13d ago
Feb 24, 2025(1y)
Feb 24, 2027(265d)
Combat
Kills364
Losses35
Efficiency91%
ISK
Destroyed23.39b
Lost4.96b
ISK Eff.82%
Solo
Solo Kills257
Solo Ratio71%
Final Blows300
Points364
Other
NPC Losses1
NPC Loss Ratio3%
Avg Kills/Day0.78
ActivityLow
Last Active
13d ago
Birthday
Feb 24, 2025 (1 years old)
Next Birthday
Feb 24, 2027 (265 days)
Combat
Kills364
Losses35
Efficiency91%
Danger Ratio97%
ISK
Destroyed23.39b
Lost4.96b
ISK Efficiency82%
Balance+18.43b
Solo
Solo Kills257
Solo Ratio71%
Final Blows300
Points364
Other
NPC Losses1
NPC Loss Ratio3%
Avg Kills/Day0.78
ActivityLow
No data available
Bio
Scanning info
1 au = 149.000.000 km
3 au = 447.000.000 km
7 au = 1.043.000.000 km
48 au = 7.152.000.000 km
Max Scanner Range = 14.413 AU (2.147.483.647/149.000.000)
Targeting systems
Amarr - Radar
Caldari - Gravimetric
Gallente - Magnetometric
Minmatar - Ladar
Main Damage type to shoot at the enemy
Guristas/Pith - Kinetic
Serpentis/Core - Kinetic & Thermal
Mordus Legion - Thermal & Kinetic
Blood Raiders/Corp - EM & Thermal
Sansha/Cent - EM & Thermal
Angel Cartel/GIst - Explosive
Mercenary - Thermal
Republic - Thermal
Drones/Alv - EM
EoM - Kinetic
Damage types they shoot at you
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM
EoM - Thermal / Kinetic
Stacking penalties (Of Same Modules)
1 mod 100%
2 mod 86,9%
3 mod 57,1%
4 mod 28,3%
5 mod 10,6%
6 mod 3,0%
Smallest to Largest Site
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
Easiest to Hardest Site
Hidden > Forsaken > Forlorn
Drones (Light/Medium/Heavy)
EM - Acolyte/infiltrator/Praetor
THER - Hob/Hammer/Ogre
KIN - Hornet/Vespa/Wasp
EXP - Warrior/Valkrie/Berserker
Abyssal
Weather Type Penalty Type (strength defined by level above) Bonus Provided
Electrical Penalty to EM Resist Bonus to Capacitor Recharge Time
Dark Penalty to Turret Optimal and Falloff Range Bonus to maximum velocity (+50%)
Exotic Penalty to Kinetic Resist Bonus to Scan Resolution (+50%)
Firestorm Penalty to Thermal Resist Bonus to Armor HP (+50%)
Gamma Penalty to Explosive Resist Bonus to Shield HP (+50%)
Drones
Electrical = Amarr Drones (EM)
Firestorm = Gallente Drones (Thermal)
Gamma = Minmatar Drones (Explosive)
Exotic = Caldari Drones (Kinetic)
Starving Energy Neutralizers
Striking Generic Damage Dealer
Harrowing Target Painting
Anchoring Warp Scramblers
Renewing Strong remote repairs
Blinding Sensor Dampening
Ghosting Turret and Missile Disruption
Concord Response Times:
0.5 - 19 Seconds
0.6 - 10 Seconds
0.7 - 5 Seconds
0.8 - 2 Seconds
0.9 - 0.5 Seconds
1.0 - Instant
1 au = 149.000.000 km
3 au = 447.000.000 km
7 au = 1.043.000.000 km
48 au = 7.152.000.000 km
Max Scanner Range = 14.413 AU (2.147.483.647/149.000.000)
Targeting systems
Amarr - Radar
Caldari - Gravimetric
Gallente - Magnetometric
Minmatar - Ladar
Main Damage type to shoot at the enemy
Guristas/Pith - Kinetic
Serpentis/Core - Kinetic & Thermal
Mordus Legion - Thermal & Kinetic
Blood Raiders/Corp - EM & Thermal
Sansha/Cent - EM & Thermal
Angel Cartel/GIst - Explosive
Mercenary - Thermal
Republic - Thermal
Drones/Alv - EM
EoM - Kinetic
Damage types they shoot at you
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM
EoM - Thermal / Kinetic
Stacking penalties (Of Same Modules)
1 mod 100%
2 mod 86,9%
3 mod 57,1%
4 mod 28,3%
5 mod 10,6%
6 mod 3,0%
Smallest to Largest Site
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
Easiest to Hardest Site
Hidden > Forsaken > Forlorn
Drones (Light/Medium/Heavy)
EM - Acolyte/infiltrator/Praetor
THER - Hob/Hammer/Ogre
KIN - Hornet/Vespa/Wasp
EXP - Warrior/Valkrie/Berserker
Abyssal
Weather Type Penalty Type (strength defined by level above) Bonus Provided
Electrical Penalty to EM Resist Bonus to Capacitor Recharge Time
Dark Penalty to Turret Optimal and Falloff Range Bonus to maximum velocity (+50%)
Exotic Penalty to Kinetic Resist Bonus to Scan Resolution (+50%)
Firestorm Penalty to Thermal Resist Bonus to Armor HP (+50%)
Gamma Penalty to Explosive Resist Bonus to Shield HP (+50%)
Drones
Electrical = Amarr Drones (EM)
Firestorm = Gallente Drones (Thermal)
Gamma = Minmatar Drones (Explosive)
Exotic = Caldari Drones (Kinetic)
Starving Energy Neutralizers
Striking Generic Damage Dealer
Harrowing Target Painting
Anchoring Warp Scramblers
Renewing Strong remote repairs
Blinding Sensor Dampening
Ghosting Turret and Missile Disruption
Concord Response Times:
0.5 - 19 Seconds
0.6 - 10 Seconds
0.7 - 5 Seconds
0.8 - 2 Seconds
0.9 - 0.5 Seconds
1.0 - Instant
Dashboard
Stats
Kills4
Losses0
Efficiency100%
ISK Destroyed2.08m
ISK Lost0
ISK Efficiency100%
Solo Kills4
Solo Losses0
NPC Losses0
Blob Factor1
Active TimezoneEUTZ
Final Blows4
Points4
Activity Heat Map (EVE Time)
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Intel Profile
PlaystyleSolo (4 kills)
Solo 100%
Avg Fleet: 1
Typically Flies
Top Fleet Partners