Johnnello SWAT
6d ago
Aug 17, 2011(14y)
Aug 17, 2026(91d)
Combat
Kills263
Losses186
Efficiency59%
ISK
Destroyed36.32b
Lost32.15b
ISK Eff.53%
Solo
Solo Kills37
Solo Ratio14%
Final Blows78
Points267
Other
NPC Losses39
NPC Loss Ratio21%
Avg Kills/Day0.05
ActivityLow
Johnnello SWAT
Last Active
6d ago
Birthday
Aug 17, 2011 (14 years old)
Next Birthday
Aug 17, 2026 (91 days)
Combat
Kills263
Losses186
Efficiency59%
Danger Ratio79%
ISK
Destroyed36.32b
Lost32.15b
ISK Efficiency53%
Balance+4.18b
Solo
Solo Kills37
Solo Ratio14%
Final Blows78
Points267
Other
NPC Losses39
NPC Loss Ratio21%
Avg Kills/Day0.05
ActivityLow
No data available
Bio
-E27- Rules to live by in Eve:
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret & then shoot it.
3. When in doubt -- Shoot It.!!
4. Overkill works.
5. Just because it breathes doesn't mean it should.
6. If all is going well its an ambush.
7. If it's not moving shoot it anyway, it might move later
8. If it starts moving, Jam it, shoot it and call for back-up.
9. If all else fails - get revenge!
The difference between a cult and a religion is that the cult kills its own members while religion is about killing other people.
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret & then shoot it.
3. When in doubt -- Shoot It.!!
4. Overkill works.
5. Just because it breathes doesn't mean it should.
6. If all is going well its an ambush.
7. If it's not moving shoot it anyway, it might move later
8. If it starts moving, Jam it, shoot it and call for back-up.
9. If all else fails - get revenge!
The difference between a cult and a religion is that the cult kills its own members while religion is about killing other people.
Dashboard
Stats
Kills2
Losses4
Efficiency33%
ISK Destroyed2.02b
ISK Lost912.45m
ISK Efficiency69%
Solo Kills0
Solo Losses1
NPC Losses0
Blob Factor13
Active TimezoneEUTZ
Final Blows1
Points6
Activity Heat Map (EVE Time)
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Intel Profile
PlaystyleSmall Gang (2 kills)
Small 50% Fleet 50%
Avg Fleet: 13 Bait (2x)
Typically Flies
Typically Loses
Targets (Alliances)
Groups Flown With
Top Fleet Partners