Shikra Redmoon
Apr 7, 2018
Jan 1, 1970(56y)
Jan 1, 2027(136d)
Combat
Kills3
Losses20
Efficiency13%
ISK
Destroyed749.28m
Lost4.21b
ISK Eff.15%
Solo
Solo Kills1
Solo Ratio33%
Final Blows1
Points3
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
Shikra Redmoon
Last Active
Apr 7, 2018
Birthday
Jan 1, 1970 (56 years old)
Next Birthday
Jan 1, 2027 (136 days)
Combat
Kills3
Losses20
Efficiency13%
Danger Ratio100%
ISK
Destroyed749.28m
Lost4.21b
ISK Efficiency15%
Balance-3464069696
Solo
Solo Kills1
Solo Ratio33%
Final Blows1
Points3
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
Nothing in the last 7d
Bio
For new members check out http://www.cascorporation.com/
Rat resistsi.imgur.com/7Mb1xjJ.png
Minimum Ship Skills:
Power Grid Management V: maximize the power core.
CPU Management V: maximize the CPU.
Capacitor Management V: maximize the capacitor capacity.
Capacitor Systems Operation V: maximize the capacitor recharge rate.
Energy Grid Upgrades V: to reduce the CPU requirements of installing power modules.
Mechanics V: maximize structure hitpoints.
Shield Management V: maximize shield capacity.
Shield Operation V: maximize the shield recharge rate.
Hull Upgrades V: maximize armor hitpoints.
Repair Systems IV: be able to operate the best armor and hull repair modules. If you train to V, some of your cap stable ships may become non cap stable, because the armor repairers will run shorter cycles.
Attempting to give a shit...
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║██████░░░░░░░░░░░░░░░░░░░░ ║ (30%)
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Rat resistsi.imgur.com/7Mb1xjJ.png
Minimum Ship Skills:
Power Grid Management V: maximize the power core.
CPU Management V: maximize the CPU.
Capacitor Management V: maximize the capacitor capacity.
Capacitor Systems Operation V: maximize the capacitor recharge rate.
Energy Grid Upgrades V: to reduce the CPU requirements of installing power modules.
Mechanics V: maximize structure hitpoints.
Shield Management V: maximize shield capacity.
Shield Operation V: maximize the shield recharge rate.
Hull Upgrades V: maximize armor hitpoints.
Repair Systems IV: be able to operate the best armor and hull repair modules. If you train to V, some of your cap stable ships may become non cap stable, because the armor repairers will run shorter cycles.
Attempting to give a shit...
╔═══════════════════════════╗
║██████░░░░░░░░░░░░░░░░░░░░ ║ (30%)
╚═══════════════════════════╝
Dashboard
Stats
No activity in the last 90d
Last seen Apr 2018
Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -