Puncher ikesani
Oct 18, 2021(4y)
Oct 18, 2026(58d)
Combat
Kills88
Losses45
Efficiency66%
ISK
Destroyed12.20b
Lost763.43m
ISK Eff.94%
Solo
Solo Kills4
Solo Ratio5%
Final Blows15
Points88
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.05
ActivityInactive
Puncher ikesani
Birthday
Oct 18, 2021 (4 years old)
Next Birthday
Oct 18, 2026 (58 days)
Combat
Kills88
Losses45
Efficiency66%
Danger Ratio100%
ISK
Destroyed12.20b
Lost763.43m
ISK Efficiency94%
Balance+11.44b
Solo
Solo Kills4
Solo Ratio5%
Final Blows15
Points88
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.05
ActivityInactive
Nothing in the last 7d
Bio
vv* NPC Damage Resists - DAMAGE YOU HAVE TO USE AGAINST THEM
Angel Cartel - Explosive
Blood Raider - EM
Guristas - Kinetic
Sansha's Nation - EM
Serpentis/Sevens - Kinetic
Mercenaries - Thermal
Drones - EM / kinetic
Amarr Navy - EM / Thermal
Caldari Navy - Kinetic
Gallente Navy - Thermal
Minmatar Fleet - Thermal
Ammatar Mandate - Thermal
Thukker Tribe - Thermal
* NPC Damage types - DAMAGE THEY DO TO YOU
Angel Cartel - Kinetic / Explosive / Thermal
Blood Raider - Thermal / EM
Guristas - Kinetic / Thermal
Sansha's Nation - EM / Thermal
Serpentis/Sevens - Thermal / Kinetic
Mercenaries - all 4
Drones - all 4 - kin/therm
Amarr Navy - EM / Thermal
Caldari Navy - Kinetic / Thermal
Gallente Navy - Thermal / Kinetic
Minmatar Fleet - Thermal / Explosive
Ammatar Mandate - Thermal
Thukker Tribe - Thermal / Explosive - Explosive Missles
***WORMHOLE CLASSIFICATION***
Class 1: H121 P060 Q317 V301 Y790 Z647 Z971
Class 2: C125 D364 D382 G024 I182 N766 R943
Class 3: C247 L477 M267 N968 O477 O883 X702
Class 4: E175 M609 O128 T405 X877 Y683 Z457
Class 5: H296 H900 L614 M555 N062 N432 N770 V911
Class 6: A982 B041 R474 S804 U319 U574 V753 W237
Class 7: A641 B274 B449 B520 D792 D845 N110 S047
Class 8: A239 C140 C391 J244 N290 N944 R051 U210
Class 9: C248 E545 K329 K346 S199 V283 Z060 Z142
*Class 4-6 Sleepers begin to warp scramble.
*Class 7 leads to highsec
*Class 8 leads to lowsec
*Class 9 leads to 0.0
Angel Cartel - Explosive
Blood Raider - EM
Guristas - Kinetic
Sansha's Nation - EM
Serpentis/Sevens - Kinetic
Mercenaries - Thermal
Drones - EM / kinetic
Amarr Navy - EM / Thermal
Caldari Navy - Kinetic
Gallente Navy - Thermal
Minmatar Fleet - Thermal
Ammatar Mandate - Thermal
Thukker Tribe - Thermal
* NPC Damage types - DAMAGE THEY DO TO YOU
Angel Cartel - Kinetic / Explosive / Thermal
Blood Raider - Thermal / EM
Guristas - Kinetic / Thermal
Sansha's Nation - EM / Thermal
Serpentis/Sevens - Thermal / Kinetic
Mercenaries - all 4
Drones - all 4 - kin/therm
Amarr Navy - EM / Thermal
Caldari Navy - Kinetic / Thermal
Gallente Navy - Thermal / Kinetic
Minmatar Fleet - Thermal / Explosive
Ammatar Mandate - Thermal
Thukker Tribe - Thermal / Explosive - Explosive Missles
***WORMHOLE CLASSIFICATION***
Class 1: H121 P060 Q317 V301 Y790 Z647 Z971
Class 2: C125 D364 D382 G024 I182 N766 R943
Class 3: C247 L477 M267 N968 O477 O883 X702
Class 4: E175 M609 O128 T405 X877 Y683 Z457
Class 5: H296 H900 L614 M555 N062 N432 N770 V911
Class 6: A982 B041 R474 S804 U319 U574 V753 W237
Class 7: A641 B274 B449 B520 D792 D845 N110 S047
Class 8: A239 C140 C391 J244 N290 N944 R051 U210
Class 9: C248 E545 K329 K346 S199 V283 Z060 Z142
*Class 4-6 Sleepers begin to warp scramble.
*Class 7 leads to highsec
*Class 8 leads to lowsec
*Class 9 leads to 0.0
Dashboard
Stats
No activity in the last 90d
Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -