Arei Plad
1h ago
Jan 17, 2025(1y)
Jan 17, 2027(142d)
Combat
Kills1,010
Losses307
Efficiency77%
ISK
Destroyed700.04b
Lost26.98b
ISK Eff.96%
Solo
Solo Kills386
Solo Ratio38%
Final Blows483
Points2,083
Other
NPC Losses30
NPC Loss Ratio10%
Avg Kills/Day1.72
ActivityHigh
Arei Plad
Last Active
1h ago
Birthday
Jan 17, 2025 (1 years old)
Next Birthday
Jan 17, 2027 (142 days)
Combat
Kills1,010
Losses307
Efficiency77%
Danger Ratio90%
ISK
Destroyed700.04b
Lost26.98b
ISK Efficiency96%
Balance+673.06b
Solo
Solo Kills386
Solo Ratio38%
Final Blows483
Points2,083
Other
NPC Losses30
NPC Loss Ratio10%
Avg Kills/Day1.72
ActivityHigh
Bio
````````````````````````Pilots from the Republic Military School's Center for Combat Studies are known for their creative approach to battle tactics.
Faction - Hardener To Use - Ammo to use against
Amarr Navy - EM / Thermal - EM / Thermal
Blood Raider - EM / Thermal - EM
Caldari - Kinetic / Thermal - Kinetic
Concord - Em / All Dmg Types - Thermal
Drone - All 4 - EM
EOM - Kinetic / Thermal - Thermal
Gallente - Kinetic / Thermal - Thermal
Guristas - Kinetic / Thermal - Kinetic
Khanid - Em / Thermal - Thermal
Minmatar - Thermal / Explosive - Thermal
Mercenary - All 4 - Thermal
Mordus - Kinetic / Thermal - Kinetic
Sanshas Nation - EM / Thermal - EM
Serpentis - Thermal / Kinetic - Kinetic
Sensors:
Gravimetric (Caldari)
Ladar (Minmatar)
Magnitometric (Gallente)
Radar (Amarr)
Depends what you're trying to achieve.
Turrets
Pulse lasers for rapid fire, short-medium range.
Beam lasers for long range high alpha lower DPS.
Taychons (a type of beam laser) for very long range with high alpha. Extremely difficult to fit.
Crystals
(In order of range, short to long)
Multifrequency
Gamma
Xray
Ultraviolet
Standard
Infrared
Microwave
Radio
Different crystals have different EM/Therm damage ratios. Long range Crystals do less damage. Some crystals require more capacitor than others. Faction crystals break with usage like t2 crystals, although they last about 4x as long.
Wormhole Class
C1 = Blue Green
C2 = Blue
C3 = Grey
C4 = Orange
C5 = Black with some Red
C6 = Black and Red
Class 1 H121 P060 Q317 V301 Y790 Z647 Z971
Class 2 C125 D364 D382 G024 I182 N766 R943
Class 3 C247 L477 M267 N968 O477 O883 X702
Class 4 E175 M609 O128 T405 X877 Y683 Z457
Class 5 H296 H900 L614 M555 N062 N432 N770 V911
Class 6 A982 B041 R474 S804 U319 U574 V753 W237
High Sec A641 B274 B449 B520 D792 D845 N110 S047
Low Sec A239 C140 C391 J244 N290 N944 R051 U210<
Null Sec C248 E545 K329 K346 S199 V283 Z060 Z142
WH Uptime:
"This wormhole has not yet begun its natural cycle of decay and should last at least another day." 24+ hours
"This wormhole is beginning to decay, and probably won't last another day." under 24 hours
"This wormhole is reaching the end of its natural lifetime." less than 4 hours
Faction - Hardener To Use - Ammo to use against
Amarr Navy - EM / Thermal - EM / Thermal
Blood Raider - EM / Thermal - EM
Caldari - Kinetic / Thermal - Kinetic
Concord - Em / All Dmg Types - Thermal
Drone - All 4 - EM
EOM - Kinetic / Thermal - Thermal
Gallente - Kinetic / Thermal - Thermal
Guristas - Kinetic / Thermal - Kinetic
Khanid - Em / Thermal - Thermal
Minmatar - Thermal / Explosive - Thermal
Mercenary - All 4 - Thermal
Mordus - Kinetic / Thermal - Kinetic
Sanshas Nation - EM / Thermal - EM
Serpentis - Thermal / Kinetic - Kinetic
Sensors:
Gravimetric (Caldari)
Ladar (Minmatar)
Magnitometric (Gallente)
Radar (Amarr)
Depends what you're trying to achieve.
Turrets
Pulse lasers for rapid fire, short-medium range.
Beam lasers for long range high alpha lower DPS.
Taychons (a type of beam laser) for very long range with high alpha. Extremely difficult to fit.
Crystals
(In order of range, short to long)
Multifrequency
Gamma
Xray
Ultraviolet
Standard
Infrared
Microwave
Radio
Different crystals have different EM/Therm damage ratios. Long range Crystals do less damage. Some crystals require more capacitor than others. Faction crystals break with usage like t2 crystals, although they last about 4x as long.
Wormhole Class
C1 = Blue Green
C2 = Blue
C3 = Grey
C4 = Orange
C5 = Black with some Red
C6 = Black and Red
Class 1 H121 P060 Q317 V301 Y790 Z647 Z971
Class 2 C125 D364 D382 G024 I182 N766 R943
Class 3 C247 L477 M267 N968 O477 O883 X702
Class 4 E175 M609 O128 T405 X877 Y683 Z457
Class 5 H296 H900 L614 M555 N062 N432 N770 V911
Class 6 A982 B041 R474 S804 U319 U574 V753 W237
High Sec A641 B274 B449 B520 D792 D845 N110 S047
Low Sec A239 C140 C391 J244 N290 N944 R051 U210<
Null Sec C248 E545 K329 K346 S199 V283 Z060 Z142
WH Uptime:
"This wormhole has not yet begun its natural cycle of decay and should last at least another day." 24+ hours
"This wormhole is beginning to decay, and probably won't last another day." under 24 hours
"This wormhole is reaching the end of its natural lifetime." less than 4 hours
Dashboard
Stats
Kills97
Losses41
Efficiency70%
ISK Destroyed87.16b
ISK Lost6.90b
ISK Efficiency93%
Solo Kills33
Solo Losses25
NPC Losses10
Blob Factor48.62
Active TimezoneEUTZ
Final Blows42
Points366
Activity Heat Map (EVE Time)
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Flies With (Corps)
Dies To (Corps)
Intel Profile
PlaystyleBlob (97 kills)
Solo 30% Small 13% Mid 10% Fleet 7% Blob 39%
Avg Fleet: 48.6 Bait (6x)
Typically Flies
Top Fleet Partners