'Atgeir' Explosive Disruptive Lance
Minmatar'Atgeir' Explosive Disruptive Lance — Super Weapon (Module) — EVE Online item
The Minmatar Republic gives lip service to the standard claims of all ‘Big 4’ empires that it developed its own ‘Disruptive Lance’ technology independently but does not over-exert itself to insist on this point. The Republic Security Services have been highly active in acquiring any and all military intelligence, research, and technology specs available on the black market. The RSS as an organization rarely indulges itself in pretence that it operates above the dirtier side of the great game of empires. While the Thukker Tribe appears to have been developing an advanced dreadnought for some time, it is probable that intel from the RSS contributed significantly to the combination with new lance technology.
The Minmatar Republic’s ‘Atgeir’ Explosive Disruptive Lance generates a stream of protons and energy in a beam that carries specific disruptive energy patterns at ultra-high intensities. This effect means the weapon will disrupt warp and jump drives, prevent docking guidance and tethering connections, and massively inhibit the effectiveness of external repair beams. This comes at the price of an attenuated and less focused explosive destructive effect but the tactical opportunities of the weapon are considered well worth that trade.
Due to the extreme energies involved in the operation of this module, a disruptive lance can only be fired when in siege mode, and ships with this module fitted are unable to activate cloaking devices.
Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity, friend or foe. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for 2 minutes.
The Minmatar Republic’s ‘Atgeir’ Explosive Disruptive Lance generates a stream of protons and energy in a beam that carries specific disruptive energy patterns at ultra-high intensities. This effect means the weapon will disrupt warp and jump drives, prevent docking guidance and tethering connections, and massively inhibit the effectiveness of external repair beams. This comes at the price of an attenuated and less focused explosive destructive effect but the tactical opportunities of the weapon are considered well worth that trade.
Due to the extreme energies involved in the operation of this module, a disruptive lance can only be fired when in siege mode, and ships with this module fitted are unable to activate cloaking devices.
Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity, friend or foe. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for 2 minutes.
Jita Price131.30mISK
90d Avg169.18mISK
Volume4,000m³
Base Price240.95mISK
All Regions price history
Daily traded price, corrected when EVERef republishes historical data.
Sellers (24)
| Location | ||||
|---|---|---|---|---|
| 1 | 132,000,000 | Jita IV - Moon 4 - Caldari Navy Assembly Plant (0.9) | 1 | 89d 0h |
| 1 | 132,000,000 | Jita IV - Moon 4 - Caldari Navy Assembly Plant (0.9) | 1 | 89d 4h |
| 1 | 132,100,000 | Jita IV - Moon 4 - Caldari Navy Assembly Plant (0.9) | 1 | 88d 15h |
| 1 | 132,200,000 | Jita IV - Moon 4 - Caldari Navy Assembly Plant (0.9) | 1 | 88d 11h |
| 1 | 134,700,000 | Jita IV - Moon 4 - Caldari Navy Assembly Plant (0.9) | 1 | 86d 3h |
| 1 | 134,900,000 | Jita IV - Moon 4 - Caldari Navy Assembly Plant (0.9) | 1 | 85d 23h |
| 1 | 148,900,000 | Jita IV - Moon 4 - Caldari Navy Assembly Plant (0.9) | 1 | 86d 1h |
| 3 | 150,600,000 | Jita IV - Moon 4 - Caldari Navy Assembly Plant (0.9) | 1 | 83d 20h |
| 1 | 150,800,000 | Jita IV - Moon 4 - Caldari Navy Assembly Plant (0.9) | 1 | 83d 9h |
| 1 | 156,500,000 | Jita IV - Moon 4 - Caldari Navy Assembly Plant (0.9) | 1 | 81d 8h |
| 1 | 156,800,000 | Jita IV - Moon 4 - Caldari Navy Assembly Plant (0.9) | 1 | 81d 1h |
| 1 | 158,800,000 | Jita IV - Moon 4 - Caldari Navy Assembly Plant (0.9) | 1 | 79d 11h |
| 1 | 159,400,000 | Jita IV - Moon 4 - Caldari Navy Assembly Plant (0.9) | 1 | 79d 4h |
| 1 | 170,000,000 | Jita IV - Moon 4 - Caldari Navy Assembly Plant (0.9) | 1 | 73d 6h |
| 1 | 172,700,000 | Jita IV - Moon 4 - Caldari Navy Assembly Plant (0.9) | 1 | 71d 0h |
| 1 | 185,300,000 | Jita IV - Moon 4 - Caldari Navy Assembly Plant (0.9) | 1 | 2d 19h |
| 4 | 213,700,000 | Jita IV - Moon 4 - Caldari Navy Assembly Plant (0.9) | 1 | 22d 19h |
| 1 | 240,000,000 | Amarr VIII - Emperor Family Academy (0.9) | 1 | 64d 22h |
| 1 | 299,800,000 | Amarr VIII - Emperor Family Academy (0.9) | 1 | 31d 1h |
| 1 | 299,900,000 | Amarr VIII - Emperor Family Academy (0.9) | 1 | 29d 13h |
| 1 | 432,500,000 | Hek VIII - Moon 12 - Boundless Creation Factory (0.8) | 1 | 88d 1h |
| 1 | 439,900,000 | Dodixie IX - Moon 20 - Federation Navy Assembly Plant (0.9) | 1 | 50d 5h |
| 1 | 632,500,000 | Rens VI - Moon 8 - Brutor Tribe Treasury (0.9) | 1 | 53d 2h |
| 2 | 1,112,000,000 | Amarr VIII - Emperor Family Academy (0.9) | 1 | 4d 15h |