Aug 6, 2026
Mar 8, 2008(18y)
Mar 8, 2027(156d)
Combat
Kills833
Losses106
Efficiency89%
ISK
Destroyed1.09t
Lost17.22b
ISK Eff.98%
Solo
Solo Kills2
Solo Ratio0%
Final Blows51
Combat Points463
Other
NPC Losses16
NPC Loss Ratio15%
Avg Kills/Day0.12
ActivityHigh
Last Active
Aug 6, 2026
Birthday
Mar 8, 2008 (18 years old)
Next Birthday
Mar 8, 2027 (156 days)
Combat
Kills833
Losses106
Efficiency89%
Danger Ratio85%
ISK
Destroyed1.09t
Lost17.22b
ISK Efficiency98%
Balance+1.07t
Solo
Solo Kills2
Solo Ratio0%
Final Blows51
Combat Points463
Other
NPC Losses16
NPC Loss Ratio15%
Avg Kills/Day0.12
ActivityHigh
Nothing in the last 7d
Bio
The BIG Lottery
Angel (Minmatar space) : deal and are weak to explosive and kinetic damage. They use target target painters that are mostly harmless.
Serpentis (Gallente space) : deal and are weak to kinetic and thermal. They use sensor dampeners that will drop your targeting range.
Blood raiders and Sansha (Amarr space) : deal and are weak to electromagnetic and thermal. They use tracking disruptions that will hinder all turret users and neuts that will hinder ships with active tank.
Guristas (Caldari space) : deal and are weak to kinetic and thermal. They use ECM that will annoy everyone.
Rogue drones (everywhere) : deal various damage types, mostly kinetic, thermal and explosive. They are weak to electromagnetic and thermal damage.
https://wiki.eveuniversity.org/Combat_sites
NPC THEY DEAL I DEAL
ANGEL Kin/Exp (Exp)
AMARR EM/Ther (Ther)
BLOOD EM/Ther (EM)
CALDARI Kin/Ther (Ther/Kin)
GALLENTE Kin/Ther (Ther)
GURISTAS Kin/Ther (Kin)
KHANID EM/Ther (Ther)
MINMATAR Ther/Exp (Ther/Exp)
MERCENARY EM/Ther/Kin (Ther)
MORDUS Kin/Ther (Kin)
SANSHA EM/Ther (EM)
SERPENTIS Kin/Ther (Ther)
DRONES All types (EM)
1 Hideaway -> 2 Burrow -> 3 Refuge -> 4 Den -> 5 Yard -> 6 Rally Point -> 7 Port -> 8 Hub -> 9 Haven -> 10 Sanctum
*** Stacking Penalities ***
1st mod: = 100.000% effectiveness
2nd mod: = 86.912% effectiveness
3rd mod: = 57.104% effectiveness
Angel (Minmatar space) : deal and are weak to explosive and kinetic damage. They use target target painters that are mostly harmless.
Serpentis (Gallente space) : deal and are weak to kinetic and thermal. They use sensor dampeners that will drop your targeting range.
Blood raiders and Sansha (Amarr space) : deal and are weak to electromagnetic and thermal. They use tracking disruptions that will hinder all turret users and neuts that will hinder ships with active tank.
Guristas (Caldari space) : deal and are weak to kinetic and thermal. They use ECM that will annoy everyone.
Rogue drones (everywhere) : deal various damage types, mostly kinetic, thermal and explosive. They are weak to electromagnetic and thermal damage.
https://wiki.eveuniversity.org/Combat_sites
NPC THEY DEAL I DEAL
ANGEL Kin/Exp (Exp)
AMARR EM/Ther (Ther)
BLOOD EM/Ther (EM)
CALDARI Kin/Ther (Ther/Kin)
GALLENTE Kin/Ther (Ther)
GURISTAS Kin/Ther (Kin)
KHANID EM/Ther (Ther)
MINMATAR Ther/Exp (Ther/Exp)
MERCENARY EM/Ther/Kin (Ther)
MORDUS Kin/Ther (Kin)
SANSHA EM/Ther (EM)
SERPENTIS Kin/Ther (Ther)
DRONES All types (EM)
1 Hideaway -> 2 Burrow -> 3 Refuge -> 4 Den -> 5 Yard -> 6 Rally Point -> 7 Port -> 8 Hub -> 9 Haven -> 10 Sanctum
*** Stacking Penalities ***
1st mod: = 100.000% effectiveness
2nd mod: = 86.912% effectiveness
3rd mod: = 57.104% effectiveness
Dashboard
Stats
Kills100
Losses6
Efficiency94%
ISK Destroyed137.42b
ISK Lost591.01m
ISK Efficiency100%
Solo Kills0
Solo Losses4
NPC Losses1
Blob Factor42.75
Active TimezoneEUTZ
Final Blows2
Points3
Activity Heat Map (EVE Time)
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Flies With (Corps)
Dies To (Corps)
Intel Profile
PlaystyleFleet (100 kills)
Small 2% Mid 10% Fleet 58% Blob 30%
Avg Fleet: 42.8 FC: Medium
Typically Flies
Typically Loses
Top Fleet Partners