Arei Plad
2d ago
Jan 17, 2025(1y)
Jan 17, 2027(232d)
Combat
Kills913
Losses282
Efficiency76%
ISK
Destroyed612.88b
Lost24.09b
ISK Eff.96%
Solo
Solo Kills353
Solo Ratio39%
Final Blows441
Points1,717
Other
NPC Losses23
NPC Loss Ratio8%
Avg Kills/Day1.84
ActivityVery High
Arei Plad
Last Active
2d ago
Birthday
Jan 17, 2025 (1 years old)
Next Birthday
Jan 17, 2027 (232 days)
Combat
Kills913
Losses282
Efficiency76%
Danger Ratio92%
ISK
Destroyed612.88b
Lost24.09b
ISK Efficiency96%
Balance+588.79b
Solo
Solo Kills353
Solo Ratio39%
Final Blows441
Points1,717
Other
NPC Losses23
NPC Loss Ratio8%
Avg Kills/Day1.84
ActivityVery High
Bio
````````````````````````Pilots from the Republic Military School's Center for Combat Studies are known for their creative approach to battle tactics.
Faction - Hardener To Use - Ammo to use against
Amarr Navy - EM / Thermal - EM / Thermal
Blood Raider - EM / Thermal - EM
Caldari - Kinetic / Thermal - Kinetic
Concord - Em / All Dmg Types - Thermal
Drone - All 4 - EM
EOM - Kinetic / Thermal - Thermal
Gallente - Kinetic / Thermal - Thermal
Guristas - Kinetic / Thermal - Kinetic
Khanid - Em / Thermal - Thermal
Minmatar - Thermal / Explosive - Thermal
Mercenary - All 4 - Thermal
Mordus - Kinetic / Thermal - Kinetic
Sanshas Nation - EM / Thermal - EM
Serpentis - Thermal / Kinetic - Kinetic
Sensors:
Gravimetric (Caldari)
Ladar (Minmatar)
Magnitometric (Gallente)
Radar (Amarr)
Depends what you're trying to achieve.
Turrets
Pulse lasers for rapid fire, short-medium range.
Beam lasers for long range high alpha lower DPS.
Taychons (a type of beam laser) for very long range with high alpha. Extremely difficult to fit.
Crystals
(In order of range, short to long)
Multifrequency
Gamma
Xray
Ultraviolet
Standard
Infrared
Microwave
Radio
Different crystals have different EM/Therm damage ratios. Long range Crystals do less damage. Some crystals require more capacitor than others. Faction crystals break with usage like t2 crystals, although they last about 4x as long.
Wormhole Class
C1 = Blue Green
C2 = Blue
C3 = Grey
C4 = Orange
C5 = Black with some Red
C6 = Black and Red
Class 1 H121 P060 Q317 V301 Y790 Z647 Z971
Class 2 C125 D364 D382 G024 I182 N766 R943
Class 3 C247 L477 M267 N968 O477 O883 X702
Class 4 E175 M609 O128 T405 X877 Y683 Z457
Class 5 H296 H900 L614 M555 N062 N432 N770 V911
Class 6 A982 B041 R474 S804 U319 U574 V753 W237
High Sec A641 B274 B449 B520 D792 D845 N110 S047
Low Sec A239 C140 C391 J244 N290 N944 R051 U210<
Null Sec C248 E545 K329 K346 S199 V283 Z060 Z142
WH Uptime:
"This wormhole has not yet begun its natural cycle of decay and should last at least another day." 24+ hours
"This wormhole is beginning to decay, and probably won't last another day." under 24 hours
"This wormhole is reaching the end of its natural lifetime." less than 4 hours
Faction - Hardener To Use - Ammo to use against
Amarr Navy - EM / Thermal - EM / Thermal
Blood Raider - EM / Thermal - EM
Caldari - Kinetic / Thermal - Kinetic
Concord - Em / All Dmg Types - Thermal
Drone - All 4 - EM
EOM - Kinetic / Thermal - Thermal
Gallente - Kinetic / Thermal - Thermal
Guristas - Kinetic / Thermal - Kinetic
Khanid - Em / Thermal - Thermal
Minmatar - Thermal / Explosive - Thermal
Mercenary - All 4 - Thermal
Mordus - Kinetic / Thermal - Kinetic
Sanshas Nation - EM / Thermal - EM
Serpentis - Thermal / Kinetic - Kinetic
Sensors:
Gravimetric (Caldari)
Ladar (Minmatar)
Magnitometric (Gallente)
Radar (Amarr)
Depends what you're trying to achieve.
Turrets
Pulse lasers for rapid fire, short-medium range.
Beam lasers for long range high alpha lower DPS.
Taychons (a type of beam laser) for very long range with high alpha. Extremely difficult to fit.
Crystals
(In order of range, short to long)
Multifrequency
Gamma
Xray
Ultraviolet
Standard
Infrared
Microwave
Radio
Different crystals have different EM/Therm damage ratios. Long range Crystals do less damage. Some crystals require more capacitor than others. Faction crystals break with usage like t2 crystals, although they last about 4x as long.
Wormhole Class
C1 = Blue Green
C2 = Blue
C3 = Grey
C4 = Orange
C5 = Black with some Red
C6 = Black and Red
Class 1 H121 P060 Q317 V301 Y790 Z647 Z971
Class 2 C125 D364 D382 G024 I182 N766 R943
Class 3 C247 L477 M267 N968 O477 O883 X702
Class 4 E175 M609 O128 T405 X877 Y683 Z457
Class 5 H296 H900 L614 M555 N062 N432 N770 V911
Class 6 A982 B041 R474 S804 U319 U574 V753 W237
High Sec A641 B274 B449 B520 D792 D845 N110 S047
Low Sec A239 C140 C391 J244 N290 N944 R051 U210<
Null Sec C248 E545 K329 K346 S199 V283 Z060 Z142
WH Uptime:
"This wormhole has not yet begun its natural cycle of decay and should last at least another day." 24+ hours
"This wormhole is beginning to decay, and probably won't last another day." under 24 hours
"This wormhole is reaching the end of its natural lifetime." less than 4 hours
Dashboard
Stats
Kills204
Losses40
Efficiency84%
ISK Destroyed74.98b
ISK Lost4.28b
ISK Efficiency95%
Solo Kills81
Solo Losses18
NPC Losses3
Blob Factor21.81
Active TimezoneEUTZ
Final Blows91
Points1,008
Activity Heat Map (EVE Time)
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Intel Profile
PlaystyleSolo (202 kills)
Solo 37% Small 14% Mid 4% Fleet 28% Blob 17%
Avg Fleet: 22 Bait (2x)
Typically Flies
Typically Loses
Targets (Alliances)
Top Fleet Partners