Last ActiveAug 31, 2018
BirthdayJan 1, 1970 (56 years old)
Next BirthdayJan 1, 2027 (67 days)
Combat
Kills915
Losses337
Efficiency73%
Danger Ratio100%
ISK
Destroyed129.42b
Lost14.05b
ISK Efficiency90%
Balance+115.37b
Solo
Solo Kills86
Solo Ratio9%
Final Blows220
Combat Points915
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.04
ActivityInactive
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Bio
Engineering V: maximize the power core.
Electronics V: maximize the CPU.
Energy Management V: maximize the capacitor capacity.
Energy Systems Operation V: maximize the capacitor recharge rate.
Energy Grid Upgrades V: to reduce the CPU requirements of installing power modules.
Mechanics V: maximize structure hitpoints.
Shield Management V: maximize shield capacity.
Shield Operation V: maximize the shield recharge rate.
Hull Upgrades V: maximize armor hitpoints.
Repair Systems IV: be able to operate the best armor and hull repair modules. If V, some of your cap stable ships may become non cap stable, because the armor repairers will run shorter cycles.
http://wiki.eveonline.com/en/wiki/Damage_types
Electronics V: maximize the CPU.
Energy Management V: maximize the capacitor capacity.
Energy Systems Operation V: maximize the capacitor recharge rate.
Energy Grid Upgrades V: to reduce the CPU requirements of installing power modules.
Mechanics V: maximize structure hitpoints.
Shield Management V: maximize shield capacity.
Shield Operation V: maximize the shield recharge rate.
Hull Upgrades V: maximize armor hitpoints.
Repair Systems IV: be able to operate the best armor and hull repair modules. If V, some of your cap stable ships may become non cap stable, because the armor repairers will run shorter cycles.
http://wiki.eveonline.com/en/wiki/Damage_types
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