May 31, 2026
Sep 11, 2016(9y)
Sep 11, 2026(59d)
Combat
Kills74
Losses109
Efficiency40%
ISK
Destroyed71.00b
Lost3.01b
ISK Eff.96%
Solo
Solo Kills9
Solo Ratio12%
Final Blows14
Points74
Other
NPC Losses4
NPC Loss Ratio4%
Avg Kills/Day0.02
ActivityLow
Last Active
May 31, 2026
Birthday
Sep 11, 2016 (9 years old)
Next Birthday
Sep 11, 2026 (59 days)
Combat
Kills74
Losses109
Efficiency40%
Danger Ratio96%
ISK
Destroyed71.00b
Lost3.01b
ISK Efficiency96%
Balance+67.99b
Solo
Solo Kills9
Solo Ratio12%
Final Blows14
Points74
Other
NPC Losses4
NPC Loss Ratio4%
Avg Kills/Day0.02
ActivityLow
No data available
Bio
Players with -2.0 or worse will be attacked in 1.0 systems
Players with -2.5 or worse will be attacked in 0.9 systems
Players with -3.0 or worse will be attacked in 0.8 systems
Players with -3.5 or worse will be attacked in 0.7 systems
Players with -4.0 or worse will be attacked in 0.6 systems
Players with -4.5 or worse will be attacked in 0.5 systems
** Damage types ***
Guristas (Caldari) - Kinetic / Thermal
Serpentis (Gallente) - Thermal / Kinetic
Blood Raider (Amarr) - Thermal / EM
Sansha's Nation (Amarr) - EM / Thermal
Angel Cartel (Minmatar) - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Khanid (Gallente) - Kinetic / Thermal
Mordus (Caldari) - Kinetic / Thermal
*** Main Damage type to shoot at the enemy ***
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - Thermal
Sansha - Thermal
Angel - Explosive
Mercenary - Thermal
Drones - EM
Class 1 Hideaway or Drone Cluster (easiest)
Class 2 Burrow or Drone Collection
Class 3 Refuge or Drone Gathering
Class 4 Den or Drone Assembly
Class 5 Yard or Drone Surveillance
Class 6 Rally Point or Drone Menagerie
Class 7 Port or Drone Herd
Class 8 Hub or Drone Squad
Class 9 Haven or Drone Patrol
Class 10 Sanctum or drone Horde (hardest)
W/H
Class 1: E004 H121 P060 Q317 V301 Y790 Z647 Z971
Class 2: C125 D364 D382 G024 I182 N766 R943
Class 3: C247 L477 M267 N968 O477 O883 X702
Class 4: E175 M609 O128 T405 X877 Y683 Z457
Class 5: H296 H900 L614 M555 N062 N432 N770 V911
Class 6: A982 B041 R474 S804 U319 U574 V753 W237
EXIT HIGH: A641 B274 B449 B520 D792 D845 N110 Q063 S047
EXIT LOW: A239 C140 C391 J244 N290 N944 R051 U210 V898
THERA: F135 F355 L031 M164 T458
EXIT: K162
-------------
High - A641 B274 B449 B520 D792 D845 N110 S047
Low - A239 C140 C391 J244 N290 N944 R051 U210
Null - C248 E545 K329 K346 S199 V283 Z060 Z142
Drifter B735 C414 R259 S877 V928
Players with -2.5 or worse will be attacked in 0.9 systems
Players with -3.0 or worse will be attacked in 0.8 systems
Players with -3.5 or worse will be attacked in 0.7 systems
Players with -4.0 or worse will be attacked in 0.6 systems
Players with -4.5 or worse will be attacked in 0.5 systems
** Damage types ***
Guristas (Caldari) - Kinetic / Thermal
Serpentis (Gallente) - Thermal / Kinetic
Blood Raider (Amarr) - Thermal / EM
Sansha's Nation (Amarr) - EM / Thermal
Angel Cartel (Minmatar) - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Khanid (Gallente) - Kinetic / Thermal
Mordus (Caldari) - Kinetic / Thermal
*** Main Damage type to shoot at the enemy ***
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - Thermal
Sansha - Thermal
Angel - Explosive
Mercenary - Thermal
Drones - EM
Class 1 Hideaway or Drone Cluster (easiest)
Class 2 Burrow or Drone Collection
Class 3 Refuge or Drone Gathering
Class 4 Den or Drone Assembly
Class 5 Yard or Drone Surveillance
Class 6 Rally Point or Drone Menagerie
Class 7 Port or Drone Herd
Class 8 Hub or Drone Squad
Class 9 Haven or Drone Patrol
Class 10 Sanctum or drone Horde (hardest)
W/H
Class 1: E004 H121 P060 Q317 V301 Y790 Z647 Z971
Class 2: C125 D364 D382 G024 I182 N766 R943
Class 3: C247 L477 M267 N968 O477 O883 X702
Class 4: E175 M609 O128 T405 X877 Y683 Z457
Class 5: H296 H900 L614 M555 N062 N432 N770 V911
Class 6: A982 B041 R474 S804 U319 U574 V753 W237
EXIT HIGH: A641 B274 B449 B520 D792 D845 N110 Q063 S047
EXIT LOW: A239 C140 C391 J244 N290 N944 R051 U210 V898
THERA: F135 F355 L031 M164 T458
EXIT: K162
-------------
High - A641 B274 B449 B520 D792 D845 N110 S047
Low - A239 C140 C391 J244 N290 N944 R051 U210
Null - C248 E545 K329 K346 S199 V283 Z060 Z142
Drifter B735 C414 R259 S877 V928
Dashboard
Stats
Kills3
Losses13
Efficiency19%
ISK Destroyed40.54m
ISK Lost601.33m
ISK Efficiency6%
Solo Kills0
Solo Losses5
NPC Losses0
Blob Factor4
Active TimezoneUSTZ
Final Blows0
Points3
Activity Heat Map (EVE Time)
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Intel Profile
PlaystyleSmall Gang (3 kills)
Small 67% Mid 33%
Avg Fleet: 4 Bait (3x)
Typically Loses
Targets (Alliances)
Groups Flown With
Top Fleet Partners