Branco Cube
7h ago
Jan 1, 1970(56y)
Jan 1, 2027(84d)
Combat
Kills148
Losses33
Efficiency82%
ISK
Destroyed76.28b
Lost15.01b
ISK Eff.84%
Solo
Solo Kills69
Solo Ratio47%
Final Blows82
Combat Points343
Other
NPC Losses1
NPC Loss Ratio3%
Avg Kills/Day0.01
ActivityMedium
Branco Cube
Last Active
7h ago
Birthday
Jan 1, 1970 (56 years old)
Next Birthday
Jan 1, 2027 (84 days)
Combat
Kills148
Losses33
Efficiency82%
Danger Ratio97%
ISK
Destroyed76.28b
Lost15.01b
ISK Efficiency84%
Balance+61.28b
Solo
Solo Kills69
Solo Ratio47%
Final Blows82
Combat Points343
Other
NPC Losses1
NPC Loss Ratio3%
Avg Kills/Day0.01
ActivityMedium
22.57m
Mobile Tractor Unit
Bettie Boop
Pirates On Epeleptic Supplements
21.21m
Mobile Tractor Unit
Commander Min
Capital Fusion.
20.68m
Mobile Tractor Unit
Bettie Boop
Pirates On Epeleptic Supplements
19.85m
Mobile Tractor Unit
Bettie Boop
Pirates On Epeleptic Supplements
18.87m
Mobile Tractor Unit
Gallente Citizen 93502324
The Northerners
18.44m
Mobile Tractor Unit
Zydri Marr
Pirates On Epeleptic Supplements
Bio
Murphy's Laws of Combat
1. If the enemy is in range, so are you.
2. Incoming fire has the right of way.
3. Don't look conspicuous, it draws fire.
4. There is always a way.
5. The easy way is always mined.
6. Try to look unimportant, they may be low on ammo.
7. Professionals are predictable, it's the amateurs that are
dangerous.
8. The enemy invariably attacks on two occasions:
a. When you're ready for them.
b. When you're not ready for them.
9. Teamwork is essential, it gives them someone else to shoot at.
10. If you can't remember, the claymore is pointed at you.
11. The enemy diversion you have been ignoring will be the main
attack.
12. A "sucking chest wound" is natures way of telling you to slow
down.
13. If your attack is going well, you have walked into an ambush.
14. Never draw fire, it irritates everyone around you.
15. Anything you do can get you shot, including nothing.
1. If the enemy is in range, so are you.
2. Incoming fire has the right of way.
3. Don't look conspicuous, it draws fire.
4. There is always a way.
5. The easy way is always mined.
6. Try to look unimportant, they may be low on ammo.
7. Professionals are predictable, it's the amateurs that are
dangerous.
8. The enemy invariably attacks on two occasions:
a. When you're ready for them.
b. When you're not ready for them.
9. Teamwork is essential, it gives them someone else to shoot at.
10. If you can't remember, the claymore is pointed at you.
11. The enemy diversion you have been ignoring will be the main
attack.
12. A "sucking chest wound" is natures way of telling you to slow
down.
13. If your attack is going well, you have walked into an ambush.
14. Never draw fire, it irritates everyone around you.
15. Anything you do can get you shot, including nothing.
Dashboard
Stats
Kills25
Losses1
Efficiency96%
ISK Destroyed4.34b
ISK Lost1.65b
ISK Efficiency72%
Solo Kills12
Solo Losses1
NPC Losses0
Blob Factor3.28
Active TimezoneEUTZ
Final Blows15
Points64
Activity Heat Map (EVE Time)
00
0
01
0
02
0
03
0
04
0
05
0
06
1
07
0
08
0
09
0
10
1
11
0
12
0
13
5
14
3
15
2
16
10
17
1
18
1
19
1
20
0
21
0
22
0
23
0
Flies With (Corps)
Flies With (Alliances)
Dies To (Corps)
Dies To (Alliances)
Intel Profile
PlaystyleSolo (25 kills)
Solo 44% Small 40% Mid 12% Fleet 4%
Avg Fleet: 3.3
Typically Flies
Typically Loses
Top Fleet Partners