Snorv Zephalob

Alkabsian High Guard [-AHG-]

Gallente Jin-Mei

Last ActiveAug 11, 2019
BirthdayMay 14, 2016 (10 years old)
Next BirthdayMay 14, 2027 (194 days)

Combat

Kills16

Losses23

Efficiency41%

Danger Ratio100%

ISK

Destroyed352.23m

Lost202.71m

ISK Efficiency63%

Balance+149.52m

Solo

Solo Kills1

Solo Ratio6%

Final Blows4

Combat Points16

Other

NPC Losses0

NPC Loss Ratio0%

Avg Kills/Day0.00

ActivityInactive

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Bio

A clone of ill-respute, given few responsibilities for Mr. Zephalob can not handle many. Gened in a vat and as fate would have it he, for his genes were not so good, received what many would call the short end of a planetary licensing protocol charge. So, ever since he's been staying away from Bourynes. He stayed for a short time around the gallente areas maintaining himself on little more than scraps, but now he's taken to working with more than a few militaristic actors.
Armed with a backlog of shady actors, themselves armed to the grill with polarized autocannons, knocking out space structures in placid, causing mayhem amongst the stars, somewhere near Dital you might find Snorv, causing trouble, with ghosts of the Bollettieri Family Crime Syndicate, or with the wraiths of the ghosts themselves, the spirit!
Spending some time trifling with the industrial bureaucracy Snorv found ways to keep himself entertained. A slaver hound and a few hyperspatial stabilizers can sure make life a little less grinding out here staring at the stars. Orders, 5 jumps, are your friend towards isk printing some corner of reality out in bleak beginnings... scraps becoming mission, plan, direction...
...some might call it heresy, Snorv prefers the phrase war profiteering personally, when in Rome, do as the Romans did...
...if you happen to see Snorv somewhere in space, keep your shields and armor powered, and proceed with caution, danger is afoot where Snorv goes, for Snorv follows danger wherever she may go!

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