Last ActiveApr 30, 2014
BirthdayAug 4, 2012 (14 years old)
Next BirthdayAug 4, 2027 (291 days)
Combat
Kills1
Losses15
Efficiency6%
Danger Ratio93%
ISK
Destroyed17.30m
Lost2.41b
ISK Efficiency1%
Balance-2395153882
Solo
Solo Kills0
Solo Ratio0%
Final Blows1
Combat Points1
Other
NPC Losses1
NPC Loss Ratio7%
Avg Kills/Day0.00
ActivityInactive
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Bio
Engineering V: maximize the power core.
Electronics V: maximize the CPU.
Energy Management V: maximize the capacitor capacity.
Energy Systems Operation V: maximize the capacitor recharge rate.
Energy Grid Upgrades V: to reduce the CPU requirements of installing power modules.
Mechanics V: maximize structure hitpoints.
Shield Management V: maximize shield capacity.
Shield Operation V: maximize the shield recharge rate.
Hull Upgrades V: maximize armor hitpoints.
Repair Systems IV: be able to operate the best armor and hull repair modules. If you train to V, some of your cap stable ships may become non cap stable, because the armor repairers will run shorter cycles.
Electronics V: maximize the CPU.
Energy Management V: maximize the capacitor capacity.
Energy Systems Operation V: maximize the capacitor recharge rate.
Energy Grid Upgrades V: to reduce the CPU requirements of installing power modules.
Mechanics V: maximize structure hitpoints.
Shield Management V: maximize shield capacity.
Shield Operation V: maximize the shield recharge rate.
Hull Upgrades V: maximize armor hitpoints.
Repair Systems IV: be able to operate the best armor and hull repair modules. If you train to V, some of your cap stable ships may become non cap stable, because the armor repairers will run shorter cycles.
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