Jan 11, 2017
Oct 12, 2015(10y)
Oct 12, 2026(77d)
Combat
Kills100
Losses87
Efficiency53%
ISK
Destroyed11.61b
Lost3.56b
ISK Eff.77%
Solo
Solo Kills14
Solo Ratio14%
Final Blows22
Points100
Other
NPC Losses7
NPC Loss Ratio8%
Avg Kills/Day0.03
ActivityInactive
Nothing in the last 7d
Bio
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\Stacked module effectiveness: 1st module = 100.000% 2nd module = 86.9119842% 3rd module = 57.1037996% 4th module = 28.2469117%5th module = 10.5988834% 6th module (of *) = 2.9989473% Targeting systems Amarr : Radar Caldari : Gravimetric Gallente : Magnetometric Minnmatar : Ladar
Damage types Guristas (Caldari) - Kinetic/Thermal Angel (Minmatar) - Explosive Blood (Amarr) EM/Thermal Sansha (Amarr) - EM/Thermal Serpentis (Gallente) - Kinetic/Thermal Khanid (Amarr) - EM/Thermal Mordus (Caldari) - Kinetic/Thermal Amarr Navy - EM/Thermal Caldary Navy - Kinetic/Thermal Gallente Navy - Kinetic/Thermal Minmatar - ALL (Kinetic/Thermal) Thukker - Explosive/Kinetic/Thermal Rogue Drones - ALL Komni - Thermal/Kinetic Combat anomalies are broken into 10 different levels, Hideaway, Burrow, Refuge, Den, Yard, Rally Point, Port, Hub, Haven, and Sanctum. Sites tagged with in them can potentially have three prefixes – Hidden, Forsaken, and Forlorn – which indicate additional difficulty.
Dashboard
Stats

No activity in the last 90d

Last seen Jan 2017

Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -