Shadow Zahadoom
Jan 18, 2020
Aug 24, 2014(11y)
Aug 24, 2026(86d)
Combat
Kills790
Losses144
Efficiency85%
ISK
Destroyed485.56b
Lost26.24b
ISK Eff.95%
Solo
Solo Kills15
Solo Ratio2%
Final Blows99
Points790
Other
NPC Losses3
NPC Loss Ratio2%
Avg Kills/Day0.18
ActivityInactive
Shadow Zahadoom
Last Active
Jan 18, 2020
Birthday
Aug 24, 2014 (11 years old)
Next Birthday
Aug 24, 2026 (86 days)
Combat
Kills790
Losses144
Efficiency85%
Danger Ratio98%
ISK
Destroyed485.56b
Lost26.24b
ISK Efficiency95%
Balance+459.32b
Solo
Solo Kills15
Solo Ratio2%
Final Blows99
Points790
Other
NPC Losses3
NPC Loss Ratio2%
Avg Kills/Day0.18
ActivityInactive
No data available
Bio
***Core Skills for all Pilots***
Engineering 5 - to maximize the power core.
Electronics 5 - to maximize the CPU.
Energy Management 5 - to maximize the capacitor capacity.
Energy Systems Operation 5 - to maximize the rate at which the capacitor recharges.
Energy Grid Upgrades 5 - to reduce the CPU requirements of installing power modules.
Mechanic 5 - To maximize hull strength.
Shield Management 5 - to maximize shield capacity.
Shield Operation 5 - to maximize the rate at which the shield recharges.
Hull Upgrade 5 - To maximize armor strength.
Repair Systems 4 - To be able to operate the best armor and hull repair modules.
*** Damage types ***
Damage types
Angel - Kinetic / Explosive
Amarr Navy - EM/Thermal
Blood Raiders - EM/Thermal
Caldari - Kinetic/Thermal
Gallente - Kinetic/Thermal
Guristas - Kinetic/Thermal
Khanid - EM/Thermal
Minmatar Fleet - Thermal / Explosive
Mercenary - EM/Thermal, Kinetic missiles
Mordus - Kinetic/thermal
Odamian - Kinetic/ther
Engineering 5 - to maximize the power core.
Electronics 5 - to maximize the CPU.
Energy Management 5 - to maximize the capacitor capacity.
Energy Systems Operation 5 - to maximize the rate at which the capacitor recharges.
Energy Grid Upgrades 5 - to reduce the CPU requirements of installing power modules.
Mechanic 5 - To maximize hull strength.
Shield Management 5 - to maximize shield capacity.
Shield Operation 5 - to maximize the rate at which the shield recharges.
Hull Upgrade 5 - To maximize armor strength.
Repair Systems 4 - To be able to operate the best armor and hull repair modules.
*** Damage types ***
Damage types
Angel - Kinetic / Explosive
Amarr Navy - EM/Thermal
Blood Raiders - EM/Thermal
Caldari - Kinetic/Thermal
Gallente - Kinetic/Thermal
Guristas - Kinetic/Thermal
Khanid - EM/Thermal
Minmatar Fleet - Thermal / Explosive
Mercenary - EM/Thermal, Kinetic missiles
Mordus - Kinetic/thermal
Odamian - Kinetic/ther
Dashboard
Stats
Kills0
Losses0
Efficiency0%
ISK Destroyed0
ISK Lost0
ISK Efficiency0%
Solo Kills0
Solo Losses0
NPC Losses0
Blob Factor0
Active TimezoneUSTZ
Final Blows0
Points0
Activity Heat Map (EVE Time)
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Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -