BirthdayJan 1, 1970 (56 years old)
Next BirthdayJan 1, 2027 (75 days)
Combat
Kills0
Losses0
Efficiency0%
Danger Ratio0%
ISK
Destroyed0
Lost0
ISK Efficiency0%
Balance0
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Combat Points0
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
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Bio
CEO OF KONOHA INC.
The player populace in EVE is largely served up on two heaping entrees: the player Pirates and the affectionately dubbed “Care Bears.” The names make it simple enough to distinguish between the carnivores and the herbivores. The herbivores enjoy a steady diet of leafy high-sec mining operations and vegetable-laden agent missions. The carnivores likewise sharpen their canines on NPC pirates, but -- for a slice of juicier meat -- they grab their steak knives and chow down on a steamy plate of Care Bear.
GUESS WHICH ONE I AM ???
------------------------------
GOT QUAFE???
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WHO GOT THE MOST JUMPCLONES???
scotty the docking manager does cause he is EVERYWHERE
------------------------------
Does the metal plating in one's face itch?
------------------------------
now for some free info from your friendly neighborhood caldarian
------------------------------
Damagetypes to harden:
Angel Kinetic / Explosive
Amarr Navy - EM/Thermal
Blood Raiders EM/Thermal
Caldari Kinetic/Thermal
Gallente Kinetic/Thermal
Guristas Kinetic/Thermal
Khanid EM/Thermal
Mercenary EM/Thermal, Kinetic missiles
Mordus Kinetic/thermal
Odamian Kinetic/thermal
Rogue Drone Kinetic/thermal
Rogue Pirate EM/Explosive/Kinetic
Sansha EM/Thermal
Serpentis Kinetic/Thermal
minmatar explosive/thermal
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DAMAGETYPES TO USE:
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - Thermal
Sansha - Thermal
Angel - Explosive
Mercenary - Thermal
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• -1.9 or better can enter any system
• -2.0 or worse cannot enter 1.0 systems
• -2.5 or worse cannot enter 0.9 systems
• -3.0 or worse cannot enter 0.8 systems
• -3.5 or worse cannot enter 0.7 systems
• -4.0 or worse cannot enter 0.6 systems
• -4.5 or worse cannot enter 0.5 systems
• -5.0 or worse are considered outlaws
----------------------------
Agent LP reward Offers
1.5K - +1 Attribute Implants
9K - +2 Attribute Implants
10K - +3 Attribute Implants
15K - Special Connections Skill Books
30K - 2X +3 attribute implants
36K - 4X +2 attribute implants
42K - 1X tier 1 Battleship
55K - 1X tier 2 Battleship
60K - 4X +3 attribute implants
100K - Navy Issue Frigates
250K - Navy Issue Cruisers
400K - +4 Attribute Implants
450K - +5 Attribute Implants
500K (+ rare tags) - Faction Battleships
600K - Pre-built Faction Battlships
---------------------------
The player populace in EVE is largely served up on two heaping entrees: the player Pirates and the affectionately dubbed “Care Bears.” The names make it simple enough to distinguish between the carnivores and the herbivores. The herbivores enjoy a steady diet of leafy high-sec mining operations and vegetable-laden agent missions. The carnivores likewise sharpen their canines on NPC pirates, but -- for a slice of juicier meat -- they grab their steak knives and chow down on a steamy plate of Care Bear.
GUESS WHICH ONE I AM ???
------------------------------
GOT QUAFE???
------------------------------
WHO GOT THE MOST JUMPCLONES???
scotty the docking manager does cause he is EVERYWHERE
------------------------------
Does the metal plating in one's face itch?
------------------------------
now for some free info from your friendly neighborhood caldarian
------------------------------
Damagetypes to harden:
Angel Kinetic / Explosive
Amarr Navy - EM/Thermal
Blood Raiders EM/Thermal
Caldari Kinetic/Thermal
Gallente Kinetic/Thermal
Guristas Kinetic/Thermal
Khanid EM/Thermal
Mercenary EM/Thermal, Kinetic missiles
Mordus Kinetic/thermal
Odamian Kinetic/thermal
Rogue Drone Kinetic/thermal
Rogue Pirate EM/Explosive/Kinetic
Sansha EM/Thermal
Serpentis Kinetic/Thermal
minmatar explosive/thermal
------------------------------
DAMAGETYPES TO USE:
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - Thermal
Sansha - Thermal
Angel - Explosive
Mercenary - Thermal
-----------------------------
• -1.9 or better can enter any system
• -2.0 or worse cannot enter 1.0 systems
• -2.5 or worse cannot enter 0.9 systems
• -3.0 or worse cannot enter 0.8 systems
• -3.5 or worse cannot enter 0.7 systems
• -4.0 or worse cannot enter 0.6 systems
• -4.5 or worse cannot enter 0.5 systems
• -5.0 or worse are considered outlaws
----------------------------
Agent LP reward Offers
1.5K - +1 Attribute Implants
9K - +2 Attribute Implants
10K - +3 Attribute Implants
15K - Special Connections Skill Books
30K - 2X +3 attribute implants
36K - 4X +2 attribute implants
42K - 1X tier 1 Battleship
55K - 1X tier 2 Battleship
60K - 4X +3 attribute implants
100K - Navy Issue Frigates
250K - Navy Issue Cruisers
400K - +4 Attribute Implants
450K - +5 Attribute Implants
500K (+ rare tags) - Faction Battleships
600K - Pre-built Faction Battlships
---------------------------
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