Last ActiveNov 8, 2017
BirthdayJul 10, 2016 (10 years old)
Next BirthdayJul 10, 2027 (252 days)
Combat
Kills66
Losses91
Efficiency42%
Danger Ratio96%
ISK
Destroyed12.62b
Lost5.59b
ISK Efficiency69%
Balance+7.03b
Solo
Solo Kills7
Solo Ratio11%
Final Blows23
Combat Points66
Other
NPC Losses4
NPC Loss Ratio4%
Avg Kills/Day0.02
ActivityInactive
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Bio
1AU: 149,597,871 KM
level 1 no standing required
level 2 1.0 or higher
level 3 3.0 or higher
level 4 5.0 or higher
level 5 7.0 or higher
Targeting systems
Min - Ladar
Cald - Gravi
Gall - Magneto
Ama - Radar
1 Burrow (lowest)
2 Hideaway
3 Refuge Drone Assembly 3
4 Den Drone Gathering 4
5 Yard Drone Surveillance 5
6 Rally Point Drone Menagerie 6
7 Port Drone Herd 7
8 Hub Drone Squad 8
9 Haven Drone Patrol 9
10 Sanctum (hardest) Drone Horde 10
NPC weakness
Guristas = Kinetic
Angel = Explosive
Serpentis = Thermal/Kinetic
Thukker Tribe = Thermal
Rogue Drone = EM/Thermal
Mordus = Thermal/Kinetic
Blood = EM/Thermal
Sansha = EM/
Module Effectivness(Per module)
1st Module: 100% effective
2nd Module: 87% effective
3rd Module: 57% effective
4th Module: 28% effective
NPC Damage
Angel: All types, although mostly kinetic/explosive
Amarr Navy: EM/thermal
Ammatar Navy: EM/thermal
Blood: EM/thermal
Caldari Navy: Kinetic/thermal
Centii: EM/thermal
Coreli: Kinetic/thermal
Corpii: EM/thermal
Domination: All types, mostly kinetic/explosive
Gallente Navy: EM
level 1 no standing required
level 2 1.0 or higher
level 3 3.0 or higher
level 4 5.0 or higher
level 5 7.0 or higher
Targeting systems
Min - Ladar
Cald - Gravi
Gall - Magneto
Ama - Radar
1 Burrow (lowest)
2 Hideaway
3 Refuge Drone Assembly 3
4 Den Drone Gathering 4
5 Yard Drone Surveillance 5
6 Rally Point Drone Menagerie 6
7 Port Drone Herd 7
8 Hub Drone Squad 8
9 Haven Drone Patrol 9
10 Sanctum (hardest) Drone Horde 10
NPC weakness
Guristas = Kinetic
Angel = Explosive
Serpentis = Thermal/Kinetic
Thukker Tribe = Thermal
Rogue Drone = EM/Thermal
Mordus = Thermal/Kinetic
Blood = EM/Thermal
Sansha = EM/
Module Effectivness(Per module)
1st Module: 100% effective
2nd Module: 87% effective
3rd Module: 57% effective
4th Module: 28% effective
NPC Damage
Angel: All types, although mostly kinetic/explosive
Amarr Navy: EM/thermal
Ammatar Navy: EM/thermal
Blood: EM/thermal
Caldari Navy: Kinetic/thermal
Centii: EM/thermal
Coreli: Kinetic/thermal
Corpii: EM/thermal
Domination: All types, mostly kinetic/explosive
Gallente Navy: EM
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