John Folklore
May 31, 2019
Nov 21, 2016(9y)
Nov 21, 2026(175d)
Combat
Kills3
Losses16
Efficiency16%
ISK
Destroyed858.55b
Lost138.74m
ISK Eff.100%
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Points3
Other
NPC Losses2
NPC Loss Ratio13%
Avg Kills/Day0.00
ActivityInactive
John Folklore
Last Active
May 31, 2019
Birthday
Nov 21, 2016 (9 years old)
Next Birthday
Nov 21, 2026 (175 days)
Combat
Kills3
Losses16
Efficiency16%
Danger Ratio88%
ISK
Destroyed858.55b
Lost138.74m
ISK Efficiency100%
Balance+858.41b
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Points3
Other
NPC Losses2
NPC Loss Ratio13%
Avg Kills/Day0.00
ActivityInactive
No data available
Bio
Hello biography reader! Here's some tips:
How to make a safe spot:
Safe spots are spots that are mostly out of sight of other players, and when scanning a system,
they can be really useful so as to not be seen (much)
Warp somewhere with one spot along the route being more than 14.3 AU away from anything else
When you're further away than that from anything, press ctrl-b
Name it something memorable
Warp back there hoping noone saw that warp-back
When you're at your spot, go full speed and align to the nearest safe warpgate that'll take you to high-sec fastest.
Catch: Random people can scan for you using combat scanners. Someone may warp near you and see you, and boom you're
dead unless you have a cloak, then they'll probably just camp you.
Wormhole Classification info
Class 4-6 Sleepers begin to warp scramble.
Class 7 leads to highsec
Class 8 leads to lowsec
Class 9 leads to 0.0
The time remaining is obvious.
I got this info off some informative players, as well as the internet. Tnx
How to make a safe spot:
Safe spots are spots that are mostly out of sight of other players, and when scanning a system,
they can be really useful so as to not be seen (much)
Warp somewhere with one spot along the route being more than 14.3 AU away from anything else
When you're further away than that from anything, press ctrl-b
Name it something memorable
Warp back there hoping noone saw that warp-back
When you're at your spot, go full speed and align to the nearest safe warpgate that'll take you to high-sec fastest.
Catch: Random people can scan for you using combat scanners. Someone may warp near you and see you, and boom you're
dead unless you have a cloak, then they'll probably just camp you.
Wormhole Classification info
Class 4-6 Sleepers begin to warp scramble.
Class 7 leads to highsec
Class 8 leads to lowsec
Class 9 leads to 0.0
The time remaining is obvious.
I got this info off some informative players, as well as the internet. Tnx
Dashboard
Stats
Kills0
Losses0
Efficiency0%
ISK Destroyed0
ISK Lost0
ISK Efficiency0%
Solo Kills0
Solo Losses0
NPC Losses0
Blob Factor0
Active TimezoneUSTZ
Final Blows0
Points0
Activity Heat Map (EVE Time)
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Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -