22h ago
Nov 13, 2017(8y)
Nov 13, 2026(72d)
Combat
Kills71
Losses189
Efficiency27%
ISK
Destroyed13.63b
Lost15.39b
ISK Eff.47%
Solo
Solo Kills11
Solo Ratio15%
Final Blows19
Combat Points108
Other
NPC Losses42
NPC Loss Ratio22%
Avg Kills/Day0.02
ActivityMedium
Last Active
22h ago
Birthday
Nov 13, 2017 (8 years old)
Next Birthday
Nov 13, 2026 (72 days)
Combat
Kills71
Losses189
Efficiency27%
Danger Ratio78%
ISK
Destroyed13.63b
Lost15.39b
ISK Efficiency47%
Balance-1764192906
Solo
Solo Kills11
Solo Ratio15%
Final Blows19
Combat Points108
Other
NPC Losses42
NPC Loss Ratio22%
Avg Kills/Day0.02
ActivityMedium
Bio
Eve Online Explained
*** Defend against ***
Angel Cartel (Minmatar) - Kinetic / Explosive / Thermal
Blood Raider (Amarr) - EM / Thermal
Drones - Thermal / Kinetic / EM
Guristas (Caldari) - Kinetic / Thermal
Khanid (Gallente) - Kinetic / Thermal
Mercenaries - Omni
Mordus (Caldari) - Kinetic / Thermal
Serpentis (Gallente) - Thermal / Kinetic
Sansha's Nation (Amarr) - EM / Thermal
*** Attack with *** Primary / Secondary
Angel (Minmatar) - Explosive / Kinetic
Blood (Amarr) - EM / Thermal
Drones - EM / Thermal
Guristas (Caldari) - Kinetic / Thermal
Mercenary - Kinetic / Thermal
Mordu (Amarr) - Kinetic / EM
Sansha (Amarr) - EM / Thermal
Serpentis (Gallente) - Kinetic / Thermal
*** Stacking Penalties ***
1st mod: c(1) = 100.000% effectiveness
2nd mod: c(2) = 86.9119842% effectiveness
3d mod: c(3) = 57.1037996% effectiveness
4th mod: c(4) = 28.2469117% effectiveness
*** Wormholes***
Class 1 H121 / P060 / Q317 / V301 / Y790 / Z647 / Z971
Class 2 C125 / D364 / D382 / G024 / I182 / N766 / R943
Class 3 C247 / L477 / M267 / N968 / O477 / O883 / X702
Class 4 E175 / M609 / O128 / T405 / X877 / Y683 / Z457
Class 5 H296 / H900 / L614 / M555 / N062 / N432 / N770 / V911
Class 6 A982 / B041 / R474 / S804 / U319 / U574 / V753 / W237
Highsec A641 / B274 / B449 / B520 / D792 / D845 / N110 / S047
Lowsec A239 / C140 / C391 / J244 / N290 / N944 / R051 / U210
Nullsec C248 / E545 / K329 / K346 / S199 / V283 / Z060 / Z142
Red= static
● Leads to
Class 1,2,3 - lead into unknown parts of space.
Class 4,5,- - lead into dangerous unknown parts of space.
Class 6,-,- - lead into deadly unknown parts of space.
● Times:
"On the verge" Minutes
"Reaching the End" 4 Hours
"beginning to decay" 4-24 hours
"Not yet begun" 24+ hours
1* = (Faction) Hideaway or Drone Cluster (easiest)
2* = (Faction) Burrow or Drone Collection
3* = (Faction) Refuge or Drone Assembly
4* = (Faction) Den or Drone Gathering
5* = (Faction) Yard or Drone Surveillance
6* = (Faction) Rally Point or Drone Menagerie
7* = (Faction) Port or Drone Herd
8* = (Faction) Hub or Drone Squad
9* = (Faction) Haven or Drone Patrol
10* = (Faction) Sanctum or Drone Horde (hardest)
Dashboard
Stats
Kills44
Losses46
Efficiency49%
ISK Destroyed2.93b
ISK Lost2.72b
ISK Efficiency52%
Solo Kills8
Solo Losses26
NPC Losses2
Blob Factor6.36
Active TimezoneEUTZ
Final Blows14
Points87
Activity Heat Map (EVE Time)
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Flies With (Corps)
Dies To (Corps)
Intel Profile
PlaystyleSmall Gang (44 kills)
Solo 11% Small 55% Mid 25% Fleet 9%
Avg Fleet: 6.4 Bait (9x)
Typically Flies
Typically Loses
Top Fleet Partners