Kira Qin
Last ActiveJul 16, 2016
BirthdayJun 9, 2016 (10 years old)
Next BirthdayJun 9, 2027 (237 days)
Combat
Kills0
Losses11
Efficiency0%
Danger Ratio100%
ISK
Destroyed0
Lost280.47m
ISK Efficiency0%
Balance-280468529
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Combat Points0
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
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Bio
Stacking penalty mod for Nth module or rig=
0.5 ^ [ ((N-1) / 2.22292)^2 ] (number is rounded)
1st: 100%
2nd: 86.9%
3rd: 57.1%
4th: 28.3%
5th: 10.6%
note: modules with highest bonuses are calculated first.
Crystals:
T1 combat = infinite use (for ships)
T2 combat = average 1000 shots
Faction combat = precisely 4000 shots
T1 mining = average 400 cycles
T2 mining = average 200 cycles
Align time (seconds) =
[mass(kg) / 1mil] x inertia x 1.386
Lock time (seconds) =
[40000/ScanRes] / [asinh(SigRadius) ^2]
CONCORD deal approximately infinite damage, with approximately infinite-strength ECM, webs, neuts, tracking disruption and warp disruption.
Skill training rate =
Primary attrib. + [0.5x Secondary attrib.] SP per minute
Hardener calculation:
newres = res+[(1-res)*(hardener*stackpen)]
where newres is your current resistance after fitting the hardener, res is what you had before, hardener is the hardeners resist bonus, and stackpen is stacking penalty factor
0.5 ^ [ ((N-1) / 2.22292)^2 ] (number is rounded)
1st: 100%
2nd: 86.9%
3rd: 57.1%
4th: 28.3%
5th: 10.6%
note: modules with highest bonuses are calculated first.
Crystals:
T1 combat = infinite use (for ships)
T2 combat = average 1000 shots
Faction combat = precisely 4000 shots
T1 mining = average 400 cycles
T2 mining = average 200 cycles
Align time (seconds) =
[mass(kg) / 1mil] x inertia x 1.386
Lock time (seconds) =
[40000/ScanRes] / [asinh(SigRadius) ^2]
CONCORD deal approximately infinite damage, with approximately infinite-strength ECM, webs, neuts, tracking disruption and warp disruption.
Skill training rate =
Primary attrib. + [0.5x Secondary attrib.] SP per minute
Hardener calculation:
newres = res+[(1-res)*(hardener*stackpen)]
where newres is your current resistance after fitting the hardener, res is what you had before, hardener is the hardeners resist bonus, and stackpen is stacking penalty factor
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