
Combat
Kills167
Losses46
Efficiency78%
ISK
Destroyed19.62b
Lost4.45b
ISK Eff.81%
Solo
Solo Kills3
Solo Ratio2%
Final Blows24
Points167
Other
NPC Losses17
NPC Loss Ratio37%
Avg Kills/Day0.01
ActivityInactive
No data available
Bio
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret & then shoot it.
3. If it's not moving, shoot it anyway, it might move later.
4. Just because it breathes doesn't mean it should.
5. If all is going well, it's an ambush.

** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal

*** Hardeners to use ***
Angel - Explosive / Kinetic
Amarr Navy - EM / Thermal
Blood - EM / Thermal
Caldary Navy - Kinetic / Thermal
Gurista, Mordus, Gallente - Kinetic / Thermal
Khanid - EM / Thermal
Mercenary - EM / Thermal / Kinetic
Mordus - Kinetic / Thermal
Odamian - Kinetic / Thermal
Rogue Pirate - EM / Explosive / Kinetic
Sansha - EM / Thermal
Serpentis - Kinetic / Thermal
Thukker - Kinetic / Thermal

Not Using a scout
Dashboard
Stats
Kills0
Losses0
Efficiency0%
ISK Destroyed0
ISK Lost0
ISK Efficiency0%
Solo Kills0
Solo Losses0
NPC Losses0
Blob Factor0
Active TimezoneUSTZ
Final Blows0
Points0
Activity Heat Map (EVE Time)
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Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -