Feb 18, 2019
Oct 8, 2010(15y)
Oct 8, 2026(36d)
Combat
Kills380
Losses807
Efficiency32%
ISK
Destroyed15.92b
Lost38.96b
ISK Eff.29%
Solo
Solo Kills140
Solo Ratio37%
Final Blows246
Combat Points380
Other
NPC Losses50
NPC Loss Ratio6%
Avg Kills/Day0.07
ActivityInactive
Nothing in the last 7d
Bio
Stacking penalty mod for Nth module
0.5 ^ [ ((N-1) / 2.22292)^2 ] (number is rounded)
1st: 100%
2nd: 86.9%
3rd: 57.1%
4th: 28.3%
5th: 10.6%
note: modules with highest bonuses are calculated 1st

Crystals:
T1 combat = infinite use (for ships)
T2 combat = average 1000 shots
Faction combat = precisely 4000 shots
T1 mining = average 400 cycles
T2 mining = average 200 cycles

Align time (seconds) =
[mass(kg) / 1mil] x inertia x 1.386

Lock time (seconds) =
[40000/ScanRes] / [asinh(SigRadius) ^2]

Skill training rate =
Primary attrib. + [0.5x Secondary attrib.] SP per minute

Hardener total (use decimals) =
NewResistance = OldResistance+[(1-OldResistance)*(HardernerBonus*StackingPenalty)]

ChanceToHit=0.5^((((VelocityAngularTarget*40000)/(WeaponAccuracyScore*SignatureRadiusTarget))^2)+(((Max(0,(DistanceTarget-TurretOptimalRange))/(TurretFalloffRange))^2))

CONCORD apply approximately infinite damage, ECM, webs, neuts, tracking disruption and warp disruption.
Dashboard
Stats

No activity in the last 90d

Last seen Feb 2019

Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -