Kalash Nikohva
Oct 28, 2018
Oct 26, 2014(11y)
Oct 26, 2026(139d)
Combat
Kills120
Losses65
Efficiency65%
ISK
Destroyed17.95b
Lost16.81b
ISK Eff.52%
Solo
Solo Kills5
Solo Ratio4%
Final Blows42
Points120
Other
NPC Losses3
NPC Loss Ratio5%
Avg Kills/Day0.03
ActivityInactive
Kalash Nikohva
Last Active
Oct 28, 2018
Birthday
Oct 26, 2014 (11 years old)
Next Birthday
Oct 26, 2026 (139 days)
Combat
Kills120
Losses65
Efficiency65%
Danger Ratio95%
ISK
Destroyed17.95b
Lost16.81b
ISK Efficiency52%
Balance+1.14b
Solo
Solo Kills5
Solo Ratio4%
Final Blows42
Points120
Other
NPC Losses3
NPC Loss Ratio5%
Avg Kills/Day0.03
ActivityInactive
No data available
Bio
EVE Rules
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret & then shoot it.
3. When in doubt, Shoot It!!
4. Overkill works.
5. Just because it breathes doesn't mean it should.
6. If all is going well it's an ambush.
7. If it's not moving, shoot it anyway, it might move later.
8. If it starts moving, Jam it, shoot it and call for back-up.
Stacking Penalties:
1 = 100% Effective
2 = 87% Effective
3 = 57% Effective
4 = 28% Effective
Protections
Guristas - Kinetic 79 / Thermal 18
Serpentis - Kinetic 45 / Thermal 55
Blood Raider - EM 50 / Thermal 48
Sansha's Nation - EM 53 / Thermal 47
Angel Cartel - EXplosive 62 / Kinetic 22
Minmatar Fleet - Explosive 50 / Kinetic 31
Amarr Navy - EM 47 / Thermal 42
Caldary State - Kinetic 51 / Thermal 48
Gallente Federation - Kinetic 60 / Thermal 39
https://ore.cerlestes.de/ore#site:ore
Class 1: E004 H121 P060 Q317 V301 Y790 Z647 Z971
Class 2: C125 D364 D382 G024 I182 N766 R943
Class 3: C247 L477 M267 N968 O477 O883 X702
Class 4: E175 M609 O128 T405 X877 Y683 Z457
Class 5: H296 H900 L614 M555 N062 N432 N770 V911
Class 6: A982 B041 R474 S804 U319 U574 V753 W237
exit high: A641 B274 B449 B520 D792 D845 N110 Q063 S047
eXit low: A239 C140 C391 J244 N290 N944 R051 U210 V898
WH Uptiime
"not yet begun its natural cycle of decay and should last at least another day." 24+hs
"is beginning to decay, and probably won't last another day." -24 hs
"is reaching the end of its natural lifetime." -4 hs
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret & then shoot it.
3. When in doubt, Shoot It!!
4. Overkill works.
5. Just because it breathes doesn't mean it should.
6. If all is going well it's an ambush.
7. If it's not moving, shoot it anyway, it might move later.
8. If it starts moving, Jam it, shoot it and call for back-up.
Stacking Penalties:
1 = 100% Effective
2 = 87% Effective
3 = 57% Effective
4 = 28% Effective
Protections
Guristas - Kinetic 79 / Thermal 18
Serpentis - Kinetic 45 / Thermal 55
Blood Raider - EM 50 / Thermal 48
Sansha's Nation - EM 53 / Thermal 47
Angel Cartel - EXplosive 62 / Kinetic 22
Minmatar Fleet - Explosive 50 / Kinetic 31
Amarr Navy - EM 47 / Thermal 42
Caldary State - Kinetic 51 / Thermal 48
Gallente Federation - Kinetic 60 / Thermal 39
https://ore.cerlestes.de/ore#site:ore
Class 1: E004 H121 P060 Q317 V301 Y790 Z647 Z971
Class 2: C125 D364 D382 G024 I182 N766 R943
Class 3: C247 L477 M267 N968 O477 O883 X702
Class 4: E175 M609 O128 T405 X877 Y683 Z457
Class 5: H296 H900 L614 M555 N062 N432 N770 V911
Class 6: A982 B041 R474 S804 U319 U574 V753 W237
exit high: A641 B274 B449 B520 D792 D845 N110 Q063 S047
eXit low: A239 C140 C391 J244 N290 N944 R051 U210 V898
WH Uptiime
"not yet begun its natural cycle of decay and should last at least another day." 24+hs
"is beginning to decay, and probably won't last another day." -24 hs
"is reaching the end of its natural lifetime." -4 hs
Dashboard
Stats
Kills0
Losses0
Efficiency0%
ISK Destroyed0
ISK Lost0
ISK Efficiency0%
Solo Kills0
Solo Losses0
NPC Losses0
Blob Factor0
Active TimezoneUSTZ
Final Blows0
Points0
Activity Heat Map (EVE Time)
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Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -