9d ago
Jan 1, 1970(56y)
Jan 1, 2027(126d)
Combat
Kills287
Losses73
Efficiency80%
ISK
Destroyed49.40b
Lost5.04b
ISK Eff.91%
Solo
Solo Kills4
Solo Ratio1%
Final Blows29
Points322
Other
NPC Losses25
NPC Loss Ratio34%
Avg Kills/Day0.01
ActivityHigh
Last Active
9d ago
Birthday
Jan 1, 1970 (56 years old)
Next Birthday
Jan 1, 2027 (126 days)
Combat
Kills287
Losses73
Efficiency80%
Danger Ratio66%
ISK
Destroyed49.40b
Lost5.04b
ISK Efficiency91%
Balance+44.35b
Solo
Solo Kills4
Solo Ratio1%
Final Blows29
Points322
Other
NPC Losses25
NPC Loss Ratio34%
Avg Kills/Day0.01
ActivityHigh
Nothing in the last 7d
Bio
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret & then shoot it.
3. If it's not moving, shoot it anyway, it might move later.
4. Just because it breathes doesn't mean it should.
5. If all is going well, it's an ambush.
** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
*** Hardeners to use ***
Angel - Explosive / Kinetic
Amarr Navy - EM / Thermal
Blood - EM / Thermal
Caldary Navy - Kinetic / Thermal
Gurista, Mordus, Gallente - Kinetic / Thermal
Khanid - EM / Thermal
Mercenary - EM / Thermal / Kinetic
Mordus - Kinetic / Thermal
Odamian - Kinetic / Thermal
Rogue Pirate - EM / Explosive / Kinetic
Sansha - EM / Thermal
Serpentis - Kinetic / Thermal
Thukker - Kinetic / Thermal
Not Using a scout
2. If it doesn't move, poke it with your turret & then shoot it.
3. If it's not moving, shoot it anyway, it might move later.
4. Just because it breathes doesn't mean it should.
5. If all is going well, it's an ambush.
** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
*** Hardeners to use ***
Angel - Explosive / Kinetic
Amarr Navy - EM / Thermal
Blood - EM / Thermal
Caldary Navy - Kinetic / Thermal
Gurista, Mordus, Gallente - Kinetic / Thermal
Khanid - EM / Thermal
Mercenary - EM / Thermal / Kinetic
Mordus - Kinetic / Thermal
Odamian - Kinetic / Thermal
Rogue Pirate - EM / Explosive / Kinetic
Sansha - EM / Thermal
Serpentis - Kinetic / Thermal
Thukker - Kinetic / Thermal
Not Using a scout
Dashboard
Stats
Kills120
Losses27
Efficiency82%
ISK Destroyed29.78b
ISK Lost588.53m
ISK Efficiency98%
Solo Kills1
Solo Losses11
NPC Losses8
Blob Factor32.57
Active TimezoneEUTZ
Final Blows5
Points155
Activity Heat Map (EVE Time)
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10
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1
02
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0
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2
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0
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2
14
2
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0
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13
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38
20
16
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36
22
0
23
0
Flies With (Corps)
Dies To (Corps)
Intel Profile
PlaystyleFleet (120 kills)
Solo 1% Small 3% Mid 18% Fleet 59% Blob 18%
Avg Fleet: 32.6 FC: Medium Bait (13x)
Typically Flies
Typically Loses
Top Fleet Partners