Last ActiveSep 4, 2020
BirthdayJun 14, 2012 (14 years old)
Next BirthdayJun 14, 2027 (218 days)
Combat
Kills9
Losses13
Efficiency41%
Danger Ratio54%
ISK
Destroyed299.73m
Lost2.11b
ISK Efficiency12%
Balance-1813890741
Solo
Solo Kills1
Solo Ratio11%
Final Blows5
Combat Points9
Other
NPC Losses6
NPC Loss Ratio46%
Avg Kills/Day0.00
ActivityInactive
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Bio
http://i.imgur.com/JAW8Wqf.gif
Enemies ------- Hardener to use ------ Damage type to use
Blood Raider --- EM/Thermal --------------- EM
Guristas ------- Kinetic/Thermal ------------ Kinetic
Sanshas ------- EM/Thermal --------------- EM
Serpentis ------ Thermal/Kinetic ------------ Kinetic
Angel. --------- All Resis (pri. Expl. ,Kin.) --- Explosive
Mordus -------- Kinetic/Thermal ------------ Kinetic
Rogue Drones -- All Resis (pri. Expl. kin) ---- EM
Mercenary ----- All Resis (pri. EM, Therm) -- Thermal
Minmatar. ------ All Resis ----------------- Thermal (sec. Explosive)
Gallente. ------- Kinetic/Thermal (sec..EM) --- Thermal
Amarr --------- EM/Thermal. -------------- Thermal
Caldari -------- Kinetic/Thermal ------------ Kinetic
The Seven ----- All Resis ----------------- Thermal
*** NPC damage types ***
Guristas - Kinetic Thermal
Serpentis - Kinetic Thermal
EoM - Kinetic Thermal
Blood Raiders - EM Thermal
Sansha's Nation - EM Thermal
Angel Cartel - Kinetic Explosive
Minmatar Republic - Kinetic, Explosive Thermal
Mercenary - EM, Kinetic, Explosive Thermal
Rogue Drones - EM, Kinetic, Explosive Thermal
Mordus - Kinetic, Thermal
*** Best damage types to NPC ***
Guristas - Kinetic
Serpentis - Kinetic
EoM - Kinetic
Blood Raiders - EM Thermal
Sansha's Nation - EM Thermal
Angel Cartel - Explosive
Minmatar Republic - Exp
Stacking Penalty:
Module #1 applies 100% of bonus
Module #2 applies 87% of bonus
Module #3 applies 57% of bonus
Module #4 applies 28% of bonus
Module #5 applies 11% of bonus
Drones
5-40km ~ Garde II
41km-65km ~ Curator II
66-100km~ Bouncer II
101km+ Warden II
(1/10) Burrow <-(easiest)
(2/10) Hideaway
(3/10) Refuge
(4/10) Den
(5/10) Yard
(6/10) Rally Point
(7/10) Port
(8/10) Hub
(9/10) Haven
Enemies ------- Hardener to use ------ Damage type to use
Blood Raider --- EM/Thermal --------------- EM
Guristas ------- Kinetic/Thermal ------------ Kinetic
Sanshas ------- EM/Thermal --------------- EM
Serpentis ------ Thermal/Kinetic ------------ Kinetic
Angel. --------- All Resis (pri. Expl. ,Kin.) --- Explosive
Mordus -------- Kinetic/Thermal ------------ Kinetic
Rogue Drones -- All Resis (pri. Expl. kin) ---- EM
Mercenary ----- All Resis (pri. EM, Therm) -- Thermal
Minmatar. ------ All Resis ----------------- Thermal (sec. Explosive)
Gallente. ------- Kinetic/Thermal (sec..EM) --- Thermal
Amarr --------- EM/Thermal. -------------- Thermal
Caldari -------- Kinetic/Thermal ------------ Kinetic
The Seven ----- All Resis ----------------- Thermal
*** NPC damage types ***
Guristas - Kinetic Thermal
Serpentis - Kinetic Thermal
EoM - Kinetic Thermal
Blood Raiders - EM Thermal
Sansha's Nation - EM Thermal
Angel Cartel - Kinetic Explosive
Minmatar Republic - Kinetic, Explosive Thermal
Mercenary - EM, Kinetic, Explosive Thermal
Rogue Drones - EM, Kinetic, Explosive Thermal
Mordus - Kinetic, Thermal
*** Best damage types to NPC ***
Guristas - Kinetic
Serpentis - Kinetic
EoM - Kinetic
Blood Raiders - EM Thermal
Sansha's Nation - EM Thermal
Angel Cartel - Explosive
Minmatar Republic - Exp
Stacking Penalty:
Module #1 applies 100% of bonus
Module #2 applies 87% of bonus
Module #3 applies 57% of bonus
Module #4 applies 28% of bonus
Module #5 applies 11% of bonus
Drones
5-40km ~ Garde II
41km-65km ~ Curator II
66-100km~ Bouncer II
101km+ Warden II
(1/10) Burrow <-(easiest)
(2/10) Hideaway
(3/10) Refuge
(4/10) Den
(5/10) Yard
(6/10) Rally Point
(7/10) Port
(8/10) Hub
(9/10) Haven
Dashboard
Stats
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