stopdropandlol
12h ago
Mar 24, 2006(20y)
Mar 24, 2027(215d)
Combat
Kills6,183
Losses185
Efficiency97%
ISK
Destroyed3.08t
Lost12.73b
ISK Eff.100%
Solo
Solo Kills347
Solo Ratio6%
Final Blows1,308
Points6,183
Other
NPC Losses4
NPC Loss Ratio2%
Avg Kills/Day0.83
ActivityMedium
stopdropandlol
Last Active
12h ago
Birthday
Mar 24, 2006 (20 years old)
Next Birthday
Mar 24, 2027 (215 days)
Combat
Kills6,183
Losses185
Efficiency97%
Danger Ratio98%
ISK
Destroyed3.08t
Lost12.73b
ISK Efficiency100%
Balance+3.07t
Solo
Solo Kills347
Solo Ratio6%
Final Blows1,308
Points6,183
Other
NPC Losses4
NPC Loss Ratio2%
Avg Kills/Day0.83
ActivityMedium
Bio
The introduction of skill injectors and their consequences have been a disaster for the human race. They have greatly increased the life-expectancy of those of us who live in “advanced” countries, but they have destabilized society, have made life unfulfilling, have subjected human beings to indignities, have led to widespread psychological suffering (in the Third World to physical suffering as well) and have inflicted severe damage on the natural world. The continued development of loot boxes will worsen the situation. It will certainly subject human beings to greater indignities and inflict greater damage on the natural world, it will probably lead to greater social disruption and psychological suffering, and it may lead to increased physical suffering even in “advanced” countries.
The trappings of civilization are soon cast aside in the face of stern realities, and given the barest opportunity of winning food and shelter, man can live and even find his laughter ringing true.
The trappings of civilization are soon cast aside in the face of stern realities, and given the barest opportunity of winning food and shelter, man can live and even find his laughter ringing true.
Dashboard
Stats
Kills12
Losses3
Efficiency80%
ISK Destroyed21.25b
ISK Lost75.00m
ISK Efficiency100%
Solo Kills0
Solo Losses0
NPC Losses0
Blob Factor41.58
Active TimezoneEUTZ
Final Blows2
Points12
Activity Heat Map (EVE Time)
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Flies With (Corps)
Dies To (Corps)
Intel Profile
PlaystyleFleet (12 kills)
Mid 25% Fleet 58% Blob 17%
Avg Fleet: 41.6 FC: Low
Typically Flies
Typically Loses
Top Fleet Partners