HarambeOne Tupac
Apr 20, 2020
Oct 11, 2016(9y)
Oct 11, 2026(46d)
Combat
Kills3
Losses26
Efficiency10%
ISK
Destroyed318.76m
Lost81.71b
ISK Eff.0%
Solo
Solo Kills1
Solo Ratio33%
Final Blows2
Points3
Other
NPC Losses2
NPC Loss Ratio8%
Avg Kills/Day0.00
ActivityInactive
HarambeOne Tupac
Last Active
Apr 20, 2020
Birthday
Oct 11, 2016 (9 years old)
Next Birthday
Oct 11, 2026 (46 days)
Combat
Kills3
Losses26
Efficiency10%
Danger Ratio92%
ISK
Destroyed318.76m
Lost81.71b
ISK Efficiency0%
Balance-81388801177
Solo
Solo Kills1
Solo Ratio33%
Final Blows2
Points3
Other
NPC Losses2
NPC Loss Ratio8%
Avg Kills/Day0.00
ActivityInactive
Nothing in the last 7d
Bio
Damage to deal against:
Angel Cartel: Explosive
Blood Raiders: EM
Guristas Pirates: Kinetic
Mordu's Legion; Kinetic
Sansha's Nation: EM
Serpentis: Kinetic
Amarr: EM/Thermal
Caldari: Kinetic/Thermal
Gallente: Thermal
Minmatar: Thermal
Scooty Puff Indus.
What to resist for against:
Angel Cartel: Explosive
Blood Raiders: 50% EM, 50% Thermal
Guristas Pirates: 80% Kinetic, 20% Thermal
Mordu's Legion; 70% Kinetic, 30% Thermal
Sansha's Nation: 50% EM, 50% Thermal
Serpentis: 55% Thermal, 45% Kinetic
Amarr: 55% EM, 45% Thermal
Caldari: 50% Kinetic, 50% Thermal
Gallente: 60% Kinetic, 40% Thermal
Minmatar: 50% Explosive, 50% Thermal
• Class 1 = Hideaway
• Class 2 = Burrow
• Class 3 = Refuge
• Class 4 = Den
• Class 5 = Yard
• Class 6 = Rally Point
• Class 7 = Port
• Class 8 = Hub
• Class 9 = Haven
• Class 10 = Sanctum
Angel Cartel: Explosive
Blood Raiders: EM
Guristas Pirates: Kinetic
Mordu's Legion; Kinetic
Sansha's Nation: EM
Serpentis: Kinetic
Amarr: EM/Thermal
Caldari: Kinetic/Thermal
Gallente: Thermal
Minmatar: Thermal
Scooty Puff Indus.
What to resist for against:
Angel Cartel: Explosive
Blood Raiders: 50% EM, 50% Thermal
Guristas Pirates: 80% Kinetic, 20% Thermal
Mordu's Legion; 70% Kinetic, 30% Thermal
Sansha's Nation: 50% EM, 50% Thermal
Serpentis: 55% Thermal, 45% Kinetic
Amarr: 55% EM, 45% Thermal
Caldari: 50% Kinetic, 50% Thermal
Gallente: 60% Kinetic, 40% Thermal
Minmatar: 50% Explosive, 50% Thermal
• Class 1 = Hideaway
• Class 2 = Burrow
• Class 3 = Refuge
• Class 4 = Den
• Class 5 = Yard
• Class 6 = Rally Point
• Class 7 = Port
• Class 8 = Hub
• Class 9 = Haven
• Class 10 = Sanctum
Dashboard
Stats
No activity in the last 90d
Last seen Apr 2020
Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -