Last ActiveJun 2, 2019
BirthdayJan 1, 1970 (56 years old)
Next BirthdayJan 1, 2027 (67 days)
Combat
Kills13
Losses28
Efficiency32%
Danger Ratio7%
ISK
Destroyed436.32m
Lost16.89m
ISK Efficiency96%
Balance+419.43m
Solo
Solo Kills8
Solo Ratio62%
Final Blows11
Combat Points13
Other
NPC Losses26
NPC Loss Ratio93%
Avg Kills/Day0.00
ActivityInactive
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Bio
Enemies ------- Hardener to use ------ Damage type to use
Blood Raider --- EM/Thermal --------------- EM
Guristas ------- Kinetic/Thermal ------------ Kinetic
Sanshas ------- EM/Thermal --------------- EM
Serpentis ------ Thermal/Kinetic ------------ Kinetic
Angel. --------- All Resis (pri. Expl. ,Kin.) --- Explosive
Mordus -------- Kinetic/Thermal ------------ Kinetic
Rogue Drones -- All Resis (pri. Expl. kin) ---- EM
Mercenary ----- All Resis (pri. EM, Therm) -- Therma
Stacking penalty mod for Nth module or rig=
0.5 ^ [ ((N-1) / 2.22292)^2 ] (number is rounded)
1st: 100%
2nd: 86.9%
3rd: 57.1%
4th: 28.3%
5th: 10.6%
note: modules with highest bonuses are calculated first.
Crystals:
T1 combat = infinite use (for ships)
T2 combat = average 1000 shots
Faction combat = precisely 4000 shots
T1 mining = average 400 cycles
T2 mining = average 200 cycles
Align time (seconds) =
[mass(kg) / 1mil] x inertia x 1.386
Lock time (seconds) =
[40000/ScanRes] / [asinh(SigRadius) ^2]
CONCORD deal approximately infinite damage, with approximately infinite-strength ECM, webs, neuts, tracking disruption and warp disruption.
Skill training rate =
Primary attrib. + [0.5x Secondary attrib.] SP per minute
Hardener calculation:
newres = res+[(1-res)*(hardener*stackpen)]
where newres is your current resistance after fitting the hardener, res is what you had before, hardener is the hardeners resist bonus, and stackpen is stacking penalty factor
2nd mod: c(2) = 86,912% effect
3d mod: c(3) = 57,104% effect
4th mod: c(4) = 28,247% effect
Amarr = Radar = Y /Exp Armor
Caldari = Grav = B /Em Shield - Exp Shield
Gall = Mag = G /Exp Armor - Therm Shield
Min = Ladar = R /Exp Armor - Therm Shield
Caldari - Gravimetric = Spatial Destabilizer
Amarr - Radar = White Noise
Gallente - Magnetometric = Ion Field
Minmatar - Ladar = Phase Inverter
NPC Damage / Defense
ANGEL Kin/Exp/Therm / Exp
AMARR EM/Ther / Ther
BLOOD EM/Ther / EM
CALDARI Kin/Ther / Kin
GALLENTE Kin/Ther / Ther
GURISTAS Kin/Ther / Kin
KHANID EM/Ther / Ther
MINMATAR Ther/Exp / Ther
MERCENARY ALL / Ther
MORDUS Kin/Ther / Kin
SANSHA EM/Ther / EM
SERPENTIS Kin/Ther / Kin
DRONES All types / EM
Blood Raider --- EM/Thermal --------------- EM
Guristas ------- Kinetic/Thermal ------------ Kinetic
Sanshas ------- EM/Thermal --------------- EM
Serpentis ------ Thermal/Kinetic ------------ Kinetic
Angel. --------- All Resis (pri. Expl. ,Kin.) --- Explosive
Mordus -------- Kinetic/Thermal ------------ Kinetic
Rogue Drones -- All Resis (pri. Expl. kin) ---- EM
Mercenary ----- All Resis (pri. EM, Therm) -- Therma
Stacking penalty mod for Nth module or rig=
0.5 ^ [ ((N-1) / 2.22292)^2 ] (number is rounded)
1st: 100%
2nd: 86.9%
3rd: 57.1%
4th: 28.3%
5th: 10.6%
note: modules with highest bonuses are calculated first.
Crystals:
T1 combat = infinite use (for ships)
T2 combat = average 1000 shots
Faction combat = precisely 4000 shots
T1 mining = average 400 cycles
T2 mining = average 200 cycles
Align time (seconds) =
[mass(kg) / 1mil] x inertia x 1.386
Lock time (seconds) =
[40000/ScanRes] / [asinh(SigRadius) ^2]
CONCORD deal approximately infinite damage, with approximately infinite-strength ECM, webs, neuts, tracking disruption and warp disruption.
Skill training rate =
Primary attrib. + [0.5x Secondary attrib.] SP per minute
Hardener calculation:
newres = res+[(1-res)*(hardener*stackpen)]
where newres is your current resistance after fitting the hardener, res is what you had before, hardener is the hardeners resist bonus, and stackpen is stacking penalty factor
2nd mod: c(2) = 86,912% effect
3d mod: c(3) = 57,104% effect
4th mod: c(4) = 28,247% effect
Amarr = Radar = Y /Exp Armor
Caldari = Grav = B /Em Shield - Exp Shield
Gall = Mag = G /Exp Armor - Therm Shield
Min = Ladar = R /Exp Armor - Therm Shield
Caldari - Gravimetric = Spatial Destabilizer
Amarr - Radar = White Noise
Gallente - Magnetometric = Ion Field
Minmatar - Ladar = Phase Inverter
NPC Damage / Defense
ANGEL Kin/Exp/Therm / Exp
AMARR EM/Ther / Ther
BLOOD EM/Ther / EM
CALDARI Kin/Ther / Kin
GALLENTE Kin/Ther / Ther
GURISTAS Kin/Ther / Kin
KHANID EM/Ther / Ther
MINMATAR Ther/Exp / Ther
MERCENARY ALL / Ther
MORDUS Kin/Ther / Kin
SANSHA EM/Ther / EM
SERPENTIS Kin/Ther / Kin
DRONES All types / EM
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