Aebrem Kil'thira
Apr 7, 2020
Sep 5, 2015(10y)
Sep 5, 2026(85d)
Combat
Kills384
Losses136
Efficiency74%
ISK
Destroyed86.38b
Lost4.26b
ISK Eff.95%
Solo
Solo Kills6
Solo Ratio2%
Final Blows64
Points384
Other
NPC Losses10
NPC Loss Ratio7%
Avg Kills/Day0.10
ActivityInactive
Aebrem Kil'thira
Last Active
Apr 7, 2020
Birthday
Sep 5, 2015 (10 years old)
Next Birthday
Sep 5, 2026 (85 days)
Combat
Kills384
Losses136
Efficiency74%
Danger Ratio93%
ISK
Destroyed86.38b
Lost4.26b
ISK Efficiency95%
Balance+82.12b
Solo
Solo Kills6
Solo Ratio2%
Final Blows64
Points384
Other
NPC Losses10
NPC Loss Ratio7%
Avg Kills/Day0.10
ActivityInactive
No data available
Bio
Bringing my Drake. Always.
https://wiki.eveuniversity.org/Basic_Skills
Power Grid Management V: maximize the power core.
CPU Management V: maximize the CPU.
Capacitor Management V: maximize the capacitor capacity.
Capacitor Systems Operation V: maximize the capacitor recharge rate.
Energy Grid Upgrades V: to reduce the CPU requirements of installing power modules.
Mechanics V: maximize structure hitpoints.
Shield Management V: maximize shield capacity.
Shield Operation V: maximize the shield recharge rate.
Hull Upgrades V: maximize armor hitpoints.
Repair Systems IV: be able to operate the best armor and hull repair modules. If you train to V, some of your cap stable ships may become non cap stable, because the armor repairers will run shorter cycles.
https://wiki.eveuniversity.org/Basic_Skills
Power Grid Management V: maximize the power core.
CPU Management V: maximize the CPU.
Capacitor Management V: maximize the capacitor capacity.
Capacitor Systems Operation V: maximize the capacitor recharge rate.
Energy Grid Upgrades V: to reduce the CPU requirements of installing power modules.
Mechanics V: maximize structure hitpoints.
Shield Management V: maximize shield capacity.
Shield Operation V: maximize the shield recharge rate.
Hull Upgrades V: maximize armor hitpoints.
Repair Systems IV: be able to operate the best armor and hull repair modules. If you train to V, some of your cap stable ships may become non cap stable, because the armor repairers will run shorter cycles.
Dashboard
Stats
Kills0
Losses0
Efficiency0%
ISK Destroyed0
ISK Lost0
ISK Efficiency0%
Solo Kills0
Solo Losses0
NPC Losses0
Blob Factor0
Active TimezoneUSTZ
Final Blows0
Points0
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Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -