Mackenzie Lashwood
Mar 6, 2017
Apr 29, 2016(10y)
Apr 29, 2027(241d)
Combat
Kills5
Losses4
Efficiency56%
ISK
Destroyed530.20m
Lost41.55m
ISK Eff.93%
Solo
Solo Kills0
Solo Ratio0%
Final Blows1
Points5
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
Mackenzie Lashwood
Last Active
Mar 6, 2017
Birthday
Apr 29, 2016 (10 years old)
Next Birthday
Apr 29, 2027 (241 days)
Combat
Kills5
Losses4
Efficiency56%
Danger Ratio100%
ISK
Destroyed530.20m
Lost41.55m
ISK Efficiency93%
Balance+488.65m
Solo
Solo Kills0
Solo Ratio0%
Final Blows1
Points5
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
Nothing in the last 7d
Bio
CAS is my corp; I'm happy here and not looking for a new one.
CAS has a web resource - www.CASCorporation.com
Mirror: CASCorporation.atwebpages.com
Minimum Ship Skills:
Power Grid Management V: maximize the power core.
CPU Management V: maximize the CPU.
Capacitor Management V: maximize the capacitor capacity.
Capacitor Systems Operation V: maximize the capacitor recharge rate.
Energy Grid Upgrades V: to reduce the CPU requirements of installing power modules.
Mechanics V: maximize structure hitpoints.
Shield Management V: maximize shield capacity.
Shield Operation V: maximize the shield recharge rate.
Hull Upgrades V: maximize armor hitpoints.
Repair Systems IV: be able to operate the best armor and hull repair modules. If you train to V, some of your cap stable ships may become non cap stable, because the armor repairers will run shorter cycles.
CAS has a web resource - www.CASCorporation.com
Mirror: CASCorporation.atwebpages.com
Minimum Ship Skills:
Power Grid Management V: maximize the power core.
CPU Management V: maximize the CPU.
Capacitor Management V: maximize the capacitor capacity.
Capacitor Systems Operation V: maximize the capacitor recharge rate.
Energy Grid Upgrades V: to reduce the CPU requirements of installing power modules.
Mechanics V: maximize structure hitpoints.
Shield Management V: maximize shield capacity.
Shield Operation V: maximize the shield recharge rate.
Hull Upgrades V: maximize armor hitpoints.
Repair Systems IV: be able to operate the best armor and hull repair modules. If you train to V, some of your cap stable ships may become non cap stable, because the armor repairers will run shorter cycles.
Dashboard
Stats
No activity in the last 90d
Last seen Mar 2017
Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -