Kale Freeman
10d ago
May 2, 2009(17y)
May 2, 2027(234d)
Combat
Kills501
Losses134
Efficiency79%
ISK
Destroyed87.19b
Lost7.17b
ISK Eff.92%
Solo
Solo Kills4
Solo Ratio1%
Final Blows21
Combat Points501
Other
NPC Losses18
NPC Loss Ratio13%
Avg Kills/Day0.08
ActivityInactive
Kale Freeman
Last Active
10d ago
Birthday
May 2, 2009 (17 years old)
Next Birthday
May 2, 2027 (234 days)
Combat
Kills501
Losses134
Efficiency79%
Danger Ratio87%
ISK
Destroyed87.19b
Lost7.17b
ISK Efficiency92%
Balance+80.01b
Solo
Solo Kills4
Solo Ratio1%
Final Blows21
Combat Points501
Other
NPC Losses18
NPC Loss Ratio13%
Avg Kills/Day0.08
ActivityInactive
Nothing in the last 7d
Bio
Born Gallente, he spent his youth fighting a war that wasn't his.
Idealism, wanderlust, and perhaps more than a little youthful arrogance carried him into the Amarr militia. He found everything a young capsuleer could want there: a cause worth fighting for, comrades worth drinking with, enemies worth shooting at, glitter, maidens, and the occasional shared chalice.
For years, it was enough.
Then came the accident.
Something went wrong during a pod transition. The ship was lost, the capsule recovered—but its occupant never woke. His clone remained trapped in stasis: alive, intact, and unreachable.
For twelve years.
When he finally opened his eyes again, New Eden had moved on without him. Alliances had risen and fallen. Old comrades had vanished. Enemies had become footnotes. Ships, technology, and even the rhythms of everyday capsuleer life had changed.
Now he flies again—not for the Amarr, nor particularly for the Federation. The certainty of his youth did not survive twelve years in a frozen pod.
For the moment, he has simpler ambitions: relearn how to fly, discover what became of the people he once knew, earn enough ISK to replace the ships he will inevitably lose...
...and find out if there is still a place in New Eden for a pilot who woke up some time later.
Idealism, wanderlust, and perhaps more than a little youthful arrogance carried him into the Amarr militia. He found everything a young capsuleer could want there: a cause worth fighting for, comrades worth drinking with, enemies worth shooting at, glitter, maidens, and the occasional shared chalice.
For years, it was enough.
Then came the accident.
Something went wrong during a pod transition. The ship was lost, the capsule recovered—but its occupant never woke. His clone remained trapped in stasis: alive, intact, and unreachable.
For twelve years.
When he finally opened his eyes again, New Eden had moved on without him. Alliances had risen and fallen. Old comrades had vanished. Enemies had become footnotes. Ships, technology, and even the rhythms of everyday capsuleer life had changed.
Now he flies again—not for the Amarr, nor particularly for the Federation. The certainty of his youth did not survive twelve years in a frozen pod.
For the moment, he has simpler ambitions: relearn how to fly, discover what became of the people he once knew, earn enough ISK to replace the ships he will inevitably lose...
...and find out if there is still a place in New Eden for a pilot who woke up some time later.
Dashboard
Stats
Kills0
Losses2
Efficiency0%
ISK Destroyed0
ISK Lost12.12m
ISK Efficiency0%
Solo Kills0
Solo Losses2
NPC Losses0
Blob Factor0
Active TimezoneUSTZ
Final Blows0
Points0
Dies To (Corps)
Dies To (Alliances)