Last ActiveMar 9, 2015
BirthdayDec 12, 2014 (11 years old)
Next BirthdayDec 12, 2026 (44 days)
Combat
Kills0
Losses12
Efficiency0%
Danger Ratio100%
ISK
Destroyed0
Lost419.51m
ISK Efficiency0%
Balance-419508691
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Combat Points0
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
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Bio
To CODE,
1.. Finding entities that have a survivabity probability somewhere in the 2nd to 3rd quartile on the normal distribution curve is neither seeking nor participating in a "gf".
2. When individuals express vile language towards you, it's not necessarily because they lack the class to articulate themselves more, it's because you're ethics are so dysgenic that many would argue they warrant the descriptive explicatives they provoke.
3.. If CODE does not offer protection beyond simply not killing me, then it is not 'protection', it is blackmail. Offer me safer mining in hi-sec via CODE Security, and I'll pay CODE 10m a year.
4. CODE argues that they are helping Eve by incentivising players to partake in other activities instead of mining. This only subdues with fear. If Chaos is your desire, take people on missions. Fit them for massive wars. Make the game more cooperative, and you'll have more Chaos than you've ever dreamed. Harmony is fun, and funny, that way.
1.. Finding entities that have a survivabity probability somewhere in the 2nd to 3rd quartile on the normal distribution curve is neither seeking nor participating in a "gf".
2. When individuals express vile language towards you, it's not necessarily because they lack the class to articulate themselves more, it's because you're ethics are so dysgenic that many would argue they warrant the descriptive explicatives they provoke.
3.. If CODE does not offer protection beyond simply not killing me, then it is not 'protection', it is blackmail. Offer me safer mining in hi-sec via CODE Security, and I'll pay CODE 10m a year.
4. CODE argues that they are helping Eve by incentivising players to partake in other activities instead of mining. This only subdues with fear. If Chaos is your desire, take people on missions. Fit them for massive wars. Make the game more cooperative, and you'll have more Chaos than you've ever dreamed. Harmony is fun, and funny, that way.
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