BirthdayJan 1, 1970 (56 years old)
Next BirthdayJan 1, 2027 (75 days)
Combat
Kills0
Losses1
Efficiency0%
Danger Ratio100%
ISK
Destroyed0
Lost82.25m
ISK Efficiency0%
Balance-82249253
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Combat Points0
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
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Ship ClassesLoading…
Bio
** Main Damage type to shoot at the enemy **
Guristas - Kinetic
Serpentis - Kinetic / Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - EM & Thermal
Angel : Explosive / Kinetic
Blood Raider : EM / Thermal
Drone : EM
Mercenary : Thermal
EoM : Kinetic
Gallente Navy : Thermal / Kinetic
EM/Thermal
- blood Raider (neut)
- Amarr (tracking disrupt/warp disrupt)
- khanid kingdom
- sanshar (web/warp disrupt/ tracking disrupt)
Kin/Thermal
- Serpentis (web/warp disrupt/sensor damp)
- Guristas (web/warp disrupt)
- Caldari (warp disrupt)
Kin/Explosive
- Angel Cartel (target paint/warp disrupt)
- Minmatar (target painter)
Players with -2.0 or worse cannot enter 1.0 systems
Players with -2.5 or worse cannot enter 0.9 systems
Players with -3.0 or worse cannot enter 0.8 systems
Players with -3.5 or worse cannot enter 0.7 systems
Players with -4.0 or worse cannot enter 0.6 systems
Players with -4.5 or worse cannot enter 0.5 systems
1st Module 100% effective
2nd Module 87% effective
3rd Module 57% effective
4th Module 28% effective
Guristas - Kinetic
Serpentis - Kinetic / Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - EM & Thermal
Angel : Explosive / Kinetic
Blood Raider : EM / Thermal
Drone : EM
Mercenary : Thermal
EoM : Kinetic
Gallente Navy : Thermal / Kinetic
EM/Thermal
- blood Raider (neut)
- Amarr (tracking disrupt/warp disrupt)
- khanid kingdom
- sanshar (web/warp disrupt/ tracking disrupt)
Kin/Thermal
- Serpentis (web/warp disrupt/sensor damp)
- Guristas (web/warp disrupt)
- Caldari (warp disrupt)
Kin/Explosive
- Angel Cartel (target paint/warp disrupt)
- Minmatar (target painter)
Players with -2.0 or worse cannot enter 1.0 systems
Players with -2.5 or worse cannot enter 0.9 systems
Players with -3.0 or worse cannot enter 0.8 systems
Players with -3.5 or worse cannot enter 0.7 systems
Players with -4.0 or worse cannot enter 0.6 systems
Players with -4.5 or worse cannot enter 0.5 systems
1st Module 100% effective
2nd Module 87% effective
3rd Module 57% effective
4th Module 28% effective
Dashboard
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