15d ago
Oct 1, 2024(1y)
Oct 1, 2026(79d)
Combat
Kills58
Losses43
Efficiency57%
ISK
Destroyed8.11b
Lost3.55b
ISK Eff.70%
Solo
Solo Kills23
Solo Ratio40%
Final Blows32
Points78
Other
NPC Losses6
NPC Loss Ratio14%
Avg Kills/Day0.09
ActivityLow
Last Active
15d ago
Birthday
Oct 1, 2024 (1 years old)
Next Birthday
Oct 1, 2026 (79 days)
Combat
Kills58
Losses43
Efficiency57%
Danger Ratio86%
ISK
Destroyed8.11b
Lost3.55b
ISK Efficiency70%
Balance+4.56b
Solo
Solo Kills23
Solo Ratio40%
Final Blows32
Points78
Other
NPC Losses6
NPC Loss Ratio14%
Avg Kills/Day0.09
ActivityLow
No data available
Bio
Anomalies are ranked in difficulty by 10 lvl
•(Faction) Burrow
•(Faction) Hideaway
•(Faction) Refuge
•(Faction) Den
•(Faction) Yard
•(Faction) Port
•(Faction) Hub
•(Faction) Haven
•(Faction) Sanctum
.
Easy | Hidden
Normal | No Name
Medium. | Forsaken
Hard | Forlon
.
1st module: 100% effective
2nd: 87%
3rd: 57%
4th: 28%
5th:10.5%
6th:3%
.
*** Damage types to protect against ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
.
*** Damage types to shoot at the enemy ***
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Galente Navy - Explosive
Blood - EM & Thermal
Sansha - Thermal
Angel - Explosive
Mercenary - Thermal
ECM:
Minmatar - Ladar (Red)
Amarr - Radar (Yellow)
Gallente - Magnetic (Green)
Caldari - Gravimetric (Blue)
/cmd_activate_high_power_slot1
/cmd_activate_high_power_slot2
/cmd_activate_high_power_slot3
/cmd_activate_high_power_slot4
/cmd_activate_high_power_slot5
/cmd_activate_high_power_slot6
/cmd_activate_high_power_slot7
/cmd_activate_high_power_slot8
•(Faction) Burrow
•(Faction) Hideaway
•(Faction) Refuge
•(Faction) Den
•(Faction) Yard
•(Faction) Port
•(Faction) Hub
•(Faction) Haven
•(Faction) Sanctum
.
Easy | Hidden
Normal | No Name
Medium. | Forsaken
Hard | Forlon
.
1st module: 100% effective
2nd: 87%
3rd: 57%
4th: 28%
5th:10.5%
6th:3%
.
*** Damage types to protect against ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
.
*** Damage types to shoot at the enemy ***
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Galente Navy - Explosive
Blood - EM & Thermal
Sansha - Thermal
Angel - Explosive
Mercenary - Thermal
ECM:
Minmatar - Ladar (Red)
Amarr - Radar (Yellow)
Gallente - Magnetic (Green)
Caldari - Gravimetric (Blue)
/cmd_activate_high_power_slot1
/cmd_activate_high_power_slot2
/cmd_activate_high_power_slot3
/cmd_activate_high_power_slot4
/cmd_activate_high_power_slot5
/cmd_activate_high_power_slot6
/cmd_activate_high_power_slot7
/cmd_activate_high_power_slot8
Dashboard
Stats
Kills1
Losses1
Efficiency50%
ISK Destroyed1.07b
ISK Lost205.85m
ISK Efficiency84%
Solo Kills0
Solo Losses0
NPC Losses0
Blob Factor2
Active TimezoneEUTZ
Final Blows0
Points11
Activity Heat Map (EVE Time)
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Intel Profile
PlaystyleSmall Gang (1 kills)
Small 100%
Avg Fleet: 2
Typically Flies
Typically Loses
Targets (Alliances)
Groups Flown With
Top Fleet Partners