Yinn Dooh

Xynodyne [XYNO] The Initiative. [INIT.]

<color=0xff6E6E6E>≶</color><color=0xffFF0000>03</color> Amarr Amarr

Last Active14d ago
BirthdayAug 17, 2011 (15 years old)
Next BirthdayAug 17, 2027 (302 days)

Combat

Kills648

Losses100

Efficiency87%

Danger Ratio86%

ISK

Destroyed445.21b

Lost10.18b

ISK Efficiency98%

Balance+435.03b

Solo

Solo Kills22

Solo Ratio3%

Final Blows114

Combat Points575

Other

NPC Losses14

NPC Loss Ratio14%

Avg Kills/Day0.12

ActivityHigh

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Bio

You can be a part of something really awesome they said !!!

Rules of engagement:


1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret and then shoot it.
3. When in doubt -- Shoot it.!!
4. Overkill works.
5. Just because it breathes doesn't mean it should.
6. If all is going well its a ambush.
7. If it's not moving shoot it anyway, it might move later
8. If it starts moving, Jam it, shoot it and call for back-up.
9. If all else fails - get revenge


There is no "overkill". There is only a disproportionate appliance of force.

If you don't see it on DScan it doesn't mean that it's not there.

Trent McRent > A true life's lesson:
Shields are like clothes: the first thing to come off.
Armor is like a penis: works better when hardened.
Structure is like a vagina: once you're in it, you're fucked.


uɐıssnɹ pɐǝɹ ʇ,uɐɔ ı ʇnq ʎɹɹos


DDD Targets: N-R-S-E-T
Sniper DPS Targets: N-R-E-T-S
CQC DPS Targets: N-R-T-A-D

Dashboard

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