Johnnello SWAT
Jun 30, 2026
Aug 17, 2011(15y)
Aug 17, 2027(350d)
Combat
Kills264
Losses188
Efficiency58%
ISK
Destroyed36.70b
Lost32.66b
ISK Eff.53%
Solo
Solo Kills37
Solo Ratio14%
Final Blows78
Points270
Other
NPC Losses39
NPC Loss Ratio21%
Avg Kills/Day0.05
ActivityLow
Johnnello SWAT
Last Active
Jun 30, 2026
Birthday
Aug 17, 2011 (15 years old)
Next Birthday
Aug 17, 2027 (350 days)
Combat
Kills264
Losses188
Efficiency58%
Danger Ratio79%
ISK
Destroyed36.70b
Lost32.66b
ISK Efficiency53%
Balance+4.05b
Solo
Solo Kills37
Solo Ratio14%
Final Blows78
Points270
Other
NPC Losses39
NPC Loss Ratio21%
Avg Kills/Day0.05
ActivityLow
Nothing in the last 7d
Bio
-E27- Rules to live by in Eve:
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret & then shoot it.
3. When in doubt -- Shoot It.!!
4. Overkill works.
5. Just because it breathes doesn't mean it should.
6. If all is going well its an ambush.
7. If it's not moving shoot it anyway, it might move later
8. If it starts moving, Jam it, shoot it and call for back-up.
9. If all else fails - get revenge!
The difference between a cult and a religion is that the cult kills its own members while religion is about killing other people.
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret & then shoot it.
3. When in doubt -- Shoot It.!!
4. Overkill works.
5. Just because it breathes doesn't mean it should.
6. If all is going well its an ambush.
7. If it's not moving shoot it anyway, it might move later
8. If it starts moving, Jam it, shoot it and call for back-up.
9. If all else fails - get revenge!
The difference between a cult and a religion is that the cult kills its own members while religion is about killing other people.
Dashboard
Stats
Kills1
Losses0
Efficiency100%
ISK Destroyed378.03m
ISK Lost0
ISK Efficiency100%
Solo Kills0
Solo Losses0
NPC Losses0
Blob Factor11
Active TimezoneEUTZ
Final Blows0
Points3
Activity Heat Map (EVE Time)
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Flies With (Corps)
Flies With (Alliances)
Intel Profile
PlaystyleMid Gang (1 kills)
Mid 100%
Avg Fleet: 11
Typically Flies
Targets (Alliances)