Zippy Aivoras
Nov 23, 2018
Jan 1, 1970(56y)
Jan 1, 2027(115d)
Combat
Kills291
Losses24
Efficiency92%
ISK
Destroyed809.41b
Lost2.45b
ISK Eff.100%
Solo
Solo Kills10
Solo Ratio3%
Final Blows26
Combat Points291
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.01
ActivityInactive
Zippy Aivoras
Last Active
Nov 23, 2018
Birthday
Jan 1, 1970 (56 years old)
Next Birthday
Jan 1, 2027 (115 days)
Combat
Kills291
Losses24
Efficiency92%
Danger Ratio100%
ISK
Destroyed809.41b
Lost2.45b
ISK Efficiency100%
Balance+806.96b
Solo
Solo Kills10
Solo Ratio3%
Final Blows26
Combat Points291
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.01
ActivityInactive
Nothing in the last 7d
Bio
RULES OF ENGAGEMENT
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret and then shoot it.
3. When in doubt -- empty your magazine.!!
4. Overkill works.
5. Never share a cockpit with somebody braver than you are.
6. If your attack is going really well, it's an ambush.
7. No plan survives the first contact with the enemy.
8. Five second bombs blowup in three seconds.
9. Try to look unimportant. The enemy may be low on ammo.
10. Don't look conspicuous -- it draws fire.
11. Never draw fire -- it irritates everyone around you.
12. Teamwork is essential -- it gives the enemy other people to shoot at.
13. The enemy diversion you are ignoring is the main attack.
14. The easy way is always camped.
15. If you are short of everything except enemy, then you are in combat.** Damage types *** (To Tank Against)
Rollin' the Wormhole...
no jump too far, no target too small
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret and then shoot it.
3. When in doubt -- empty your magazine.!!
4. Overkill works.
5. Never share a cockpit with somebody braver than you are.
6. If your attack is going really well, it's an ambush.
7. No plan survives the first contact with the enemy.
8. Five second bombs blowup in three seconds.
9. Try to look unimportant. The enemy may be low on ammo.
10. Don't look conspicuous -- it draws fire.
11. Never draw fire -- it irritates everyone around you.
12. Teamwork is essential -- it gives the enemy other people to shoot at.
13. The enemy diversion you are ignoring is the main attack.
14. The easy way is always camped.
15. If you are short of everything except enemy, then you are in combat.** Damage types *** (To Tank Against)
Rollin' the Wormhole...
no jump too far, no target too small
Dashboard
Stats
No activity in the last 90d
Last seen Nov 2018
Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -