Feb 29, 2020
Nov 3, 2016(9y)
Nov 3, 2026(63d)
Combat
Kills415
Losses331
Efficiency56%
ISK
Destroyed565.80b
Lost27.22b
ISK Eff.95%
Solo
Solo Kills20
Solo Ratio5%
Final Blows69
Combat Points415
Other
NPC Losses25
NPC Loss Ratio8%
Avg Kills/Day0.12
ActivityInactive
Nothing in the last 7d
Bio
Stacking Penalties:
100. 87, 57, 28, 10.5, 3

Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Best Damage to NPCs
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - Thermal
Angel - Explosive
Mercenary - Thermal

Combat sites Dificult and escalations
DED 3/10 OR 4/10: 1.-BURROW 2.-HIDEAWAY 3.-REFUGE
DED 6/10 4.-RALLIPOINT (LOW&NULL)
DED 5/10 5.-DEN (HS LOW NULL)
DED 7/10 5.1.-FORSAKEN DEN & PORTS
Unknowed escalation: 6.-YARD 8.-HUB
UNRATED 9/10 8.1.-FORSAKEN HUB
DED 10/10 9.-HEAVEN 10.-SANCTUM 10.-ANY DRONE SITE IN NULL

Not yet begun to decay - Over 24 hours
Beginning to decay - Between 24 & 4 hours
Reaching the end of its life - >4hr
On the verge of collapse - >15min



Hyper BR Courier
Max 10300 m3, 1.5b Max Colat, 1Wekk to accept 3 days to Complete
1000isk per m3, so 10k m3 is 10m
2% collateral, so every 100m collat costs another 2m.
AnyTimeEverywhere 12m minimum pay

Dashboard
Stats

No activity in the last 90d

Last seen Feb 2020

Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -